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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Aug 14th We aren't going to be able to start taking claims today - we just got the valid codes from 505 that we need to verify vouchers given on receipts and we can't process claims until those are processed and there are quite a few of them - so it's going to take several hours to process. .  We anticipate that if all goes well, things should be ready within the next couple days. Sorry for the delay, we want to make sure that this system goes smoothly for those affected by this issue. Aug 9th Hey Everybody. We are just about ready to start replacing discs, so I want to give you a quick update on how this will work. Purchasers in North America that were given digital codes either from us or on their receipt will be able to use their codes on our store to order a new full retail boxed copy of the game including controller skin. We will be handling these replacements ourselves as we do not have an adequate distribution channel to send to SIEE players outside of North America.  North American players who purchased after 4/26/2018 should already have this code on the bottom of their receipt. If you purchased before this date and do not have a code yet, check out this page for directions on getting your code.  SIEE Players outside of North America will need to use a different process to claim a replacement through 505 directly we will have details on that soon.  We are making sure everything is in order right now and expect to go live with disc replacements on 8/14 and will post here with more info.    Aug 7th
      The discs are now in our possession so we can get moving on sending out replacements. I know this has taken way too long to get resolved, we have been doing literally everything we can to push this along as much as we can. Now that we have those discs we can get you all fixed up.  We're finalizing things on our end but we're no longer dependent on 505 to resolve this end of the issue. We are finalizing our process for getting replacement orders processed and we anticipate that we will start this process sometime this week.  July 9th
      We are still waiting on 505 and waiting for them to send us discs.  June 6th
      We've reached out to 505 again.  We are extremely limited in what we can do in all of this, all we can really do is ask what happens next and relay the information we are given.  So far, the information we have been given at this point hasn't really panned out as it was supposed to, so I hesitate to post any more information as it's proven to be unreliable.  I'll post more when I have more.  Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.  Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

GhostPhreak

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About GhostPhreak

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  1. Server shuts down

    My dedicated servers keep shutting down when we rollback/regenerate via voting. Can you please fix this issue?
  2. Rollbacks

    Every time people decide to roll back the server, it shuts it down for some reason.
  3. unban me ok thans

