MayaStoat

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About MayaStoat

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  1. I too started playing DS/DST after watching sips' playthroughs, I've been playing since around mid-2013. Since we're on the topic of ds/dst history, I thought I'd post the first screenshot I ever took. (06/15/2013)
  2. Maxwell Memes: The Sequel

    When you get locked out of the Ballphin Palace and you hear the Crocodogs coming:
  3. A structure which allows players to craft and mix paints is something that I believe many would enjoy. The ability to paint structures could offer players a great deal of freedom in being able to decorate their bases. Example of some painted stone walls: I also think a lot of people would enjoy a new "skin" type such as "Hair Dyes", as unfitting for the DS artstyle as that idea may be. If one could dye specific parts of their character's hair, that would allow for some interesting color coordination with outfits. Concept of Lureplant Wendy + Hair Dyes: (not at all related to color coordination) Being able to apply pigments to equippable items (lanterns, eyebrellas, krampus sacks, etc) may also be enjoyable for some, although that may be very hard to implement.
  4. inst.components.health:StartRegen(5 * inst.components.hunger:GetPercent()*0.01,1) Let me know if this helps any. I have a feeling this would only scale the regeneration from the hunger value the character would spawn in with. You might want to try something a bit more dynamic if you'd like the regen to constantly scale with hunger: local,hu,he = inst.components.hunger,inst.components.health local amount_healed = 1 local interval_in_seconds = 1 inst:DoPeriodicTask(interval_in_seconds,function() if hu and he and not he:IsDead() then he:DoDelta(amount_healed * hu:GetPercent()*0.01,false,"regen") end end) amount_healed and interval_in_seconds are just for demonstration purposes.
  5. An easy way to handle this would be to multiply the health regeneration value by 1% of your character's hunger percentage. You can get that hunger value with YourCharacter.components.hunger:GetPercent()*0.01
  6. Personally, I find the interface to be the biggest issue in the game. An update including (or devoted to) making the various interfaces more convenient, polished, and easier-to-use would be a very welcome sight. For instance: Have you tried planting several stacks of pinecones (or building a bee farm when the area you're trying to build in is swarming with bees)? It's dreadful.
  7. While playing Shipwrecked, I found a blueprint for an Obsidian Machete. I used it, but did not learn the recipe. Since obsidian items are similar to Ancient-tier, I'm assuming that blueprints for them are unintentional.
  8. If a player in the process of dying is hit by the fuelweaver's shield knockback, they will leave the death state and the game will crash.
  9. I believe those are the effects shown when one can open a gift, I could be wrong though.
  10. Maxwell Memes: The Sequel

    I just replaced the profile pictures and names, this is the original:
  11. Screen flashes from Explosions and Lightning make you close Chests, Iceboxes, Crockpots, etc. This is caused by the split-second complete darkness from screen flashes, It won't happen if you're standing near a light source. During Spring (and Hurricane Season in SW), it can be so frustrating that one would want to pull their hair out.
  12. Spoiler

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