This is the code
System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) (at <e1319b7195c343e79b385cd3aa43f5dc>:0)
System.Collections.Generic.List`1[T].EnsureCapacity (System.Int32 min) (at <e1319b7195c343e79b385cd3aa43f5dc>:0)
System.Collections.Generic.List`1[T].Add (T item) (at <e1319b7195c343e79b385cd3aa43f5dc>:0)
FallingWater.AddParticle (UnityEngine.Vector2 root_pos, System.Byte elementIdx, System.Single base_mass, System.Single temperature, System.Byte disease_idx, System.Int32 base_disease_count, System.Boolean skip_sound, System.Boolean skip_decor, System.Boolean debug_track, System.Boolean disable_randomness) (at <a8d8cafbcd164cda9f477d36796bfc75>:0)
FallingWater.AddParticle (System.Int32 cell, System.Byte elementIdx, System.Single base_mass, System.Single temperature, System.Byte disease_idx, System.Int32 base_disease_count, System.Boolean skip_sound, System.Boolean skip_decor, System.Boolean debug_track, System.Boolean disable_randomness) (at <a8d8cafbcd164cda9f477d36796bfc75>:0)
Game.StepTheSim (System.Single dt) (at <a8d8cafbcd164cda9f477d36796bfc75>:0)
Game.UnsafeSim200ms (System.Single dt) (at <a8d8cafbcd164cda9f477d36796bfc75>:0)
Game.SimEveryTick (System.Single dt) (at <a8d8cafbcd164cda9f477d36796bfc75>:0)
Game.Update () (at <a8d8cafbcd164cda9f477d36796bfc75>:0)