    1. GhostPhreak

      GhostPhreak

      Oof I don't unban gey people

    2. JohnWatson

      JohnWatson

      i'm not gay

  4. Another crash D:

    [04:14:20]: [string "scripts/components/follower.lua"]:8: attempt to index field 'follower' (a nil value) LUA ERROR stack traceback: scripts/components/follower.lua:8 in (field) ? (Lua) <7-9> self = canaccepttarget = true inst = 365667 - icehound (valid:false) _ = table: 22169150 OnLeaderRemoved = function - scripts/components/follower.lua:22 leader = 377190 - little_walrus (valid:true) scripts/class.lua:30 in () ? (Lua) <23-32> t = table: 22169010 k = leader v = 377190 - little_walrus (valid:true) p = table: 22169538 old = nil scripts/components/follower.lua:129 in (method) SetLeader (Lua) <113-143> self = canaccepttarget = true inst = 365667 - icehound (valid:false) _ = table: 22169150 OnLeaderRemoved = function - scripts/components/follower.lua:22 inst = 377190 - little_walrus (valid:true) scripts/components/leader.lua:92 in (method) AddFollower (Lua) <88-105> self = _onfollowerremoved = function - scripts/components/leader.lua:23 inst = 377190 - little_walrus (valid:true) followers = table: 0AE37950 numfollowers = 1 _onfollowerdied = function - scripts/components/leader.lua:22 follower = 365667 - icehound (valid:false) scripts/components/follower.lua:118 in (method) SetLeader (Lua) <113-143> self = canaccepttarget = true inst = 365667 - icehound (valid:false) _ = table: 22169150 OnLeaderRemoved = function - scripts/components/follower.lua:22 inst = 377190 - little_walrus (valid:true) scripts/prefabs/walrus_camp.lua:250 in (upvalue) SpawnHuntingParty (Lua) <206-266> inst = 102430 - walrus_camp (valid:true) target = nil houndsonly = false transformsToSet = table: 30B78880 leader = 377189 - walrus (valid:true) companion = 377190 - little_walrus (valid:true) existing_hounds = table: 0AE38378 i = 1 hound = 365667 - icehound (valid:false) scripts/prefabs/walrus_camp.lua:271 in (upvalue) CheckSpawnHuntingParty (Lua) <268-274> inst = 102430 - walrus_camp (valid:true) target = nil houndsonly = false scripts/prefabs/walrus_camp.lua:298 in (field) ? (Lua) <296-299> inst = 102430 - walrus_camp (valid:true) scripts/components/worldstate.lua:42 in (upvalue) SetVariable (Lua) <24-48> var = isday val = true togglename = day watchers = table: 1648CBE8 k = 102430 - walrus_camp (valid:true) v = table: 1648CB70 i = 1 fn = table: 1648CB98 scripts/components/worldstate.lua:72 in (local) fn (Lua) <70-78> src = 100036 - world (valid:true) phase = day scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049> self (valid:true) = GUID = 100036 inlimbo = false Pathfinder = Pathfinder (15298370) worldstatewatching = table: 06C6EF78 worldprefab = forest ismastershard = true shard = 100040 - shard_network (valid:true) net = 100039 - forest_network (valid:true) pendingtasks = table: 06C728D0 hideminimap = false state = table: 06C690A0 name = MISSING NAME Transform = Transform (15298490) game_data_task = PERIODIC 100036: 0.000000 generated = table: 0B0D3B18 event_listening = table: 06C693C0 PostInit = function - scripts/prefabs/world.lua:211 lower_components_shadow = table: 06C68808 entity = Entity (0BAC6F50) prefab = world updatecomponents = table: 06C72830 GroundCreep = GroundCreep (15298510) OnRemoveEntity = function - scripts/prefabs/world.lua:233 persists = false meta = table: 07BE9910 spawntime = 2.3000001199543 SoundEmitter = SoundEmitter (15298550) actioncomponents = table: 06C68880 Map = Map (15298630) ismastersim = true event_listeners = table: 06C69258 WaveComponent = WaveComponent (152990D0) replica = table: 06C68538 topology = table: 0B0D5F80 components = table: 06C689C0 minimap = 100037 - minimap (valid:true) event = phasechanged data = day listeners = table: 06C69870 tocall = table: 21443E [04:14:20]: [string "scripts/components/follower.lua"]:8: attempt to index field 'follower' (a nil value) LUA ERROR stack traceback: scripts/components/follower.lua:8 in (field) ? (Lua) <7-9> scripts/class.lua:30 in () ? (Lua) <23-32> scripts/components/follower.lua:129 in (method) SetLeader (Lua) <113-143> scripts/components/leader.lua:92 in (method) AddFollower (Lua) <88-105> scripts/components/follower.lua:118 in (method) SetLeader (Lua) <113-143> scripts/prefabs/walrus_camp.lua:250 in (upvalue) SpawnHuntingParty (Lua) <206-266> scripts/prefabs/walrus_camp.lua:271 in (upvalue) CheckSpawnHuntingParty (Lua) <268-274> scripts/prefabs/walrus_camp.lua:298 in (field) ? (Lua) <296-299> scripts/components/worldstate.lua:42 in (upvalue) SetVariable (Lua) <24-48> scripts/components/worldstate.lua:72 in (local) fn (Lua) <70-78> scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049> scripts/components/clock.lua:306 in (method) OnUpdate (Lua) <231-345> scripts/update.lua:192 in () ? (Lua) <149-228>
  5. Crash

