Ghost Meep

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Everything posted by Ghost Meep

  1. The profile of a a nerd.

  2. I was wondering why my server was shut down & found this crash. crash.txt
  3. My dedicated servers keep shutting down when we rollback/regenerate via voting. Can you please fix this issue?
  4. Every time people decide to roll back the server, it shuts it down for some reason.
  5. [04:14:20]: [string "scripts/components/follower.lua"]:8: attempt to index field 'follower' (a nil value) LUA ERROR stack traceback: scripts/components/follower.lua:8 in (field) ? (Lua) <7-9> self = canaccepttarget = true inst = 365667 - icehound (valid:false) _ = table: 22169150 OnLeaderRemoved = function - scripts/components/follower.lua:22 leader = 377190 - little_walrus (valid:true) scripts/class.lua:30 in () ? (Lua) <23-32> t = table: 22169010 k = leader v = 377190 - little_walrus (valid:true) p = table: 22169538 old = nil scripts/components/follower.lua:129 in (method) SetLeader (Lua) <113-143> self = canaccepttarget = true inst = 365667 - icehound (valid:false) _ = table: 22169150 OnLeaderRemoved = function - scripts/components/follower.lua:22 inst = 377190 - little_walrus (valid:true) scripts/components/leader.lua:92 in (method) AddFollower (Lua) <88-105> self = _onfollowerremoved = function - scripts/components/leader.lua:23 inst = 377190 - little_walrus (valid:true) followers = table: 0AE37950 numfollowers = 1 _onfollowerdied = function - scripts/components/leader.lua:22 follower = 365667 - icehound (valid:false) scripts/components/follower.lua:118 in (method) SetLeader (Lua) <113-143> self = canaccepttarget = true inst = 365667 - icehound (valid:false) _ = table: 22169150 OnLeaderRemoved = function - scripts/components/follower.lua:22 inst = 377190 - little_walrus (valid:true) scripts/prefabs/walrus_camp.lua:250 in (upvalue) SpawnHuntingParty (Lua) <206-266> inst = 102430 - walrus_camp (valid:true) target = nil houndsonly = false transformsToSet = table: 30B78880 leader = 377189 - walrus (valid:true) companion = 377190 - little_walrus (valid:true) existing_hounds = table: 0AE38378 i = 1 hound = 365667 - icehound (valid:false) scripts/prefabs/walrus_camp.lua:271 in (upvalue) CheckSpawnHuntingParty (Lua) <268-274> inst = 102430 - walrus_camp (valid:true) target = nil houndsonly = false scripts/prefabs/walrus_camp.lua:298 in (field) ? (Lua) <296-299> inst = 102430 - walrus_camp (valid:true) scripts/components/worldstate.lua:42 in (upvalue) SetVariable (Lua) <24-48> var = isday val = true togglename = day watchers = table: 1648CBE8 k = 102430 - walrus_camp (valid:true) v = table: 1648CB70 i = 1 fn = table: 1648CB98 scripts/components/worldstate.lua:72 in (local) fn (Lua) <70-78> src = 100036 - world (valid:true) phase = day scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049> self (valid:true) = GUID = 100036 inlimbo = false Pathfinder = Pathfinder (15298370) worldstatewatching = table: 06C6EF78 worldprefab = forest ismastershard = true shard = 100040 - shard_network (valid:true) net = 100039 - forest_network (valid:true) pendingtasks = table: 06C728D0 hideminimap = false state = table: 06C690A0 name = MISSING NAME Transform = Transform (15298490) game_data_task = PERIODIC 100036: 0.000000 generated = table: 0B0D3B18 event_listening = table: 06C693C0 PostInit = function - scripts/prefabs/world.lua:211 lower_components_shadow = table: 06C68808 entity = Entity (0BAC6F50) prefab = world updatecomponents = table: 06C72830 GroundCreep = GroundCreep (15298510) OnRemoveEntity = function - scripts/prefabs/world.lua:233 persists = false meta = table: 07BE9910 spawntime = 2.3000001199543 SoundEmitter = SoundEmitter (15298550) actioncomponents = table: 