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Klei Bug Tracker

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Posts posted by Mr.Tarunio

  1. 9 minutes ago, YouKnowWho said:

    I think the main problem with the flare spawning bearger is the fact that they don’t actually despawn like deerclops does. It’d be pretty unbalanced having hordes of them running about and destroying eachother with ground pounds.

    there can only be 1 bearger and it never despawns and needs to be killed so there can't be infinite spawns of 1 boss unless they add goose which would be amazing with new rain book recipe.

    • Like 2

  2. 1 hour ago, nome said:

    A bunch of RAM optimizations have already gone in. My personal favourite example (because it was relatively easy): in DST we preload the sounds into RAM so that they're ready to play at a moment's notice, because the user might have a super-slow hard drive and you don't want your sounds to play 2s after they're supposed to. But on switch it's always an SSD, so we were able to make these on-demand instead, saving a whole bunch of RAM. 

    Would be pretty neat if pc got these Ram saving changes but understandable if switch port only has these.

  3. 1 minute ago, Jason said:

    There were some bugs with trinkets and death. When we went to fix them, we realized the real bug was that they were carrying over to begin with. The Powder Monkeys and such drop their trinkets on death for example. 

    I got a small idea/suggestion about how to keep ghost wonkey: when the player has 0 trinkets they should stay as wonkey until trading with the queen 1 last time.