HoundBait

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About HoundBait

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  1. When fiddling with a UI mod that repositions some buttons I noticed that a Button type widget goes back to a previous position when moused over. I believe this is because (in widgets/button.lua:OnControl) clicking on the button saves its old position so that OnLoseFocus can restore it later. But that old position isn't cleared and is set again after a mouseover. Of course the game and almost no mods move buttons around so this doesn't show up much... (A modder can workaround this by clearing o_pos before moving a button in code.) I haven't done any DST modding yet but a brief glance looks like it probably does the same thing.