ksaab

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Files posted by ksaab

  1. Green World

    First: GW features require the «Green!». Spells, effects, potions will not work without it!
    Second: This mod is in development — issues are expected!
    What"s interesting:
    New zone - Green Swamp; New creatures: lizardmens, green tentacles and green snakes; New objects on the map: marshberry bushes and Ancient Watcher; New magic weapons; Shorttime effects for characters and equipment; Elite creatures with random affixes; Magic potions; New boss and some new loot.
      Magic weapons
    Lightning Spear — deals electrical damage in a conus area; Amethyst axe — shatters the ground in front of caster, dealing damage; Tentacle staff — summons a poison cloud that damages everything inside it; Bonestaff — try to breathe life into inanimate objects... or challenge the new boss by animating the Pig Figure; Lava dart — deal damage from range, damage depends on range; Axe — Lucien — yes, it can be used as a throwing weapon; Doomhammer — pull the ghost hounds. Spell scrolls

    Crushing Wave — extinguish fires and freeze your enemies; Chain lightning — what could be easier than a chain lightning? Frost nova — catch your opponent in a cage of ice spikes; Meteorite — inflict damage on group of enemies; Tranquility — heal your wounds after a hard battle.  
    Stylish caster set

    Wizard Coat — decreases cooldowns for spells and items;
    Wizard's Hat — increases damage and power of spell effects, also allows you to read scrolls even when taking damage.

    For some characters the base spell power is changed:
    Wigfrid — base spell power reduced by 35%; Wendy — base spell power increased by 20%; Maxwell — the base spell power increased by 20%; Winona — cooldowns decreased by 20%.  
    Enchants

    Red glyph — weapon — vampirism, armor — movement speed; Yellow glyph — weapon — chance to unleash the chain lightning, armor — releasess lightnings to attackesr Blue glyph — weapon — shattered armor (target gets more damage from all sources), armor — toughness (you take less damage); Green glyph  — weapon —  applies a weakness effect on attacks, armor — poison immune; Potions

    Rejuvenation Potion — Restores health and sanity; Haste Potion — Increases movement speed; Firefly Potion — Shows the way in the darkness; Worker Potion — Work better, work harder; Resourcefulness Potion — Simplifies the crafting of items; Genius Potion — Crafting without prototypes; Evocation Potion — Boosts your spell power; Inspiration Potion — Boosts your physical damage; Armor Potion — If you constantly forget the armor; Antidot — Removes the poison effect and make invulnerable to it for a short time. Materials

    Green scales — can be obtained from lizardmen and green tentacles; A great soul can be obtained by solving the riddle of the Ancient Watcher or by defeating the new boss; Essences — can be obtained from elite creatures.  
    New in the world
    Lizardmen cave — a home for lizardmens — day-time creatures, which can attack from a long range; Snake hole, a home for nocturnal creatures — green snakes; Green tentacles — they are almost like normal tentacles, but more dangerous, because they can attack you from a distance; Ancient Watcher is a statue, which ready to reward player, who will be able to solve its runic riddle; Marshberry — berry bushes, which grow only in the rain. Steam link: click
     

    1,165 downloads

    25 comments

    Updated

  2. Green!

    First: this mod doesn't have any gameplay content — it is the basis for other mods!
    Second: This mod is in development. Errors and issues are expected!

    Green! is a framework which improves magic in the game, adding a lot of roleplay features:
    Spells with skillshot-mechanic and cooldowns; Status effects (buffs and debuffs); Affixes (diablo-style modificators for items and creatures); More cool stuff like drinks, enchants, caster-creatures, etc.
    What can be done with this?
    The Forge-style weapon; Character with active spells (go away, boring passive perks!); Bleeding, deseases, poison and more dangerous (or useful) things; Spider-mages with meteors. Mods based on the Green!:
    Green World; The Forge Battle Pack. Steam vesrsion: here

    563 downloads

    1 comment

    Updated

  3. Custom Farming

    Grow vegetables and fruits without a farm! How to do it?

    Create a hoe; Till the ground; Fertilize the soil; Plant a seed! It is possible to grow vanilla plants too!
     
    Cook new vegetables in a crockpot. New recipes:

    Bread (4 wheat); Fruit muffin (fruit, egg, wheat, honey) Tomato soup (2 tomato, veggies, no meat); Onion soup (2 onion, veggies, no meat); Meat soup (2 garlic, 1 additional veggie, 1 meat); Fish soup (2 potato, 2 fish); Pumpkin soup (pumpkin, 1 honey, wheat, no meat) Fruit pie (2 wheat, fruits, no meat) Vegetable pie (2 wheat, veggies, no meat) Meat pie (2 wheat, meat) Fish pie (2 wheat, fish) Sweet turnip (2 turnip, 2 honey, no meat)  
    How to get new seeds?

    It's pretty simple — new vegetables can be grown from usual seeds. Also you can get specific seeds using a birdcage.
    Don't like the new farming system? Disable the hoe recipe and grow new vegs on usual farms.
    Steam links: Together, Single

    1,279 downloads

    13 comments

    Updated

  4. The Forge Battle Pack

    First: TFBP features require the «Green!». Spells will not work without it!
    Second: This mod is in development — issues are expected!

    Do you miss you favorite weapon or suit from The Forge event*? Then this is what you need!
    Almost all weapons (no Lucy); All hats and helms; 5 types of armor/clothes. All spells and item bonuses are implemented
    *Fossil effect replaced by freezing. Items, which shares sprites with skins, were recolored.
    All recipes require Prestihatitator (first magic tier).
    Steam version: Here

    1,039 downloads

    1 comment

    Updated

  5. Custom Tile Adder

    This mod can be used as a template for custom ground tiles for Don't Starve Together. I use it in the Green World. The main logic implemented in two files:
    tileadder.lua — provides two functions: AddTiles() and AddMinimap(); tiledescription.lua — contains parameteres for new tiles. Function AddTiles() should be called from the modworldgen.lua, function AddMinimap() should be called from the the modmain.lua. Ground ID is not required, the tile adder calculates it automatically; this provides high compability with any other custom tile mods. Turf prefab is also generated by the tile adder, but you need to set build/icon/anim/any other prefab data with AddPrefabPostInit() function in the modmain file.
    Five steps to add new tile:
    Pick the name for you tile; Place ground texture (resolution 512x512, name «noise_yourtilename») and minimap texture (resolution 256x256, name «mini_noise_yourtilename») in the «images/textures» folder; Add string «yourtilename = { }» to the tiledescription.lua file; Add AddPrefabPostInit() function to set inventory images for your tile; Test it! More information you can find in the tiledescription.lua file. As an example, two custom ground tiles (Jungle and Tech) are added. 

    75 downloads

    2 comments

    Updated

  6. The Forge Creatures

    The Forge Creatures. Boarrior not included.
    Boaron Peghook Turtillus Elemental Snapper Boarilla Prefabs "strange_scorpion_tfc", "lizardman_tfc", "spiky_turtle_tfc", "hatty_piggy_tfc", "flame_elemental_tfc", "spiky_monkey_tfc"
    Creatures weren't full tested or balanced in normal game.
    May be someone can use it.

    302 downloads

    2 comments

    Updated