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Everything posted by AireAyquaza

  1. If i'm correctly understanding, only the first type of meal is affected by the reward. Fist Full of Jam as a desert => 1 saphir (in the recipe book) Fist full of jam as a snake => 6 coins (not in the recipe book) So if i'm offering a meal with 3 differents catehories, only the first of them is affected by the reward. Right ?
  2. Hello, i think i found a bug. In the recipe book, the Fist Full of Jam without silver plate give 1 Saphire medal as a Snake or Dessert. First round is always Snake and i make a Fist Full of Jam and it gave me only 6 coins. So, i think the recipe book is not refreshing or the fist full of jam gives wrong
  3. Yes ! It works ! I can craft the item and get it in my inventory. But i think i forget a line because when i take the whetstone kit hover my damaged axe i will see the repair action in right click and i cannot see that :/ This is the last step, i'll search for my part
  4. I've take a look in before posting my last message, but i don't see anything special. client_log.txt I've not taking a look in server_log i'll edit again if I success run the mod server_log.txt
  5. Ok, I've see the code of sewingkit, sewing, SGwilson_client, SGwilson, componentactions and add missing lines in my code. But new issue : "There was some sort of trouble starting the server. Please try again". I'm unable to start a game with my mod (this is the unique mod in the game) Linked new archive :
  6. Hi ! Thanks for the code. This add the item in the tab like I would but same issue, when I craft it I get nothing in my inventory. I try DebugSpawn my item and nothing spawn :/ I'm so disapointed
  7. Hi all ! Today I'm trying to make a new mod witch add an item witch can repair tool like sewing kit repair hats. I've added: - a components : sharpening - a prefab : whetstone_kit I've added the recipe in tool recipe tab, craft is 5cutstones + 4houndstooth + 10flints When i craft my new item i receive nothing, no item in my inventory. I've no idea where is my error and I need your help. I'll add you as a contributor in modinfo.lua. I've done the same mod for DS and i receive the item in my inventory. See the mod in ZIP file
  8. Hi Klein developpers ! An other bug I find is the following: I make a world with mods in DST cavepreview beta, I configure my mods and I launch the game : The settings of all mods are not loaded in the game. If I would play with configured mods I do this way : Open all modinfo.lua and configure it with text editor
  9. Hi Klein developpers ! Today I found a bug in the Don't Starve Together Cavepreview beta. I've installed a mod Wall Health Regen witch invoke the DoDelta methode witch is in walls.lua for restore wall periodically with a scheduled task. The game crash when the task is runned with this message : Then I add the following code in the modmain for testing if this components is really nil : if == nil then inst:AddComponent("health") end but the game crash with this message : Significating the components already exist and isn't nil Here my log files: - client_log.txt : The nil component - client_log2.txt : The crash caused by replica component client_log.txt client_log2.txt