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About Barleytree

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  1. Thanks for taking the time to do this. Even if you don't release the all of the anims in their entirety, I would at least like to have more of the 'build' and 'animation' xml files used for their compilation. In particular, some agents make use of body parts that are not referenced in the Banks or Decker anims. That is, unless there is already a way to find these somewhere in the game's KWADs.