Either bring back the old job system, or make the morale requirements only apply to the highest tier of skill.
I liked the jobs board. I liked the hats.
I ESPECIALLY liked that i was able to max out every dupe's tree.
I understand you dont like to do that, and i respect your opinion as long as you respect mine, BUT. This new change didn't affect your playstyle at ALL, and ruined mine. There's no reason to do that. I feel satisfied, after having maxed out my dupes.
At the beginning, you STILL have to specialize them, that hasn't changed. I did that too, before, and now, you're still doing it. This only changed the lategame, and only for me. You are still choosing not to max them out, but now I'm FORCED to not be able to max them out.
Its not like it made the game 'any easier', since it took like 1500 cycles to do, WHICH, FOR THE RECORD, is something im totally fine with. I have 2300 cycles on my last base, and i haven't even started spaceflight, because i was perfectly content min-maxing my already existing setups instead. At that point, 1500 or 2300 cycles into the game, having maxed out dupes, does NOT make the game easier. I already have everything set up, the game is already easy, in terms of survival elements, having maxed out dupes wont make it easier, but it will make me feel nice.
As i said, this didn't affect those who didn't like maxing out, but it severely affected me, and i dont see no reason to have this change, just to spite me. Also, the jobs board and hats were cool. Actually training them in their fields felt better than them doing ANYthing, and being able to skill up ANYthing.
Its 2019, dopamine is ******* rare, and please dont deny me my little happy hormones, im miserable enough without it.