    Hi my server keeps crashing ever since the new update came out [17:12:37]: [string "scripts/prefabs/hound.lua"]:194: attempt to index field 'health' (a nil value) LUA ERROR stack traceback: scripts/prefabs/hound.lua:194 in (local) fn (Lua) <193-197> dude = 167033 - deciduous_root (valid:true) scripts/components/combat.lua:149 in (method) ShareTarget (Lua) <134-160> self = hiteffectsymbol = marker defaultdamage = 20 keeptargetfn = function - scripts/prefabs/hound.lua:150 forcefacing = true inst = 166950 - hound (valid:true) retargetperiod = 3 hitrange = 3 targetfn = function - scripts/prefabs/hound.lua:125 lastattacker = 166730 - catcoon (valid:true) lastwasattackedtime = 5591.6336249597 keeptargettimeout = 0.86666665971279 lasttargetGUID = 111452 nextbattlecrytime = 5589.6528644612 externaldamagetakenmultipliers = table: 205004D8 laststartattacktime = 5589.6002915204 retargettask = PERIODIC 166950: 3.000000 hurtsound = dontstarve/creatures/hound/hurt losetargetcallback = function - scripts/components/combat.lua:274 battlecryenabled = true _ = table: 24D45208 externaldamagemultipliers = table: 205003E8 target = 166730 - catcoon (valid:true) range = 30 fn = function - scripts/prefabs/hound.lua:193 maxnum = 5 x = 374.54287719727 y = 0 z = 7.4892773628235 ents = table: 21B404D0 num_helpers = 0 i = 4 v = 167033 - deciduous_root (valid:true) scripts/prefabs/hound.lua:192 in (local) fn (Lua) <190-198> inst = 166950 - hound (valid:true) data = table: 32AF2140 scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049> self (valid:true) = DynamicShadow = DynamicShadow (21D42280) Transform = Transform (21D423A0) inlimbo = false actionreplica = table: 2BEA8410 event_listening = table: 2BEAA170 brain = --brain-- sleep time: 0.08 Priority - RUNNING <RUNNING> (execute 13, eval in 0.08)>0.08 >Parallel - READY <FAILED> ()>0.00 > >PanicHaunted - READY <FAILED> ()>0.00 > >Panic - READY <READY> ()>0.00 >Parallel - READY <FAILED> ()>0.00 > >OnFire - READY <FAILED> ()>0.00 > >Panic - READY <READY> ()>0.00 >Parallel - READY <FAILED> ()>0.00 > >NoLeader - READY <SUCCESS> ()>0.00 > >AttackWall - READY <FAILED> ()>0.00 >Parallel - READY <FAILED> ()>0.00 > >Is Pet - READY <FAILED> ()>0.00 > >ChaseAndAttack - READY <READY> ()>0.00 >Parallel - READY <FAILED> ()>0.00 > >No Pet Has Home - READY <FAILED> ()>0.00 > >ChaseAndAttack - READY <READY> ()>0.00 >Parallel - READY <FAILED> ()>0.00 > >Not Pet - READY <SUCCESS> ()>0.00 > >ChaseAndAttack - READY <FAILED> ()>0.00 >Leash - READY <FAILED> ()>0.00 >eat food - READY <FAILED> ()>0.00 >Follow - READY <FAILED> ()>0.00 >FaceEntity - READY <FAILED> ()>0.00 >StandStill - READY <FAILED> ()>0. [**truncated**] actioncomponents = table: 2BEA6458 sounds = table: 265EA528 lower_components_shadow = table: 2BEA5FF8 updatecomponents = table: 1DACE4F8 entity = Entity (1C895818) AnimState = AnimState (21D421A0) prefab = hound OnEntitySleep = function - scripts/prefabs/hound.lua:229 name = Hound OnSave = function - scripts/prefabs/hound.lua:249 Network = Network (21D428E0) Physics = Physics (1D3D58E0) OnLoad = function - scripts/prefabs/hound.lua:254 brainfn = table: 265E8FC0 SoundEmitter = SoundEmitter (21D42260) worldstatewatching = table: 20501D10 pendingtasks = table: 20500500 sg = sg="hound", state="taunt", time=1.23, tags = "busy," spawntime = 5584.2336245738 event_listeners = table: 2BEAA2D8 replica = table: 2BEA67C8 GUID = 166950 components = table: 2BEA6160 persists = true event = attacked data = table: 32AF2140 listeners = table: 2BEAA148 tocall = table: 32AF2960 i = 3 fn = function - scripts/prefabs/hound.lua:190 scripts/components/combat.lua:463 in (method) GetAttacked (Lua) <405-480> self = hi [17:12:37]: [string "scripts/prefabs/hound.lua"]:194: attempt to index field 'health' (a nil value) LUA ERROR stack traceback: scripts/prefabs/hound.lua:194 in (local) fn (Lua) <193-197> scripts/components/combat.lua:149 in (method) ShareTarget (Lua) <134-160> scripts/prefabs/hound.lua:192 in (local) fn (Lua) <190-198> scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049> scripts/components/combat.lua:463 in (method) GetAttacked (Lua) <405-480> scripts/components/combat.lua:844 in (method) DoAttack (Lua) <794-868> scripts/stategraphs/SGcatcoon.lua:419 in (field) fn (Lua) <419-419> scripts/stategraph.lua:568 in (method) UpdateState (Lua) <536-580> scripts/stategraph.lua:607 in (method) Update (Lua) <599-627> scripts/stategraph.lua:125 in (method) Update (Lua) <109-148> scripts/update.lua:218 in () ? (Lua) <149-228>
  6. Finally!!!! We won't have to worry about vote kicking griefers anymore!
  7. Crash

