krop

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  1. String issues and untranslatable ones are piling up since the QoL releases. Can we hope to have them fixed before the release?
  2. STILL VALID IN AP-404823-D STRINGS.WORLD_TRAITS.DEEP_OIL.DESCRIPTION STRINGS.ITEMS.FOOD.ROTPILE.DESC STRINGS.ITEMS.FOOD.MUSHBAR.RECIPEDESC search & replace issue? the 'S' is outside the </link> markup.
  3. Hey translators, I'm trying to find translations for the new creatures / plant names from the last update but finding what the devs had in mind is not easy this time. pokeshell shell + ? pocket? pokemon? dasha saltvine No idea what dasha refers to. I saw dasha mentioned in a urban language dictionary but it doesn't match. nosh bean what's nosh supposed to be here? it's fine when the string is about food but it looks curious when it's about the plant itself. (pip is commonly used for squirrels in literature, I'll probably keep it like that)
  4. STILL VALID IN AP-404823-D STRINGS.BUILDING.STATUSITEMS.TURBINE_ACTIVE.TOOLTIP This turbine is running at <b>{0}RPM</b> {0} is not replaced by a value (and missing space before RPM)
  5. STILL VALID IN AP-404823-D The follow cam tooltip is wrong when a creature is selected. It uses STRINGS.UI.USERMENUACTIONS.FOLLOWCAM.TOOLTIP "Track this Duplicant with the camera" Tooltip when a Duplicant contracts a disease (ie: STRINGS.DUPLICANTS.STATUSITEMS.EXPOSEDTOGERMS.NAME) doesn't use the STRINGS.DUPLICANTS.STATUSITEMS.EXPOSEDTOGERMS.TIERx translation ("mild" is translated)
  6. The backup file created when turning the sandbox mode on is wrong on linux systems: # ~/.config/unity3d/Klei/Oxygen Not Included/save_files # ls *test* \test ONI bug(SAUVEGARDE).sav test ONI bug.sav the game adds a backslash before the backup file name.
  7. STILL VALID IN AP-404823-D STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORPROVIDED Improves <style="KKeyword">Decor</style> values by <b><b>{0}</b></b> in a <b>{1}</b> tile radius (ditto for STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORDECREASED)
  8. STILL VALID IN AP-404823-D STRINGS.BUILDING.STATUSITEMS.COLONYLACKSREQUIREDSKILLPERK.TOOLTIP Open the <style="KKeyword">Skills Panel</style> <b><color=#F44A4A>[L]</b></color> The shortcut for this panel is J
  9. Not an issue, wheezeworts are not plants. From the game lore:
  10. Today I helped a mate testing his mod. Once uncompressed in ~/.config/unity3d/Klei/Oxygen Not Included/mods/Local, a folder "Always3Interests" was created (with this casing). However, in mods.json, the modloader added this: { "label": { "distribution_platform": 0, "id": "always3interests", "version": 215896837, "title": "always3interests" }, "status": 1, "enabled": true, "crash_count": 0 } As the "id" value doesn't match the folder casing, ONI complains every time it starts that a mod was modified and it requires a restart. The workaround is to rename the mod folder name to match the id value but the real fix would be to respect the folder name casing when updating mods.json.
