krop

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Posts posted by krop


  1. Confirmed. Now that the game start I could verify a string updated in one of the last snapshot.

    STRINGS.UI.ENDOFDAYREPORT.NUMBER_OF_WILD_CRITTERS.*_TOOLTIP don't make sense:

    - The message talks about domestic critters instead of wild ones,

    - {1} is replaced by the critter name. The string becomes '(quantity) domestic critters live in (critter name)'

     

     

     

    • Like 1
    • Thanks 2

  2. 35 minutes ago, Ipsquiggle said:

    Hey everyone!

    More technical stuff as part of this update: We've just upgraded our version of the Unity engine to the next major version. This should not create any noticeable change on your end, but if there are issues they're probably going to happen on specific people's computers. The preview branch should be quite stable at this point, so we'd really appreciate if anyone who can would hop on the preview branch and report any surprises. Thank you so much!

     

    Here's what I get on Linux

     

    Screenshot_20201112_213752.png

    • Like 1

  3. 26 minutes ago, Ipsquiggle said:

    Hi friends!

    Another update to the preview branch with a focus on smoothing out some of the failure cases and inconsistencies in cloud save migration. As always, we're grateful that you take the time to check out the preview! For a feature like this, many of the bugs only show up in very particular combinations of OS and save state, so it's extremely helpful for us to have this code run on a variety of machines!

    Take care!

    Typo in the changelog: « Upgraded the Unity game engine to the latest LTS verion »

    • Thanks 1

  4. 48 minutes ago, Ipsquiggle said:

    Hello friends!

    A few small changes on the preview branch before the weekend. Please give this a try and post any bugs you find, whether they are technical bugs, or any thing that's confusing or unclear! Have a good weekend. :)

     

    For STRINGS.UI.FRONTEND.LOADSCREEN.SAVE_INFO, can you add a description text for the disk space for non-techie users?

    • Like 1
    • Thanks 1

  5. 11 hours ago, Ipsquiggle said:

    Hi friends!

    We’re making good progress on the DLC and are on track to give you something juicy before the year is up, but as it’s still a ways out we wanted to give you a little something in the meantime. So with that we’d like to announce we’re opening up testing for: Cloud Saves!

    This is something we’ve wanted to implement for a while, and we’d like to get them out before DLC testing starts as they’ll help support the coming DLC infrastructure. So this is a fairly small update to the game, consisting of basically just this new feature.

    !! ATTENTION TESTERS !! While we're doing our absolute best to never ever delete your save files accidentally, part of the reason for this public testing is so that we can make sure save migration is as safe as can possibly be. In other words, Please Make a Backup Of Your Save Files before joining the public testing branch, and let us know right away in the bug forums if you encounter any issues with migrating and syncing saves.

    Thank you so much for helping us out with this. We're all looking forward to finally getting cloud saves into the game. We know you've been asking for this for awhile!

     

     

    Migration worked both ways on Linux *BUT* if I launch the file browser from the game (in the 'SAVE INFORMATION' dialog) then quit ONI, Steam considers the game is still running until I close the file browser.

     

    • Thanks 1

  6. On 7/3/2020 at 6:16 PM, Ipsquiggle said:

    Today's Testing Branch patch contains a fix for the gas swap-temperature bug. However, since we will be releasing this patch to the default branch on Tuesday the 7th, we won't be putting in any more low-level fixes this time around. Thanks for the reports, we'll keep looking into them!

    • Add Temperature Overlay and Thermal Comfort Overlay support to Deuteranopia & Protanopia modes.
    • Resources panel should no longer flicker and possibly crash the game when resources change at low framerates.
    • Fix gas temperature swapping heat loss
    • Copy Settings correctly updates the flow rate for liquid and gas valves.
    • Fix sweep orders not getting cleared after the fetch is completed
    • Balloon Artists now have a status item during their Joy Reaction

     

    View full update

     

    In STRINGS.DUPLICANTS.STATUSITEMS.BALLOONARTISTHANDINGOUT.TOOLTIP,

    Quote

    This Duplicant is handing out balloons to other duplicants.