    My Vanilla Dedicated Server crashed! No mods were used & I'm currently playing in the beta [14:21:01]: [string "scripts/components/stackable.lua"]:4: attempt to index field 'stackable' (a nil value) LUA ERROR stack traceback: scripts/components/stackable.lua:4 in (field) ? (Lua) <3-8> self = _ = table: 26D16AA8 inst = 449747 - butterfly(LIMBO) (valid:false) stacksize = 2 scripts/class.lua:30 in () ? (Lua) <23-32> t = table: 26D16A80 k = stacksize v = 2 p = table: 26D16DF0 old = 1 scripts/components/stackable.lua:121 in (method) Put (Lua) <90-126> self = _ = table: 26D16AA8 inst = 449747 - butterfly(LIMBO) (valid:false) item = 452851 - butterfly (valid:false) source_pos = (179.41, 0.00, -136.96) ret = nil num_to_add = 1 newtotal = 2 oldsize = 1 newsize = 2 numberadded = 1 scripts/components/inventory.lua:726 in (method) GiveItem (Lua) <636-769> self = dropondeath = false ignoreoverflow = false ignoresound = false isopen = true opencontainers = table: 23CFDC48 isvisible = true silentfull = false inst = 404431 - wendy (valid:true) equipslots = table: 23CFD770 ignorefull = false _ = table: 23CFD5B8 itemslots = table: 23CFD7E8 inst = 452851 - butterfly (valid:false) slot = 2 src_pos = (179.41, 0.00, -136.96) eslot = nil new_item = true objectDestroyed = nil can_use_suggested_slot = false overflow = table: 31DC1AF8 container = table: 23CFD7E8 leftovers = nil scripts/prefabs/butterfly.lua:49 in (field) onfinish (Lua) <44-52> inst = 452851 - butterfly (valid:false) worker = 404431 - wendy (valid:true) scripts/components/workable.lua:126 in (method) WorkedBy (Lua) <112-132> self = lastworktime = 40917.435467344 inst = 452851 - butterfly (valid:false) savestate = false _ = table: 3303C208 onfinish = function - scripts/prefabs/butterfly.lua:44 worker = 404431 - wendy (valid:true) numworks = 1 scripts/actions.lua:530 in (field) fn (Lua) <528-533> act = Catch 452851 - butterfly With Inv: 449371 - bugnet(LIMBO) (valid:false) scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> self (valid:false) = forced = true action = table: 081CFB98 invobject = 449371 - bugnet(LIMBO) (valid:true) onfail = table: 1D2FA520 doerownsobject = true onsuccess = table: 1D2FA6D8 target = 452851 - butterfly (valid:false) options = table: 1D2FA6B0 doer = 404431 - wendy (valid:true) pos = (178.65, 0.00, -135.85) scripts/entityscript.lua:1269 in (method) PerformBufferedAction (Lua) <1261-1279> self (valid:true) = DynamicShadow = DynamicShadow (33814060) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:133 SetCameraDistance = function - scripts/prefabs/player_common.lua:1310 ScreenFlash = function - scripts/prefabs/player_common.lua:1372 player_classified = 404432 - player_classified (valid:true) playercolour = table: 313DB2D8 AnimState = AnimState (33814340) Light = Light (33814380) _OnDespawn = function - scripts/prefabs/wendy.lua:18 _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:631 pendingtasks = table: 1ECA1760 ShowHUD = function - scripts/prefabs/player_common.lua:1292 ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1304 sg = sg="wilson", state="bugnet", time=0.33, tags = "netting,working,prenet,autopredict," IsHUDVisible = function - scripts/prefabs/player_common.lua:1282 ApplyScale = function - scripts/prefabs/player_common.lua:1387 SetGhostMode = function - scripts/prefabs/player_common.lua:546 ShowActions = function - scripts/prefabs/player_common.lua:1286 OnWakeUp = function - scripts/prefabs/player_common.lua:1203 Transform = Transform (33814360) actionreplica = table: 1ECA0180 event_listening = table: 321105B8 actioncomponents = table: 1EC9F500 lower_components_shadow = table: 1EC9F8C0 GetMaxMoisture [14:21:01]: [string "scripts/components/stackable.lua"]:4: attempt to index field 'stackable' (a nil value) LUA ERROR stack traceback: scripts/components/stackable.lua:4 in (field) ? (Lua) <3-8> scripts/class.lua:30 in () ? (Lua) <23-32> scripts/components/stackable.lua:121 in (method) Put (Lua) <90-126> scripts/components/inventory.lua:726 in (method) GiveItem (Lua) <636-769> scripts/prefabs/butterfly.lua:49 in (field) onfinish (Lua) <44-52> scripts/components/workable.lua:126 in (method) WorkedBy (Lua) <112-132> scripts/actions.lua:530 in (field) fn (Lua) <528-533> scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> scripts/entityscript.lua:1269 in (method) PerformBufferedAction (Lua) <1261-1279> scripts/stategraphs/SGwilson.lua:2326 in (field) fn (Lua) <2325-2329> scripts/stategraph.lua:568 in (method) UpdateState (Lua) <536-580> scripts/stategraph.lua:607 in (method) Update (Lua) <599-627> scripts/stategraph.lua:125 in (method) Update (Lua) <109-148> scripts/update.lua:218 in () ? (Lua) <149-228>
  8. Will there be any new weapons any time soon?
  9. Crash

