krop

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  1. First batch of string issues on the DLC: STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NEGATIVE_TOOLTIP STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.POSITIVE_TOOLTIP Something looks curious in these strings: sounds like these strings lack a {0} variable with a power amount. STRINGS.WORLDS.HELICONA.DESCRIPTION empty markups. The carriage returns were also removed for the other world descriptions iirc STRINGS.WORLDS.SURVIVAL_CHANCE.TITLE closing bold markup which is not in this string STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PARTICLE_PORT_OUTPUT typo: emmission
  2. Confirmed. Now that the game start I could verify a string updated in one of the last snapshot. STRINGS.UI.ENDOFDAYREPORT.NUMBER_OF_WILD_CRITTERS.*_TOOLTIP don't make sense: - The message talks about domestic critters instead of wild ones, - {1} is replaced by the critter name. The string becomes '(quantity) domestic critters live in (critter name)'
  3. Here's what I get after updating to the last preview snapshot: The log indicates the game is retrying indefinitely. Extract: [20:37:27.491] [1] [INFO] KProfiler: Start [20:37:27.656] [1] [INFO] Applying resolution 1920x1015 @60hz (fullscreen: False) [20:37:27.656] [1] [INFO] Low Res Textures? No [20:37:27.659] [1] [INFO] preview Build: CS-439714 [20:37:27.716] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x00134] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at KFMOD.Initialize () [0x00002] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0000e] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at KFMOD.CollectSoundDescriptions () [0x00003] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at KFMOD.Initialize () [0x0004d] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at LaunchInitializer.Update () [0x00077] in <5795bf5e6f2c4782bf7e8f3f8be03520>:0 (Filename: <7a1f08544b5e4fdf80e826a52f7cdd7f> Line: 0) requesting resize 1920 x 1015 resizing window to 1920 x 1015 Desktop is 1920 x 1080 @ 60 Hz [20:37:28.299] [1] [INFO] Applying resolution 1920x1015 @60hz (fullscreen: False) [20:37:28.299] [1] [INFO] Low Res Textures? No [20:37:28.299] [1] [INFO] preview Build: CS-439714 [20:37:28.299] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0000e] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at KFMOD.Initialize () [0x00002] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 [20:37:28.314] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) Debug:Assert(Boolean) DebugUtil:Assert(Boolean) KFMOD:CollectParameterUpdaters() KFMOD:Initialize() LaunchInitializer:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [20:37:28.315] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) Debug:Assert(Boolean) DebugUtil:Assert(Boolean) KFMOD:CollectParameterUpdaters() KFMOD:Initialize() LaunchInitializer:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  4. Also, this string cannot be translated: neither can the 'BACK' button on the colony preview screen Oh and the game crashes when moving the mouse hover the tamed creature number on the colony daily report screen
  5. Typo in the changelog: « Upgraded the Unity game engine to the latest LTS verion »
  6. Steam log after pressing the quit button: Updates 0Seconds elapsed: 65.4947 fps:0 [00:01:06]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:06]: Collecting garbage... [00:01:06]: lua_gc took 0.04 seconds [00:01:06]: ~ShardLuaProxy() [00:01:06]: ~cEventLeaderboardProxy() [00:01:06]: ~ItemServerLuaProxy() [00:01:06]: ~InventoryLuaProxy() [00:01:06]: ~NetworkLuaProxy() [00:01:06]: ~SimLuaProxy() [00:01:06]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:06]: lua_close took 0.05 seconds [00:01:06]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:06]: [Steam] Auth ticket cancelled [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: CurlRequestManager::ClientThread::Main() complete [00:01:06]: HttpClient2 discarded 0 callbacks. [00:01:06]: Shutting down No activity if I attach strace to the dangling process, only: futex(0xf73690c0, FUTEX_WAIT_PRIVATE, 2, NULL
  7. For STRINGS.UI.FRONTEND.LOADSCREEN.SAVE_INFO, can you add a description text for the disk space for non-techie users?
  8. Migration worked both ways on Linux *BUT* if I launch the file browser from the game (in the 'SAVE INFORMATION' dialog) then quit ONI, Steam considers the game is still running until I close the file browser.
  9. Issue is still valid with the last builds. Is there any extra info that could be useful?
  10. In STRINGS.DUPLICANTS.STATUSITEMS.BALLOONARTISTHANDINGOUT.TOOLTIP, Shall be Duplicants (uppercase D)
  11. mmmh... A couple updates were pushed since the last time I played the game. When I pressed "continue" today, I was playing Smith despite the character still being locked when I try to create a new game.
  12. Also post your Player.log (in ~/.config/unity3d/Klei/Oxygen\ Not\ Included/)
  13. Fixed in the 417349 revision. The reproducible LUA crash when clicking on the "compendium" button is also fixed.
  14. A curious string change snuck in STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_EMERGENCY -" • Emergency: {ClassPriority}\n" +" • Emergency : {ClassPriority}\n"