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[Game Update] - 368379
Maximum101 replied to PeterA's topic in [Don't Starve Together] Developer log
Wow, lot of people here on the forums STILL don't get it... What I mean is, Woodie has no downside (like Wilson) and his curses are now completely optional. This is basically a bit outdated now. -
For the boat hooking, I love how only the arm is animated, making it look similar to one of those GMOD/SFM animations.
- 1926 replies
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- datamining
- watermelen671
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The Sprouting Stone Fruit Placer is using it's snow variety in autumn
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It sounds like a familiar quote about examining a Frozen Pond. ANNOUNCE_COLD = "It's finally frozen over!" save.rar
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All Released Skins (as of now)
Maximum101 replied to Chris1448's topic in [Don't Starve Together] General Discussion
Good thing I didn't say "May". Also, I just realized that it's not even in the files (from where I've searched). -
All Released Skins (as of now)
Maximum101 replied to Chris1448's topic in [Don't Starve Together] General Discussion
Can I see it? -
All Released Skins (as of now)
Maximum101 replied to Chris1448's topic in [Don't Starve Together] General Discussion
Is there any not revealed, unused skins in the game? -
Here's what I have: local function NewOnAttacked(inst, data) if data.attacker ~= nil then if data.attacker.components.petleash ~= nil and data.attacker.components.petleash:IsPet(inst) then if inst.components.lootdropper == nil then inst:AddComponent("lootdropper") end data.attacker.components.petleash:DespawnPet(inst) elseif data.attacker.components.combat ~= nil then inst.components.combat:SuggestTarget(data.attacker) end end end local function ShadowPuppetAttacked(inst) inst:RemoveEventCallback("attacked", OnAttacked) inst:ListenForEvent("attacked", NewOnAttacked) end AddPrefabPostInit("shadowwaxwell", ShadowPuppetAttacked)
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Showing off your outfits [2]
Maximum101 replied to Alarsin's topic in [Don't Starve Together] General Discussion
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Causes items dropped to be deleted. As well as, the cloud effect appearing in buildings.