    My Vanilla Dedicated Server got this crash today. I don't know what made it crash or how it happened. I use no mods & I am currently playing in the beta. [06:23:48]: [string "scripts/entityscript.lua"]:1006: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/entityscript.lua:1006 in (method) GetPosition (Lua) <1002-1008> self (valid:false) = DynamicShadow = DynamicShadow (2A390140) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:133 SetCameraDistance = function - scripts/prefabs/player_common.lua:1310 ScreenFlash = function - scripts/prefabs/player_common.lua:1372 playercolour = table: 2C229B20 IsOverheating = function - scripts/prefabs/player_common.lua:103 Light = Light (2A390280) _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:631 ShowHUD = function - scripts/prefabs/player_common.lua:1292 ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1304 sg = sg="wilson", state="idle", time=6.30, tags = "idle,canrotate," IsHUDVisible = function - scripts/prefabs/player_common.lua:1282 ApplyScale = function - scripts/prefabs/player_common.lua:1387 SetGhostMode = function - scripts/prefabs/player_common.lua:546 ShowActions = function - scripts/prefabs/player_common.lua:1286 OnWakeUp = function - scripts/prefabs/player_common.lua:1203 Transform = Transform (2A390340) actionreplica = table: 1C7605B0 actioncomponents = table: 1C766D98 lower_components_shadow = table: 1C766758 GetMaxMoisture = function - scripts/prefabs/player_common.lua:123 talksoundoverride = dontstarve/characters/wolfgang/talk_large_LP CanUseTouchStone = function - scripts/prefabs/player_common.lua:73 ShakeCamera = function - scripts/prefabs/player_common.lua:1330 OnDespawn = function - scripts/prefabs/player_common.lua:1221 Physics = Physics (2A3904A0) MiniMapEntity = MiniMapEntity (2A3903A0) IsFreezing = function - scripts/prefabs/player_common.lua:93 _OnLoad = function - scripts/prefabs/wolfgang.lua:187 replica = table: 1C75F930 GetTemperature = function - scripts/prefabs/player_common.lua:83 GUID = 116845 ghostenabled = true _scalesource = table: 1CE78CD8 EnableMovementPrediction = function - scripts/prefabs/player_common.lua:485 SetCameraZoomed = function - scripts/prefabs/player_common.lua:1316 hurtsoundoverride = dontstarve/characters/wolfgang/hurt_large Network = Network (2A390440) userid = KU_N2DdDrM- OnPreLoad = function - scripts/prefabs/player_common.lua:1109 LightWatcher = LightWatcher (2A390460) inherentactions = table: 1C3B8F30 spawntime = 563.46669605374 SnapCamera = function - scripts/prefabs/player_common.lua:1322 hasRevivedPlayer = true prefab = wolfgang _OnPreLoad = function - scripts/prefabs/wolfgang.lua:204 ScreenFade = function - scripts/prefabs/player_common.lua:1363 strength = mighty _wasnomorph = false entity = Entity (2C5CBFC0) name = Skizzy children = table: 1C1FBE38 IsCarefulWalking = function - scripts/prefabs/player_common.lua:147 OnSave = function - scripts/prefabs/player_common.lua:1083 AttachClassified = function - scripts/prefabs/player_common.lua:620 OnSleepIn = function - scripts/prefabs/player_common.lua:1175 IsActionsVisible = function - scripts/prefabs/player_common.lua:1276 ShowWardrobePopUp = function - scripts/prefabs/player_common.lua:1298 OnLoad = function - scripts/prefabs/player_common.lua:1119 SoundEmitter = SoundEmitter (2A390500) _mightiness_scale = 1.0191481638844 AnimState = AnimState (2A390160) GetMoisture = function - scripts/prefabs/player_common.lua:113 GetSandstormLevel = function - scripts/prefabs/player_common.lua:143 DetachClassified = function - scripts/prefabs/player_common.lua:626 components = table: 1C766848 persists = false scripts/components/hounded.lua:311 in (upvalue) ReleaseSpawn (Lua) <310-318> target = [06:23:48]: [string "scripts/entityscript.lua"]:1006: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/entityscript.lua:1006 in (method) GetPosition (Lua) <1002-1008> scripts/components/hounded.lua:311 in (upvalue) ReleaseSpawn (Lua) <310-318> scripts/components/hounded.lua:516 in (method) OnUpdate (Lua) <482-565> scripts/update.lua:192 in () ? (Lua) <149-228>
  10. Your server "Absimiliard's Kitchen" was the first Don't Starve server i ever played on :D

    1. absimiliard

      absimiliard

      Awww!  I'm glad you liked it so much.

       

      Thank you for letting me know!