  11. STILL VALID IN AP-404823-D Tooltips used for drowning creatures is also used for lettuce which gives a...funny result (still valid with the last patches, the tooltip now says "This critter likes Liquid, but not THAT MUCH.") *edit* still valid with the last patches, the tooltip now says "This critter likes Liquid, but not that much!" (STRINGS.CREATURES.STATUSITEMS.SATURATED.TOOLTIP) (Duplicate report here: https://forums.kleientertainment.com/klei-bug-tracker/oni/water-weed-drowning-r20411/)
  12. Confirmed I managed to make the summary appear after moving all the files from the ONI config folder elsewhere and creating a new seed but the problem appeared again. The "report crash" button is stuck, no idea whether the crash information are really sent. Here are the log entries when the crash occurs: ArgumentException: Path is invalid Parameter name: path at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00166] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:528 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308 at System.IO.Directory.GetFiles (System.String path) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:303 at RetireColonyUtility.LoadColonyPreview (System.String colonyName) [0x00017] in C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\RetireColonyUtility.cs:153 at RetiredColonyInfoScreen.LoadExplorer () [0x00063] in C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ui\RetiredColonyInfoScreen.cs:724 at RetiredColonyInfoScreen.OnPrefabInit () [0x00014] in C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ui\RetiredColonyInfoScreen.cs:86 at KMonoBehaviour.InitializeComponent () [0x00082] in C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132 Rethrow as Exception: Error in RetiredColonyInfoScreen(Clone).RetiredColonyInfoScreen.OnPrefabInit at KMonoBehaviour.InitializeComponent () [0x000cc] in C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:138 at KMonoBehaviour.Awake () [0x00011] in C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44 UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:276) MainMenu:ActivateRetiredColoniesScreen(GameObject, String, String[]) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ui\MainMenu.cs:253) MainMenu:<OnPrefabInit>m__0() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ui\MainMenu.cs:65) KButton:SignalClick(KKeyCode) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\ui\KButton.cs:92) KButton:OnPointerClick(PointerEventData) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\ui\KButton.cs:133) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs Line: 528) NullReferenceException: Object reference not set to an instance of an object at RetiredColonyInfoScreen.OnCmpDisable () [0x0000d] in C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ui\RetiredColonyInfoScreen.cs:197 at KMonoBehaviour.OnDisable () [0x0001b] in C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:196 UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:276) MainMenu:ActivateRetiredColoniesScreen(GameObject, String, String[]) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ui\MainMenu.cs:253) MainMenu:<OnPrefabInit>m__0() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\ui\MainMenu.cs:65) KButton:SignalClick(KKeyCode) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\ui\KButton.cs:92) KButton:OnPointerClick(PointerEventData) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\ui\KButton.cs:133) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294) (Filename: C Line: 0)
  13. Thanks ! I thought I broke something while translating
  14. STILL VALID IN AP-404823-D 3 issues on the new stats screen: one issue remaining: - the vertical text is cut on the left
  15. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_REQUIREMENT_CEILING STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_REQUIREMENT_WALL <color=#F44A47><b>[N]</b></color> was replaced with <style=\"KKeyword\">[N]</style> instead of <color=#F44A4A><b>[N]</b></color>. in other places, style=\"KKeyword\" is wrapping the build tab name, not the shortcut. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSNOTPERMITTED.NOTIFICATION_TOOLTIP has a curious color value: These Duplicants' <color=#833A5FFF>CONSUMABLES</color> More below ↓
