Z0366

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About Z0366

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  1. If you use mesh tile, it actually is better than diamond, diamond block 10% light while mesh tile let 100% through. In space mesh tile is itself perfect insulator and never heat up too (due to no gas or liquid inside).
  2. So true! Unlike many other machinery, the fridge consumes 120W constantly which is quite a lot. (my 600 cycle base with 3 rockets on average consumes 2000W/s, things go on and off, so 120W constantly is not little). This is also a method that can be applied to many other domains too! Nice!
  3. I see. Make sense. Saving a considerable amount of dupe work too. Thank you for the tip Depending on the play style, by the time one starts building steam engine, it is unlikely that they would have got all the glass for the setup as glass is not used ( as a functional material) elsewhere. So tiles might be more convenient. But your solution saves the initial repairing so it is certainly a good trick if one has abundant glass.
  4. I never know that fridge had signal output!!! So they can disable the grill? Amazing! But again, if the source of food is not managed, it's either trillions of calories or kgs of pincha or meat. Yes you are correct. I used to do that. but sometimes they take ages to flop to the wrong direction and flop back. I hated that too much. Personally I prefer airlock, your method is better that it takes less monitoring. This is a good one, I forgot this. Yes, I only figured it out after about 200 hours of play...
  5. To prevent heat from entering, one or two ceramic tiles below a bunker tile is good enough. Or that one can circulate polluted water then sieve to delete heat, or just use oil on the outermost layer to absorb heat and boil to petroleum. A bigger problem is actually how to keep machinery cool in space as they heat up extremely fast if no gas present to absorb the heat.
  6. Hi guys, I know there are numerous guides out there but not many mentioning some useful little tricks that aided me for quite some time. I guess maybe gurus finds them trivial? Anyway, I would like to share some and please add more if you think that these are too basic. 1. Preplacement without triggering the action: The picture explains better. Have you ever had the case where while you are planning a specific setup some part finished earlier than they should and started running and caused a mess? e.g. the pipe line started pumping before the wall to confine the liquid is built. You could place the power wire or pipes in single grid, then connect them later with your mouse. This is also useful if you are building a completely sealed room before you have automation, you can place the wires safely without triggering them firstly, enclose the room then come back later to trigger it without dupe work. 2. building through walls. A cornered gap prevents gas or liquid leaking through but allows dupes, robot miner or sweeper to "act" through them. This is useful in many scenario. e.g. in the picture below my dupes can safely "close-in" the geyser without ever contact the steam. He will build a block, delete the one outside, build another one below that, to gradually advance inward. (micro management required though). This is also useful in settings such as regolith cleaning and mining, volcano item fetching and so on. 3. Under printer pacu tank Build a door below the printer, when pacu is available, get your dupe to make the door open, IMPORTANT: you have to print the pacu while the dupe is opening the door (yellow bar is showing), earlier, the pacu may flap away. later, the printer become disabled by the openning door AND YOU LOSE THIS PRINTING COMPLETELY. Remember to close it once the pacu drop down. You can have multiple layer of doors to drop them into your tank if you prefer. Also, I have 48 pacus in this 3 tile tank (yes, 48), as long as they stay wild, it does not matter how big the tank is. So you get a lot of egg shell and meat free by applying this method. 4. Door permission works even the door is kept open as shown above. Keep your door open, it helps the dupes to go through faster. 5. Also shown above. There is no need to power your fridge, just build a basement like I did, CO2 eventually condense in and the food never spoil in CO2. Grilled food is germ-free as long as your chef is clean, so Chlorine is not essential, but it works with chlorine too (spilling chlorine can be troublesome. 