06C68880 Map = Map (15298630) ismastersim = true event_listeners = table: 06C69258 WaveComponent = WaveComponent (152990D0) replica = table: 06C68538 topology = table: 0B0D5F80 components = table: 06C689C0 minimap = 100037 - minimap (valid:true) event = phasechanged data = day listeners = table: 06C69870 tocall = table: 21443E [04:14:20]: [string "scripts/components/follower.lua"]:8: attempt to index field 'follower' (a nil value) LUA ERROR stack traceback: scripts/components/follower.lua:8 in (field) ? (Lua) <7-9> scripts/class.lua:30 in () ? (Lua) <23-32> scripts/components/follower.lua:129 in (method) SetLeader (Lua) <113-143> scripts/components/leader.lua:92 in (method) AddFollower (Lua) <88-105> scripts/components/follower.lua:118 in (method) SetLeader (Lua) <113-143> scripts/prefabs/walrus_camp.lua:250 in (upvalue) SpawnHuntingParty (Lua) <206-266> scripts/prefabs/walrus_camp.lua:271 in (upvalue) CheckSpawnHuntingParty (Lua) <268-274> scripts/prefabs/walrus_camp.lua:298 in (field) ? (Lua) <296-299> scripts/components/worldstate.lua:42 in (upvalue) SetVariable (Lua) <24-48> scripts/components/worldstate.lua:72 in (local) fn (Lua) <70-78> scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049> scripts/components/clock.lua:306 in (method) OnUpdate (Lua) <231-345> scripts/update.lua:192 in () ? (Lua) <149-228>
  6. Hi my server keeps crashing ever since the new update came out [17:12:37]: [string "scripts/prefabs/hound.lua"]:194: attempt to index field 'health' (a nil value) LUA ERROR stack traceback: scripts/prefabs/hound.lua:194 in (local) fn (Lua) <193-197> dude = 167033 - deciduous_root (valid:true) scripts/components/combat.lua:149 in (method) ShareTarget (Lua) <134-160> self = hiteffectsymbol = marker defaultdamage = 20 keeptargetfn = function - scripts/prefabs/hound.lua:150 forcefacing = true inst = 166950 - hound (valid:true) retargetperiod = 3 hitrange = 3 targetfn = function - scripts/prefabs/hound.lua:125 lastattacker = 166730 - catcoon (valid:true) lastwasattackedtime = 5591.6336249597 keeptargettimeout = 0.86666665971279 lasttargetGUID = 111452 nextbattlecrytime = 5589.6528644612 externaldamagetakenmultipliers = table: 205004D8 laststartattacktime = 5589.6002915204 retargettask = PERIODIC 166950: 3.000000 hurtsound = dontstarve/creatures/hound/hurt losetargetcallback = function - scripts/components/combat.lua:274 battlecryenabled = true _ = table: 24D45208 externaldamagemultipliers = table: 205003E8 target = 166730 - catcoon (valid:true) range = 30 fn = function - scripts/prefabs/hound.lua:193 maxnum = 5 x = 374.54287719727 y = 0 z = 7.4892773628235 ents = table: 21B404D0 num_helpers = 0 i = 4 v = 167033 - deciduous_root (valid:true) scripts/prefabs/hound.lua:192 in (local) fn (Lua) <190-198> inst = 166950 - hound (valid:true) data = table: 32AF2140 scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049> self (valid:true) = DynamicShadow = DynamicShadow (21D42280) Transform = Transform (21D423A0) inlimbo = false actionreplica = table: 2BEA8410 event_listening = table: 2BEAA170 brain = --brain-- sleep time: 0.08 Priority - RUNNING <RUNNING> (execute 13, eval in 0.08)>0.08 >Parallel - READY <FAILED> ()>0.00 > >PanicHaunted - READY <FAILED> ()>0.00 > >Panic - READY <READY> ()>0.00 >Parallel - READY <FAILED> ()>0.00 > >OnFire - READY <FAILED> ()>0.00 > >Panic - READY <READY> ()>0.00 >Parallel - READY <FAILED> ()>0.00 > >NoLeader - READY <SUCCESS> ()>0.00 > >AttackWall - READY <FAILED> ()>0.00 >Parallel - READY <FAILED> ()>0.00 > >Is Pet - READY <FAILED> ()>0.00 > >ChaseAndAttack - READY <READY> ()>0.00 >Parallel - READY <FAILED> ()>0.00 > >No Pet Has Home - READY <FAILED> ()>0.00 > >ChaseAndAttack - READY <READY> ()>0.00 >Parallel - READY <FAILED> ()>0.00 > >Not Pet - READY <SUCCESS> ()>0.00 > >ChaseAndAttack - READY <FAILED> ()>0.00 >Leash - READY <FAILED> ()>0.00 >eat food - READY <FAILED> ()>0.00 >Follow - READY <FAILED> ()>0.00 >FaceEntity - READY <FAILED> ()>0.00 >StandStill - READY <FAILED> ()>0. [**truncated**] actioncomponents = table: 2BEA6458 sounds = table: 265EA528 lower_components_shadow = table: 2BEA5FF8 updatecomponents = table: 1DACE4F8 entity = Entity (1C895818) AnimState = AnimState (21D421A0) prefab = hound OnEntitySleep = function - scripts/prefabs/hound.lua:229 name = Hound OnSave = function - scripts/prefabs/hound.lua:249 Network = Network (21D428E0) Physics = Physics (1D3D58E0) OnLoad = function - scripts/prefabs/hound.lua:254 brainfn = table: 265E8FC0 SoundEmitter = SoundEmitter (21D42260) worldstatewatching = table: 20501D10 pendingtasks = table: 20500500 sg = sg="hound", state="taunt", time=1.23, tags = "busy," spawntime = 5584.2336245738 event_listeners = table: 2BEAA2D8 replica = table: 2BEA67C8 GUID = 166950 components = table: 2BEA6160 persists = true event = attacked data = table: 32AF2140 listeners = table: 2BEAA148 tocall = table: 32AF2960 i = 3 fn = function - scripts/prefabs/hound.lua:190 scripts/components/combat.lua:463 in (method) GetAttacked (Lua) <405-480> self = hi [17:12:37]: [string "scripts/prefabs/hound.lua"]:194: attempt to index field 'health' (a nil value) LUA ERROR stack traceback: scripts/prefabs/hound.lua:194 in (local) fn (Lua) <193-197> scripts/components/combat.lua:149 in (method) ShareTarget (Lua) <134-160> scripts/prefabs/hound.lua:192 in (local) fn (Lua) <190-198> scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049> scripts/components/combat.lua:463 in (method) GetAttacked (Lua) <405-480> scripts/components/combat.lua:844 in (method) DoAttack (Lua) <794-868> scripts/stategraphs/SGcatcoon.lua:419 in (field) fn (Lua) <419-419> scripts/stategraph.lua:568 in (method) UpdateState (Lua) <536-580> scripts/stategraph.lua:607 in (method) Update (Lua) <599-627> scripts/stategraph.lua:125 in (method) Update (Lua) <109-148> scripts/update.lua:218 in () ? (Lua) <149-228>
  7. Finally!!!! We won't have to worry about vote kicking griefers anymore!
  8. My Vanilla Dedicated Server crashed! No mods were used & I'm currently playing in the beta [14:21:01]: [string "scripts/components/stackable.lua"]:4: attempt to index field 'stackable' (a nil value) LUA ERROR stack traceback: scripts/components/stackable.lua:4 in (field) ? (Lua) <3-8> self = _ = table: 26D16AA8 inst = 449747 - butterfly(LIMBO) (valid:false) stacksize = 2 scripts/class.lua:30 in () ? (Lua) <23-32> t = table: 26D16A80 k = stacksize v = 2 p = table: 26D16DF0 old = 1 scripts/components/stackable.lua:121 in (method) Put (Lua) <90-126> self = _ = table: 26D16AA8 inst = 449747 - butterfly(LIMBO) (valid:false) item = 452851 - butterfly (valid:false) source_pos = (179.41, 0.00, -136.96) ret = nil num_to_add = 1 newtotal = 2 oldsize = 1 newsize = 2 numberadded = 1 scripts/components/inventory.lua:726 in (method) GiveItem (Lua) <636-769> self = dropondeath = false ignoreoverflow = false ignoresound = false isopen = true opencontainers = table: 23CFDC48 isvisible = true silentfull = false inst = 404431 - wendy (valid:true) equipslots = table: 23CFD770 ignorefull = false _ = table: 23CFD5B8 itemslots = table: 23CFD7E8 inst = 452851 - butterfly (valid:false) slot = 2 src_pos = (179.41, 0.00, -136.96) eslot = nil new_item = true objectDestroyed = nil can_use_suggested_slot = false overflow = table: 31DC1AF8 container = table: 23CFD7E8 leftovers = nil scripts/prefabs/butterfly.lua:49 in (field) onfinish (Lua) <44-52> inst = 452851 - butterfly (valid:false) worker = 404431 - wendy (valid:true) scripts/components/workable.lua:126 in (method) WorkedBy (Lua) <112-132> self = lastworktime = 40917.435467344 inst = 452851 - butterfly (valid:false) savestate = false _ = table: 3303C208 onfinish = function - scripts/prefabs/butterfly.lua:44 worker = 404431 - wendy (valid:true) numworks = 1 scripts/actions.lua:530 in (field) fn (Lua) <528-533> act = Catch 452851 - butterfly With Inv: 449371 - bugnet(LIMBO) (valid:false) scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> self (valid:false) = forced = true action = table: 081CFB98 invobject = 449371 - bugnet(LIMBO) (valid:true) onfail = table: 1D2FA520 doerownsobject = true onsuccess = table: 1D2FA6D8 target = 452851 - butterfly (valid:false) options = table: 1D2FA6B0 doer = 404431 - wendy (valid:true) pos = (178.65, 0.00, -135.85) scripts/entityscript.lua:1269 in (method) PerformBufferedAction (Lua) <1261-1279> self (valid:true) = DynamicShadow = DynamicShadow (33814060) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:133 SetCameraDistance = function - scripts/prefabs/player_common.lua:1310 ScreenFlash = function - scripts/prefabs/player_common.lua:1372 player_classified = 404432 - player_classified (valid:true) playercolour = table: 313DB2D8 AnimState = AnimState (33814340) Light = Light (33814380) _OnDespawn = function - scripts/prefabs/wendy.lua:18 _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:631 pendingtasks = table: 1ECA1760 ShowHUD = function - scripts/prefabs/player_common.lua:1292 ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1304 sg = sg="wilson", state="bugnet", time=0.33, tags = "netting,working,prenet,autopredict," IsHUDVisible = function - scripts/prefabs/player_common.lua:1282 ApplyScale = function - scripts/prefabs/player_common.lua:1387 SetGhostMode = function - scripts/prefabs/player_common.lua:546 ShowActions = function - scripts/prefabs/player_common.lua:1286 OnWakeUp = function - scripts/prefabs/player_common.lua:1203 Transform = Transform (33814360) actionreplica = table: 1ECA0180 event_listening = table: 321105B8 actioncomponents = table: 1EC9F500 lower_components_shadow = table: 1EC9F8C0 GetMaxMoisture [14:21:01]: [string "scripts/components/stackable.lua"]:4: attempt to index field 'stackable' (a nil value) LUA ERROR stack traceback: scripts/components/stackable.lua:4 in (field) ? (Lua) <3-8> scripts/class.lua:30 in () ? (Lua) <23-32> scripts/components/stackable.lua:121 in (method) Put (Lua) <90-126> scripts/components/inventory.lua:726 in (method) GiveItem (Lua) <636-769> scripts/prefabs/butterfly.lua:49 in (field) onfinish (Lua) <44-52> scripts/components/workable.lua:126 in (method) WorkedBy (Lua) <112-132> scripts/actions.lua:530 in (field) fn (Lua) <528-533> scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> scripts/entityscript.lua:1269 in (method) PerformBufferedAction (Lua) <1261-1279> scripts/stategraphs/SGwilson.lua:2326 in (field) fn (Lua) <2325-2329> scripts/stategraph.lua:568 in (method) UpdateState (Lua) <536-580> scripts/stategraph.lua:607 in (method) Update (Lua) <599-627> scripts/stategraph.lua:125 in (method) Update (Lua) <109-148> scripts/update.lua:218 in () ? (Lua) <149-228>
  9. My Vanilla Dedicated Server got this crash today. I don't know what made it crash or how it happened. I use no mods & I am currently playing in the beta. [06:23:48]: [string "scripts/entityscript.lua"]:1006: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/entityscript.lua:1006 in (method) GetPosition (Lua) <1002-1008> self (valid:false) = DynamicShadow = DynamicShadow (2A390140) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:133 SetCameraDistance = function - scripts/prefabs/player_common.lua:1310 ScreenFlash = function - scripts/prefabs/player_common.lua:1372 