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About ZoharContact

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  1. My carefully orchestrated contaminated water basin is ruined. I wish I could figure out photoshop easily enough to draw some freaking boxes, but I'll just have to illustrate with words. In the picture below, you can see the contaminated water pocket that I dug into (top). Thanks to the residue on the horizontal surfaces, you can see how much was there to begin with. Clearly I had misjudged the pressure that volume of moving liquid would have on the sides of my artificial basin. The picture you see here was taken after I had made some feeble attempts at repairs, but at least you can see where the bottom of my designed basin was supposed to be. Well, that giant volume of liquid (the biggest reservoir I had found yet) managed to compress itself under its own weight and now fills the space of one square, which I have selected.
  2. The behavior for emptying bottled anything seems very inconsistent, but one thing I've found to consistently NOT work is trying to empty a bottle of anything that is sharing a space with other bottled things.
  3. It was marked as "fixed" in a different thread, but this just happened to me, as well.
  4. Got another one. This one entombed himself in an airlock. I think in this case, it was because of the undug block of coal.
  5. Same here. It doesn't seem like an output problem to me. They just go in, shower for one second, then leave to do some minor task like digging or delivery.
  6. I had everything in place for a delightful little Hatch nursery. Filled a storage compactor full of sandstone and emptied it, dug the earth around it so it could surface easily, confined the entire area so it's only accessible by ladder. Well, unfortunately, some tiles built for my dupes to move around in there, which led to a 2-vertical tile drop into a water basin. The hatch decided this was where it wanted to go, and took a dip. Then it moved to a point where it was two tiles deep in water, and I could only watch helplessly as it cried its heart out, drowning. There were 1-vertical-tile inclines leading out of the basin, but it didn't bother trying to climb out. Couldn't give two coals that it was about to die. In the attached jpeg, the hatch spawn point is marked by a ball of fertilizer in a puddle of water (upper level). It moved left to drop off the edge. [Edit: By the way, I'd like to mention that the Hatch are able to open doors?] T_T
  7. I have two duplicants who built a ladder upward into a sand bank. Once they got to the top, they stood idle for a while. They would do jobs assigned at their level at the top of the ladder, but other jobs with higher priority beneath them were ignored and they would not descend. The ladder was in contact with the ground.
  8. Hugh contracted diarrhea from a mush bar. I checked his status 0.3 cycles before he was scheduled to cure naturally. After he cured, he appeared not to be suffering diarrhea symptoms, but the green bubble animation was still there.
  9. By the way, I didn't dig into vacuum pocket where the hatch was nesting before setting a pneumatic door. It didn't give two coals about that door. Just walked right through it while everyone was sleeping. Reportable? Can it open an airlock? I might end up having to euthanize the dirtbag, but I suppose, for future reference, it would be possible to build a pen for it (airlock?), build a compactor bin in there, enable storage for sandstone only, then disable when full to deposit sandstone for feeding. Fast and easy coal factory! The only remaining question, I guess, is whether he should be able to eat the door or not. I'm pretty sure I would have seen it climb a ladder if it was able to do that. #Hatch22
  10. And here I was letting the little critter roam as he pleased, thinking it was all that a bag of (very valuable) 5|-|175. I was wondering what the catch was.
  11. In a rather creepy happenstance, my colony found itself missing two colonists when they didn't show in the mess hall (found tables and beds unassigned). Later, I saw that the number of colonists had decreased from 8 to 6. I've tried without avail to find the corpses, thinking their friends might need some closure. Turns out that the others didn't seem to remember them being there in the first place (no stress due to "death in colony," supposing that's a thing). In fact, the increased elbow room seemed to have lightened the overall mood, eerily. Deep fried mush bars at the tail end of preparation. Lice loaves on the floor where they had left them (so unhygienic)! After noticing the problem and saving/reloading the game, the whole thing crashed after about a minute. I submitted a crash report. I was going on my 23rd cycle. There was a 22-cycle save where I still had 8 colonists. It seems likely that the evaporating colonists had something to do with the game crash. I'm pretty certain they didn't disappear simultaneously, but the second followed the first in short order.
  12. Lavatory was working fine at first, then I built a shower. After that, the lavatory was going through a flushing animation repeatedly when the shower was in use. Finally, after restarting the game, the lavatory was detected as out-of-order (although the tooltip for the lavatory said it was "ready") and duplicants began peeing into the water reservoir. At times during this mayhem, there was a "no restrooms built" warning, but not always. Disabling and enabling the lavatory would make it usable again, but very briefly. Also, a related priority issue. After I fixed the lavatory piping (yes, fixing the piping removed the issue), duplicants were still doing multiple tasks and messing themselves before going to the bathroom. Have you considered queuing them up outside the bathroom doors when they need to go? Would be a good indicator for when a new lavatory is needed. Granted, waiting in a queue should probably be lower priority than, say, "holy ****, the base is decompressing" or something like that.
  13. Light radius blocked. See picture.
  14. Same here. I built a flingo before my twig patch withered the first time, and I don't remember harvesting them all. They're all withered now.