     

    Shall be Duplicants (uppercase D)

    • Thanks 1

  7. 17 hours ago, Kevin said:

    Hey Grifters,

    This actually came out yesterday! In addition to the usual gameplay and UI suff, there are some system-level changes to help clear up some of the remaining stability issues that we've seen in reports.

     

    mmmh... A couple updates were pushed since the last time I played the game.

    When I pressed "continue" today, I was playing Smith despite the character still being locked when I try to create a new game.

     


  8. 27 minutes ago, Ipsquiggle said:

    Hi friends!

    Can you believe Summer is here already? This Spring has really flown by! And so it's time for another patch. More and more the team has been focusing on DLC development, and so this time around it will be a fairly small patch  Please hop on the testing branch and let us know how it's working, and also let us know if there are any pressing issues we've missed, either here or in the bug forums!

    As always, thank you for your support and excitement. It's so encouraging to us to see everyone collaborating on complex designs, helping each other solve the smallest and largest problems, and continuing to dream about the future of this game together with us!

     

    A curious string change snuck in

     

    STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_EMERGENCY
    
    -"    • Emergency: {ClassPriority}\n"
    +"    • Emergency : {ClassPriority}\n"

     

     

    • Like 2

  9. What kind of issues are you interested in wrt localization?

    typo, grammar ones hard to spot or also the obvious markups issues?

    I also see some issues caused by poedit when it's merging the catalog and the po file. Are these worth reporting? (I'm testing the french localization)

    Background: poedit is lost when it encounters empty strings, it then inserts the po file description and that appears in the game dialogs.

    Example:
     

    Spoiler
    
    #: ATTACK.AI_SPARKY_PRE_CHARGE.NAME
    msgctxt "ATTACK.AI_SPARKY_PRE_CHARGE.NAME"
    msgid ""
    msgstr ""
    "Project-Id-Version: \n"
    "POT-Creation-Date: \n"
    "PO-Revision-Date: \n"
    "Last-Translator: \n"
    "Language-Team: \n"
    "MIME-Version: 1.0\n"
    "Content-Type: text/plain; charset=UTF-8\n"
    "Content-Transfer-Encoding: 8bit\n"
    "X-Generator: Poedit 2.3\n"

     

     


  10. 1 hour ago, Ipsquiggle said:

    Hey friends!

    We're putting out another hotfix on the live version of the game today! We've knocked out a bunch of recently introduced bugs, cleaned up and expanded some of the new features from the Automation Pack, and added a lot of refinement to the way crashes and mods are handled.

     

    I don't know if it is expected but the public_testing branch is still available on Linux

    • Like 1
    • Thanks 1

  11. 2 hours ago, Ipsquiggle said:
      Hide contents

    Features and Changes

    • Added Feedback button below patch notes as shortcut to feedback options.
      Reveal hidden contents

    How to change branches in Oxygen Not Included (Steam)

    • In Steam, click on Library > Games.
    • Scroll down to Oxygen Not Included.
    • Right-click and select Properties.
    • Go to the BETAS tab.
    • In the dropdown, select the name of the branch you want to play. In this case, the branch name is "public_testing"
      • This branch does not require a password.
    • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
    • Your game will be updated to the the previous branch.
    • Launch and play Oxygen Not Included

    On Linux, the 'Browse Log Files' button tries to open a non-existent dir.

    it tries to open /path/to/OxygenNotIncluded/~/.config/unity3d/Klei/Oxygen Not Included instead of ~/.config/unity3d/Klei/Oxygen Not Included (I didn't test if '~' is replaced by $XDG_DATA_HOME if defined)

    • Thanks 1

  12. 3 minutes ago, fatheroctopus said:

    Hi - do you have the save file with the twin sweepy?

    I did let the game run a couple more seconds. now Joe is bouncing on his dock endlessly.

    That's not what I wanted to reproduce but worth mentioning (both the sweepy and his dock are full)

    Unrelated note, the "Dust bin full" message doesn't use the matching translation (STRINGS.ROBOTS.STATUSITEMS.DUSTBINFULL.NAME)