  16. Confirmed, it uses the string from STRINGS.UI.IMMIGRANTSCREEN.SHUFFLETOOLTIP
  17. @Ipsquiggle This report was created before the last update, a large portion of issues reported here are still valid
  18. Almost all the issues you mentioned were reported here:
  19. Plugins: Failed to load 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Plugins/SimDLL.dll' Run a files integrity check in steam. right click on oxygen not included, properties, 'local files' tab
  20. There are a lot of empty strings in the template file. merge tools such as msgmerge don't know how to treat them. Can the obsolete ones be cleaned please? STRINGS.BUILDINGS.PREFABS.FACILITYBACKWALLWINDOW.DESC STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.RESET_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.SET_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.MASSIVEHEATSINK.DESC STRINGS.BUILDINGS.PREFABS.POIBUNKEREXTERIORDOOR.DESC STRINGS.BUILDINGS.PREFABS.POIDOORINTERNAL.DESC STRINGS.BUILDINGS.PREFABS.POIFACILITYDOOR.DESC STRINGS.BUILDINGS.PREFABS.TILEPOI.DESC STRINGS.CODEX.A0_PROPFACILITYDISPLAY3.BODY.CONTAINER1 STRINGS.CODEX.BUDDYBUD.BODY.CONTAINER1 STRINGS.CODEX.HEADQUARTERS.BODY.CONTAINER2 STRINGS.CODEX.JUMPINGJOYA.BODY.CONTAINER1 STRINGS.CODEX.MEALWOOD.BODY.CONTAINER1 STRINGS.CODEX.MEALWOOD.BODY.CONTAINER2 STRINGS.CODEX.MIRTHLEAF.BODY.CONTAINER1 STRINGS.CODEX.PAGENOTFOUND.BODY STRINGS.DUPLICANTS.ATTRIBUTES.BLADDERDELTA.DESC STRINGS.DUPLICANTS.ATTRIBUTES.CALORIESDELTA.DESC STRINGS.DUPLICANTS.ATTRIBUTES.HAPPINESS.DESC STRINGS.DUPLICANTS.ATTRIBUTES.IMMUNELEVELDELTA.DESC STRINGS.DUPLICANTS.ATTRIBUTES.INCUBATIONDELTA.DESC STRINGS.DUPLICANTS.ATTRIBUTES.STAMINADELTA.DESC STRINGS.DUPLICANTS.ATTRIBUTES.TOXICITYDELTA.DESC STRINGS.DUPLICANTS.ATTRIBUTES.VIABILITYDELTA.DESC STRINGS.DUPLICANTS.CHORES.RECOVERBREATH.TOOLTIP STRINGS.DUPLICANTS.CONGENITALTRAITS.BANHI.DESC STRINGS.DUPLICANTS.CONGENITALTRAITS.BANHI.NAME STRINGS.ELEMENTS.AEROGEL.DESC STRINGS.ELEMENTS.SANDCEMENT.DESC STRINGS.ELEMENTS.SOLIDCRUDEOIL.DESC STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.DESC STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.DESC STRINGS.LORE.BUILDINGS.SET_LOCKER1.HEADER STRINGS.LORE.BUILDINGS.SET_LOCKER2.HEADER STRINGS.MISC.NOTIFICATIONS.GASCLOUDARRIVING.TOOLTIP STRINGS.MISC.NOTIFICATIONS.GASCLOUDDEPARTING.TOOLTIP STRINGS.MISC.NOTIFICATIONS.GASCLOUDGONE.TOOLTIP STRINGS.MISC.NOTIFICATIONS.GASCLOUDPEAK.TOOLTIP STRINGS.MISC.NOTIFICATIONS.NOALERTS.NAME STRINGS.MISC.NOTIFICATIONS.NOALERTS.TOOLTIP STRINGS.MISC.NOTIFICATIONS.NOMESSAGES.NAME STRINGS.MISC.NOTIFICATIONS.NOMESSAGES.TOOLTIP STRINGS.UI.DEBUG_TOOLS.ENTER_TEXT STRINGS.UI.DEMOOVERSCREEN.DESCRIPTION_2 STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.POSITIVE_TOOLTIP STRINGS.UI.NEWBUILDCATEGORIES.*.TOOLTIP STRINGS.UI.PRIORITYSCREEN.HIGH STRINGS.UI.PRIORITYSCREEN.HIGH_TOGGLE STRINGS.UI.TOOLTIPS.PRIORITIZEMAINBUTTON STRINGS.UI.WORLDGEN.NOHEADERS
  21. See https://forums.kleientertainment.com/klei-bug-tracker/oni/qol3-string-issues-r18326/
  22. And a new one When checking a mod I've just installed, the confirmation window says the mod was "NOT DISABLED" in the previous config (STRINGS.UI.FRONTEND.MOD_EVENTS.EXPECTED_DISABLED). Shouldn't that be the opposite? it was not enabled / disabled STRINGS.CODEX.HEADERS.ROLE_PERKS, STRINGS.CODEX.HEADERS.ROLE_PERKS_DESC still mention 'jobs' instead of 'skills' *FIXED* STRINGS.CODEX.HEADERS.UNLOCK_ROLES still mention "promotion opportunities". what about 'Possible enhancements' ? (see also STRINGS.CODEX.HEADERS.UNLOCK_ROLES_DESC) Last one?
  23. STRINGS.BUILDING.STATUSITEMS.CANNOTCOOLFURTHER.TOOLTIP {0} is not replaced in the Ice-E fan tooltips same thing for STRINGS.BUILDING.STATUSITEMS.UNDERPRESSURE.TOOLTIP, {TargetPressure} is not replaced