Maximum101

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About Maximum101

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  1. Part of the character's arm disappears and reappears when throwing/catching a boomerang. Note: I set the .AnimState:SetDeltaTimeMultiplier to 0 before throwing/catching the boomerang. Since, it appears for only a split second.
  2. Wow, lot of people here on the forums STILL don't get it... What I mean is, Woodie has no downside (like Wilson) and his curses are now completely optional. This is basically a bit outdated now.
  3. I love how the animations start out looking like a SFM (Talking about the boat hooking).
  4. The Sprouting Stone Fruit Placer is using it's snow variety in autumn
  5. It sounds like a familiar quote about examining a Frozen Pond. ANNOUNCE_COLD = "It's finally frozen over!" save.rar
  6. Some of the quotes in Wortox's speech file have apostrophes at the end. speech_wortox.lua
  7. Good thing I didn't say "May". Also, I just realized that it's not even in the files (from where I've searched).
  8. Is there any not revealed, unused skins in the game?
  9. Here's what I have: local function NewOnAttacked(inst, data) if data.attacker ~= nil then if data.attacker.components.petleash ~= nil and data.attacker.components.petleash:IsPet(inst) then if inst.components.lootdropper == nil then inst:AddComponent("lootdropper") end data.attacker.components.petleash:DespawnPet(inst) elseif data.attacker.components.combat ~= nil then inst.components.combat:SuggestTarget(data.attacker) end end end local function ShadowPuppetAttacked(inst) inst:RemoveEventCallback("attacked", OnAttacked) inst:ListenForEvent("attacked", NewOnAttacked) end AddPrefabPostInit("shadowwaxwell", ShadowPuppetAttacked)
  10. Pig Guards will panic because they can't attack Shadow Creatures. This is the same with the Nightmare Counterparts. (I know they aren't suppose to attack shadows.)
  11. Causes items dropped to be deleted. As well as, the cloud effect appearing in buildings.