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About Oarc

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Don't Starve Together
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  1. For what it's worth, I successfully setup a 2 overworld + 1 cave endless server with all 3 connected and working. 1st Overworld = No monsters + Campfire Respawn Enabled (noob friendly but lacks silk/gears). 2nd Overworld = Defaults w/ Giants + often spiders/chess (basically a warzone when you go in). 3rd Cave = Defaults w/ some rare settings for the monsters. If anyone's interested in trying it out, search for "Oarc" and my server should pop up. It's based in US-East. (@Zekfad I have no idea how generation of ruins works. I read somewhere that DST merged ruins in caves for simplicity sake to let people easily setup their own servers without too much complexity.)
  2. No Problem. Thank you for the reply! And definitely makes sense from a complexity point of view. I can't imagine how difficult that would be to implement and test.
  3. Does anyone have an answer to this? Or any success with getting this working? In addition, commands like "c_regenerateworld()" seem to affect all connected shards? I can see how that makes sense on one level, but I assume it means the above scenario isn't possible? If you wanted an endless world paired with a survival world that resets occasionally... seems like that would be difficult to handle.
  4. I'm looking for a full explanation of each item in the worldgenoverried file. Can anyone point me to a place which explains the purpose and effect of each entry? I'm having a real hard time finding such a document. Thanks!