krop

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  1. Nope. I'm trying different things to reproduce. No luck yet. The only thing I managed to do is that and a crash in sandbox mode if I destroy the sweepy
  2. The "Reported Error" message cannot be translated
  3. Issue is still present in AP-404823-D
  4. Issue is still present in AP-404823-D
  5. Issues are still present in AP-404823-D
  6. Fixed issues were removed from the different comments. The issues in this thread are still valid in AP-404823-D
  7. @fatheroctopus not fully fixed in the preview branch. The empty info line is back after pimping sweepy with a random item. The "empty prefab has no info description component" message is also still present and the new messages also don't use the translated strings
  8. After quitting DST, the main window disappears but the game remains active. the issue exists on the live and preview branch. Launching DST and opening the item collection is enough to reproduce the issue locally. What I tried so far: - Reinstalling the game, - disabling all mods, - uninstalling all mods client_log.txt after pressing the 'Quit' button: For obvious reasons, attaching gdb to the process doesn't give much clues # gdb -p `pidof dontstarve_steam` (gdb) set pagination 0 (gdb) thread apply all bt Thread 3 (Thread 0xefbffb40 (LWP 29525)): #0 0xf7fbf159 in __kernel_vsyscall () #1 0xf7346093 in __GI___libc_read (nbytes=4096, buf=0xef800660, fd=0) at ../sysdeps/unix/sysv/linux/read.c:26 #2 __GI___libc_read (fd=0, buf=0xef800660, nbytes=4096) at ../sysdeps/unix/sysv/linux/read.c:24 #3 0xf72cf01b in _IO_new_file_underflow (fp=<optimized out>) at libioP.h:947 #4 0xf72d03bc in __GI__IO_default_uflow (fp=0xf7439540 <_IO_2_1_stdin_>) at libioP.h:947 #5 0xf72c9db1 in _IO_getc (fp=<optimized out>) at getc.c:38 #6 0xf764db5c in __gnu_cxx::stdio_sync_filebuf<char, std::char_traits<char> >::underflow() () from /usr/lib/libstdc++.so.6 #7 0xf76070ec in std::istream::getline(char*, int, char) () from /usr/lib/libstdc++.so.6 #8 0x082a22c7 in ?? () #9 0x0829fd87 in ?? () #10 0x0832d8bd in ?? () #11 0xf79d107d in start_thread (arg=0xefbffb40) at pthread_create.c:477 #12 0xf7358696 in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:108 Thread 2 (Thread 0xefffbb40 (LWP 29524)): #0 0xf7fbf159 in __kernel_vsyscall () #1 0xf79daf66 in futex_abstimed_wait_cancelable (private=0, abstime=0x0, clockid=0, expected=1, futex_word=0x979be98) at ../sysdeps/nptl/futex-internal.h:320 #2 do_futex_wait (sem=sem@entry=0x979be98, abstime=0x0, clockid=0) at sem_waitcommon.c:117 #3 0xf79db077 in __new_sem_wait_slow (sem=0x979be98, abstime=0x0, clockid=0) at sem_waitcommon.c:285 #4 0x0832d6bf in ?? () #5 0x08232760 in ?? () #6 0x0832d8bd in ?? () #7 0xf79d107d in start_thread (arg=0xefffbb40) at pthread_create.c:477 #8 0xf7358696 in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:108 Thread 1 (Thread 0xf621a7c0 (LWP 29521)): #0 0xf7fbf159 in __kernel_vsyscall () #1 0xf72d2961 in __lll_lock_wait_private (futex=0xf743af54 <_IO_stdfile_0_lock>) at ./lowlevellock.c:35 #2 0xf72d0f1a in __GI__IO_flush_all () at genops.c:698 #3 0xf72d0ff3 in _IO_cleanup () at genops.c:843 #4 0xf7289d82 in __run_exit_handlers (status=0, listp=0xf74393bc <__exit_funcs>, run_list_atexit=true, run_dtors=true) at exit.c:130 #5 0xf7289e43 in __GI_exit (status=0) at exit.c:139 #6 0xf7270df9 in __libc_start_main (main=0x8051160, argc=1, argv=0xffe1ade4, init=0x8420550, fini=0x84205c0, rtld_fini=0xf7fd0e70 <_dl_fini>, stack_end=0xffe1addc) at ../csu/libc-start.c:342 #7 0x08059100 in ?? ()
  9. On Linux, the 'Browse Log Files' button tries to open a non-existent dir. it tries to open /path/to/OxygenNotIncluded/~/.config/unity3d/Klei/Oxygen Not Included instead of ~/.config/unity3d/Klei/Oxygen Not Included (I didn't test if '~' is replaced by $XDG_DATA_HOME if defined)
  10. little Thing I noticed after a quick look: STRINGS.UI.UISIDESCREENS.TIMER_SIDE_SCREEN.RED_DURATION_TOOLTIP has one <style="logic_on">Red Signal</style> instead of logic_off
  11. You can't. There's no way to define a different font in ONI's po files. On the same topic, see Cheerio didn't reply to anyone since ages btw.
  12. More issues: * The "dust bin full" message doesn't use the STRINGS.ROBOTS.STATUSITEMS.DUSTBINFULL.NAME translation * When selecting a sweepy, "entity prefab has no info description component" appears but cannot be translated (looks like a debug message that's not supposed to be shown to players) A couple new elements are listed on the sweepy material selector which shouldn't be there (related to the future nuclear update)
  13. I did let the game run a couple more seconds. now Joe is bouncing on his dock endlessly. That's not what I wanted to reproduce but worth mentioning (both the sweepy and his dock are full) Unrelated note, the "Dust bin full" message doesn't use the matching translation (STRINGS.ROBOTS.STATUSITEMS.DUSTBINFULL.NAME)
  14. I wanted to reproduce an issue I saw yesterday and got a new one. I added a sweepy dock but 2 sweepy came out. Renaming one or the other changes the dock name
  15. While a couple > 1 year old issues were fixed with this update, some are still present and new ones appeared: Welcome screen: * Text on the top left part still doesn't use translated strings ("AUTOMATION PACK!", "JOIN THE DISCUSSION" and the text below, "LAUNCHED") Ingame: * the sweepy status window displays an empty square * The sweepy item selector uses the receptacle strings (ie: STRINGS.UI.UISIDESCREENS.BASICRECEPTACLE.TITLE, STRINGS.UI.UISIDESCREENS.BASICRECEPTACLE.SELECT_DESC) which don't make sense for sweepy.
  16. Note that the game won't use the translated string if a <link></link> is missing (what your Temp. sensor translation shows) for the rest, have a look at the string issues reported but never fixed: https://forums.kleientertainment.com/klei-bug-tracker/oni/launchupdate-string-issues-r20116/?page=2&tab=comments#comment-33230
  17. +#. STRINGS.DUPLICANTS.NEEDS.QUALITYOFLIFE.TOTAL_SKILL_POINTS +msgctxt "STRINGS.DUPLICANTS.NEEDS.QUALITYOFLIFE.TOTAL_SKILL_POINTS" +msgid "Total Skill Points: {0}" More than a year to finally make this translatable...