SkunkMaster

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Posts posted by SkunkMaster


  1. 17 hours ago, Nebbie said:

    Rovers now are likely to be things players spam out with meaningless launches to get basically free extra dupes. I do like the idea of a colony with robots helping out, but it shouldn't be tied to rocketry, and rocketry's robots really should be about getting into an asteroid easily and paving the way for dupes.

    Would be nice if rovers could have a recharge station, but in return had to be controlled by a dupe at times, remotely could be fine. atleast this way they would have some usefulness, while also needing occasional "tune-up" or what you would call it. - free dupes so far is nice, just reuse the materials once they run dry.


  2. 5 hours ago, crbd115 said:

    now we just need the space scanner back to automate bunker doors

    Why would you want to automate the doors with a space scanner, when you can control the meteor shower ? - You're litterally "summoning" the meteor shower, so you'll know exactly when it arrives also...


  3. I also have some odd behavior from my 4bit cables now. 

     

    Hatch farm all 4bit work fine individually, but in my power setup, if i pull bit1 high, all 4 bits are pulled high.

    Farm has no not-gate in front of the ribbon-writer, the power setup has. 20200225003116_1.thumb.jpg.fd72496f65cd477245763897c32abc21.jpg

     

    furthest to the right is set to bit 4, yet is pulled high by the other writers who are set to bit 1-3. 

     

    if bit 3 is pulled high, so is bit 4, if bit 2 is pulled high, so is bit 3 and 4. etc.

    Automation Rethunk.sav


  4. 33 minutes ago, Saturnus said:

    That's easy. Click a dupe in a jet pack and check the pathing. Then you know why the FPS takes a nose dive whenever you have a dupe in one.

    I did mention it when Klei introduced them that it would be a nightmare on FPS without even having tested it. At the moment they're n00b traps that will kill your game.

    They actually calculate the pathing with jetpacks, if they have jetpacks available. no matter of in use or not.

    • Like 1

  5. 15 hours ago, Ipsquiggle said:
    • Adjusted recipe for Superinsulator (abyssalite + isoresin + fibre)
    • Adjusted recipe for Supercoolant (gold + petroleum + fullerene)

    Nice change, only need planets that have the materials in the first place. 

     

    Changing the recipes while having none of the special ingredients available in the first place seems a bit redundant to me.

    • Like 1

  6. 1 minute ago, KittenIsAGeek said:

    I'm confused. HOW are they forcing us NOT to play?   They've allowed us to experience a game while they're in the development process of this game.  We can play, with the caveat that "this is very buggy because we're still developing it."  They could have waited until the beta stage, or even until the production stage to let us play -- either case would prevent us from playing because the game isn't to that point yet.  But they're not.. they're letting us play while they work on it.  

     

    THANKS KLEI!!!

    I don't think you see the whole picture here.

     

    We, as alpha/beta / pre-release / early access "testers" are doing Klei a bigger favor then they do us.

     

    We MASS test the game on a multitude of setups most likely unavailable to Klei.

    We come with feedback from a player perspective, not just a tester perspective or programmers perspective. 

    We pay them, in advance, for a game that is not even fully done. 

     

    So while sure, Klei has to put up with a lot of "stuff", since so many different players also introduce that many different voices, If you watch the big picture you would understand that we as the players actually do Klei the bigger favor, and not the other way around.

     

     

    That all said, i still enjoy playing this game, even in it's not finished form, and i'm glad if me paying for it earlier and contributing critique results in the game coming out faster, and maybe even results in a better end-product.

     

     

     

    • Like 2

  7. 2 minutes ago, thewreckedangle said:

    no-one is forcing you to play.

    #1 Fan-boy comment. 

    Critique is always a positive thing, unless worded in the likes of "this is garbage" and "I don't like this".

     

    Being able to point out what is not good or is not working to someones satisfaction is a good tool for the developers. 

     

    Or would you think you would fare well in this world if everyone only said positive things to you, even if you made blunders? - I honestly doubt that.

    • Like 2

  8. This seems to become a thing with patches as of late... patch #1 fix 2 bugs, introduce another bug. patch #2 fix said bug and other bugs while introducing new bugs. patch #3 comes around and re-introduces bug from patch #1 while fixing bugs from patch 2...

     

    This is starting to look like a never ending loop where bugs fixed are just bugs that have been re-introduced, just to be re-introduced and re-fixed? at a later time... 

    • Like 1

  9. 14 hours ago, wachunga said:

    Polluted Water

    Liquid Phosphorus

    Liquid Sulfur

    Petroleum

    Naphtha

    Crude Oil

     

    Liquid sulfur fits 740kg per tile. Heat capacity of 0.7 and conductivity of 0.2 across all phases. You can't currently pick it up with a dupe or sweeper.

    So you could submerge a aquatuner in petrol, drop sulfur in the petrol, and once it goes liquid it will rise to the surface and reach vacuum tiles. 

     

    Maybe? 

     

    Liquids moving about in other liquids is still a so-so endeavor.


  10. One could always boil of the sulfur into space, if there is no current need for it, and gain even more cooling.

     

    I wonder what weight sulfur has in liquid form compared to other liquids.

     

    Or you could put the aquatuner directly into a sulfur bath and just drop sulfur into the bath. Overflow evaporates into vacuum. 

     

    Egg-dropper "re-purposed" for sulfur. :D