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As far as I know there isn't a way to control how many Clockwork set pieces spawn in a world ingame and I often wish it had a couple more. The default amount is 4 although the list for clockwork set pieces also includes Merm vs Pig War set pieces in that list. (Making those boons would be nice) In "leveldataoverride.lua" in a worlds save the "numrandom_set_pieces" value can be edited manually but often resets and a ingame way would be nice.
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[Game Update] - 504700
DontStarvinge replied to StevenM's topic in [Don't Starve Together] Beta Branch
It might be nice if you could get the small Hunger circuit from scanning a Pigman since they're known for eating and the Hearty circuit from another source too. Might take a while until you find a Hound but Spiders are easy enough. All the small QoL tweaks are also great, even if these are all character focused, I'm hoping that we'll get the ability to craft Ancient Stonework Turf. -
[Game Update] - (BETA) 452840
DontStarvinge replied to zarklord_klei's topic in [Don't Starve Together] Developer log
I'd love if there was a more direct way to choose whether or not you'd want Grass Tufts or Grass Gekkos, Saplings or Twiggy Trees and Berry Bushes or Juicy Berry Bushes. Just essentially splitting the current resource variety setting into 3 specific settings. -
[Game Update] - 405306
DontStarvinge replied to Jason's topic in [Don't Starve Together] Beta Branch
A 4th Material for Statues like a nice orange Thulecite would be amazing as well. I really hope they do expand on Sculptures again because they just look great. Also since Moose Gooses Statue takes Down Feathers to craft shouldn't Malbatrosses Statue do the same with his feathers. -
[Game Update] - 405306
DontStarvinge replied to Jason's topic in [Don't Starve Together] Beta Branch
Menacing Fuelweaver statues when -
Wes's Refreshing Character is Still Available
DontStarvinge replied to Jason's topic in [Don't Starve Together] Developer log
I assume the one with "generic gems" inside it was a placeholder that accidentally got uploaded -
Hounds are able to spawn off the map/on the water in RoG. Wargs can also make them spawn off the map making a proper Warg farm harder to make.
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If a fire hound dies it leaves behind "houndfire". These don't get put out by a Flingomatic which seems unintentional.
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Self explanatory. Very annoying when deciding to build something within the set piece that spawns them.