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DS seems to go from ~216 MB to 3.549992 GB in a linear fashion while on the loading screen All mods are disabled and I've tried toggling different settings (eg., netbook mode, small textures). The message also reads "Don't Starve Together has run out of memory" despite being the single player version. I have used the "Report Bug" feature to upload files. Guess that slot's dead
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I led a three guards outside town and then targeted one (without my character hitting it). The other two quickly killed it, but when I pick up the pig skin or meat, the others immediately became hostile. I'm guessing this is intentional, but I'd like to be sure since this seems to be different behavior than before.
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I've experienced the same thing--I waited over 10 min. Nothing happened.
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Food that's gone from fresh to stale still has a green background indicator. However, the hover description is still correct, indicating that it's now stale X food. I noticed it first as Wickerbottom in Hamlet, but has persisted while travelling to Survival and Shipwrecked. I haven't tried reproducing this with other characters. I'm using a few mods and will see if it persists if they're disabled. EDIT. After disabling all mods, the bug persists.
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After befriending a few Rock Lobsters in the caves, I traveled back to my RoG base. The RLs followed me above ground per usual. I then traveled to Hamlet via my Skyworthy, and the RLs came with me. Now they're wandering around the city eatin' rocks. Not sure if it's a bug per se, but thought devs should know it's possible. I have not yet tried taking "vanilla" pigmen, bunnymen, glommer, catcoons, or smallbirds into Hamlet. I haven't tried bringing any friendly mob into Shipwrecked either.
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I've encountered the same object.
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I can confirm at least one of these objects.