6. Power free mechanical filter (works on liquid and gas) ( credit to the original author who showed me this trick in the SPOM design below, but forgives me as I couldn't find his post anymore. The game allows liquid or gas to merge in pipe only if they are of the same element. With this mechanism, you can set up a filter as follows: 1.Build a loop with a valve, set the valve flow rate to 1g/s, build a bridge right before the valve on the loop ( the lower bridge in the blueprint), 2. Inject into the loop with some of the fluid that you want the loop to filter, in my case, hydrogen for the spom. The valve will circle it and fill every pipe grid with that liquid each is 1g. 3. once the loop is filled with the liquid, make your mixture go next to the loop (preferably in opposite direction otherwise the parallerity means there will be 1g left in the mixture fluid, then connect one or several bridges between your mixture pipe and the valve loop. How it works: the priority setting forces the gas to try to go through the bridge then into the valve, however it can't as flow rate is limited so the extra gas go down out. When the mixure gas enters the connecting bridge( the two bridges up in the blue print), fluid with the same element as the loop will be pushed to the loop, and eventually moves out from the pipe below. Fluid with different element cannot enter and moves on in their original pipe. NOTE:if the removal end is not fast enough then the loop is filled up then it looses the ability to absorb that element into the loop and the mixture will not be filtered or only partly filtered. 7. Flat Water airlock If you leave a gap (or mesh tile) on both side of the water gap, and use any two different liquid to build the airlock(heavier one goes in firstly), it can stand on its own. Forgot this one. 8. Regolith protective shell: You dont have to use bunker tile to explore in space (because initially steel is rather rare especially if you do not explore the oil biome for fossile. Build a normal tile, leave at least 4 tiles from the top (maybe 3 is enough??), yes the meteorite will damage the tiles initially, but soon the regolith build up, and 4 layer thick regolith protect the shell below perfectly anyway. Saving precious steel. You can also build bunker tile firstly, allow regolith to build up, then replace them with normal tile.
  7. Woh, a must have. Does steam install it already now? Nice. Thank you. I think this is an excellent idea. Just like space hunting for artifact! If there are artifacts out there on every other astroid, why isn't there any on ours!? Destroy them resulting a specific amount of "gravitas" material that allow you to rebuild them somewhere else and give bonus deco! Good thought!
  8. I was thinking about planning a steam turbine for this gold volcano. It can barely squeeze in with reduced space for steam. All because of these indestructible furniture. I really dot get it. These dupes can tear down a AENT for material and build rocket but cannot deal with office desk nor plastic ladders! And the locker is made of Neutronium (maybe to protect the content) but you can just open it anyway. May I understand the logic behind it plz? Can we plz make it destructible???? I am fed up because I had some nice planning in mind and it can't be realized now. well, I guess I would just have to alter my original design a little.. ( Or can I just use the debug menu to destroy it? Does that count as cheating?) PS: I think I might have some obsession with perfect planning or is it with everybody?
  9. Nice thought and good advice. I agree that the ice maker should not itself delete heat, if any, it should be done with the icefan.
  10. That would have to wait for mid game where you could afford an aquatuner. If you do happen to have a steam geyser next to base to start with so you need cooling fast , or you want to use that water earlier for farming, the ice maker is a good choice. A 110 steam generates less than 100 W yesterday I tested in debug. It is no way to cover your expenses in power if you are to cool that 90oC water for farming.
  11. Yeah, but other problems have better "alternative". While for cooling, this is much powerful than other solutions in older version. By saying dedication, I really meant I dedicated a dupe to do power generation, and only operate the ice maker once in a while. I dedicated the power person to do it so that travel time is minimized.
  12. I am happy that it is heat deletion, but it does so too over powered. I have set a dupe to sleep next to it and operate the ice maker and hammster wheel only. So he is constantly produce power and occasionally use the ice maker. You dont realize how efficient this ice maker is unless you dedicate a dupe to it. It can cool probably several steam cooler with no problem. Just build a tempshift plate (even just with granite) and leave some water to interact with the ice, it is extremely powerful. To be honest, to get 3 wheezewort, you need to venture far into the world or even later with a rocket, but to operate the ice maker, all that is needed is a jobless dupe and he can constantly generate power too, and some lice loaf will keep him happy already.
  13. It is due to the bug that sometimes material double the amount when it melts. I have not tested and not observed it in the current version.
  14. Thanks for the notice. You are right. So it is about 6000kDTU. If you would consider the whole cycle 20oC water ->ice maker-> -20oC ice, then melt back to 20oC water, then the amount of heat deleted is 5000kDTU. It is rather interesting that Klei decided to get rid of latent heat of phase shift but kept the original heat capacity, resulted in the violation of energy conservation.