playercolour = table: 2C229B20 IsOverheating = function - scripts/prefabs/player_common.lua:103 Light = Light (2A390280) _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:631 ShowHUD = function - scripts/prefabs/player_common.lua:1292 ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1304 sg = sg="wilson", state="idle", time=6.30, tags = "idle,canrotate," IsHUDVisible = function - scripts/prefabs/player_common.lua:1282 ApplyScale = function - scripts/prefabs/player_common.lua:1387 SetGhostMode = function - scripts/prefabs/player_common.lua:546 ShowActions = function - scripts/prefabs/player_common.lua:1286 OnWakeUp = function - scripts/prefabs/player_common.lua:1203 Transform = Transform (2A390340) actionreplica = table: 1C7605B0 actioncomponents = table: 1C766D98 lower_components_shadow = table: 1C766758 GetMaxMoisture = function - scripts/prefabs/player_common.lua:123 talksoundoverride = dontstarve/characters/wolfgang/talk_large_LP CanUseTouchStone = function - scripts/prefabs/player_common.lua:73 ShakeCamera = function - scripts/prefabs/player_common.lua:1330 OnDespawn = function - scripts/prefabs/player_common.lua:1221 Physics = Physics (2A3904A0) MiniMapEntity = MiniMapEntity (2A3903A0) IsFreezing = function - scripts/prefabs/player_common.lua:93 _OnLoad = function - scripts/prefabs/wolfgang.lua:187 replica = table: 1C75F930 GetTemperature = function - scripts/prefabs/player_common.lua:83 GUID = 116845 ghostenabled = true _scalesource = table: 1CE78CD8 EnableMovementPrediction = function - scripts/prefabs/player_common.lua:485 SetCameraZoomed = function - scripts/prefabs/player_common.lua:1316 hurtsoundoverride = dontstarve/characters/wolfgang/hurt_large Network = Network (2A390440) userid = KU_N2DdDrM- OnPreLoad = function - scripts/prefabs/player_common.lua:1109 LightWatcher = LightWatcher (2A390460) inherentactions = table: 1C3B8F30 spawntime = 563.46669605374 SnapCamera = function - scripts/prefabs/player_common.lua:1322 hasRevivedPlayer = true prefab = wolfgang _OnPreLoad = function - scripts/prefabs/wolfgang.lua:204 ScreenFade = function - scripts/prefabs/player_common.lua:1363 strength = mighty _wasnomorph = false entity = Entity (2C5CBFC0) name = Skizzy children = table: 1C1FBE38 IsCarefulWalking = function - scripts/prefabs/player_common.lua:147 OnSave = function - scripts/prefabs/player_common.lua:1083 AttachClassified = function - scripts/prefabs/player_common.lua:620 OnSleepIn = function - scripts/prefabs/player_common.lua:1175 IsActionsVisible = function - scripts/prefabs/player_common.lua:1276 ShowWardrobePopUp = function - scripts/prefabs/player_common.lua:1298 OnLoad = function - scripts/prefabs/player_common.lua:1119 SoundEmitter = SoundEmitter (2A390500) _mightiness_scale = 1.0191481638844 AnimState = AnimState (2A390160) GetMoisture = function - scripts/prefabs/player_common.lua:113 GetSandstormLevel = function - scripts/prefabs/player_common.lua:143 DetachClassified = function - scripts/prefabs/player_common.lua:626 components = table: 1C766848 persists = false scripts/components/hounded.lua:311 in (upvalue) ReleaseSpawn (Lua) <310-318> target = [06:23:48]: [string "scripts/entityscript.lua"]:1006: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/entityscript.lua:1006 in (method) GetPosition (Lua) <1002-1008> scripts/components/hounded.lua:311 in (upvalue) ReleaseSpawn (Lua) <310-318> scripts/components/hounded.lua:516 in (method) OnUpdate (Lua) <482-565> scripts/update.lua:192 in () ? (Lua) <149-228>
  10. Your server "Absimiliard's Kitchen" was the first Don't Starve server i ever played on :D

    1. absimiliard

      absimiliard

      Awww!  I'm glad you liked it so much.

       

      Thank you for letting me know!