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Klei Bug Tracker

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Everything posted by RedRock911

  1. Awwwww, had my hopes up. Well thanks for posting!
  2. Slow down and please, change your font. It's like looking at a yellow business card with brown lettering.
  3. I must of found it the same time you did! I don't even know how that happend! lol. getting back to it, i'll post the final pic once completed. If anyone wants to know, this is for a charecter mod I am working on "FlapJack and Knuckles" They are finished mostly, I'm just making a few items for them, and then I plan on making K'nuckles a standalone toon, as well as a mobile container/minion for Flapjack. As soon as I get a good Alpha together, I'll post in the forums. Thank you bigpak and Corrosive. And of course Malacath for making this tutorial for us non coding dummies!
  4. HAHAHA ok, I'll upload it, here in a sec, i'll upload a pic of a custom item that did work as an edit to this post , just so everyone knows we're not batshit crazy as well well, maybe a little crazy...just not THAT crazy. it will be as an added spoiler text. heres the edited proof it works
  5. That was, until the pagan gods of script errors came and ruined the ritual. Riddle me this, Apparently, I'm getting an error "can't find the Prefab "shiplantern" BUT instead of saying that, it's missing the letter P so it states "cannot find the refab "shilantern" So I looked at all my LUA files, I didn't see anywhere where prefab or shiplantern was misspelled. HAve any of you ever come across something like this? To be on the safeside, I tried doing a find and replace in notepad++. I didn't get any hits. Is there anywhere else, other then the mod folder I can look?
  6. Thank you so much! Seems like that's been a huge problem for newer modders, almost every problem I have seen is either been the Spriter issue with the save "swap_myitem.scml" or not knowing to right click on the pivot point. I also fixed that bottle I was working on. One thing that helped was I went back to my artwork and changed the size of the layer. I don't know if that helped. But as soon as I did that, and redid the pivot point, the art in game finally aligned correctly. I can't believe I've spent a day and a half on a tutorial that generally takes 35-40 minutes to create. And now to sacrifice a small bird in your honor!
  7. Ran into some trouble today with the tutorial. I am positive it's on my end. I can't seem to get the item to show up in my hand no matter what I do. I'm also sure it has something to do with Spriter, it moved my files at one point, and at another didn't update my save when I switched the name "swap_myitem" to "swap_shiplantern". However, being new, I am sure there is a step i've forgetten to take, or a name in the BUILD, I haven't done. At least I am hoping it's something that simple. The file is attached.
  8. Ahhhh... I may have moved it in the ground_item as well, Thats what it must be, the pivot point. Also, as far as ading a modinfo.lua all i need to put in there is something like this? (courtesy of the boys from the api documentation team) name = "Mod Name"version = "1"author = "Author Name" description = [[Mod DescriptionSecond line of desc]] forumthread = "/files/file/" api_version = 6dont_starve_compatible = truereign_of_giants_compatible = true return
  9. Thank you for the response! It's worth the shot! The toon I'm making is turning out to be a bit more advanced then expected, little items like this keep popping up. You know, I was starting to wonder if anyone even reads this thread anymore. Alot of my issues are very user knowledge based. Essentially I'm running into problems because I haven't learned it yet. So thank you for responding, I'll try the override system. Since I'm essentially working on 4 projects, my worse case scenerio is that i just go back to do something easy (working on a presentation to help with either the existing water project, or making stuff for my own if they don't like my art style)
  10. First off cannot thank you enough for making this tutorial! As far as I can tell, following the directions has helped me create quite a few hand equippable items. However, I am having 2 issues. I included screenies to help see if I can get them resolved 1. Placement:: Is this something I need to artistically fix (size?) Or is there some sort of LUA script I need to use to have it be in my hand 2. Text: When my character turns left, I'm assuming it just mirrors the image. Is there a way to put in a second image? I have 8 that I made, Or should I just grin and bare it, and make a symbol instead? Now in saying that, I planned to make this an item you can drink from. If anyone by any chance knows a resource page or tutorial where I can find info on how to do this, it will be very much appreciated!
  11. Ok, I'm a new modder too, and I have to forwarn you. In this new world, sometimes it's better just to delete everything and start from scratch. Because it's probably some minor detail. Especially with this tutorial. It takes thirty minutes to recreate everything, but it could take days to find out the exact problem. That's coming from experience. It took me three good times to find out that it was something on my end. here are some of the things I did wrong, be my guest to check your stuff against mine: 1, made my ALLCAPS name in lower case 2. didn't check the version of my mod (needs to be 6) 3. didn't name my files correctly, so the game couldn't locate associated folders 4. Deleted my SCML files 5. Screwed with Spriter, and destroyed my project completley 6. got all my recruits killed in XCOM long war. no seriously, I almost became a nun after that. which would suck because it involves a sex change, 7. made God angry and did something, not sure what, game crashed So.....I made a few mistakes, I tried corrected them many times, but found out a golden rule Garbage IN and Garbage Out If you have spent longer then a day trying to fix something you have no idea why it's doing what it's doing, make a folder called failure to launch, stick it in there, and redo the tutorial. eventually you'll get it, and then we all can have a big glass of rainbow. Cause once you do get it right, it's like riding a bike.
  12. Finally, got it working. Would anyone consider making a video for this tutorial?
  13. --edited. forget it, probably best way to learn is to start all over again, garbage in garbage out!
  14. I keep all my toons in their own file, and make sure you don't have some layer still in one of the PNGs. If that's not it, make sure your dragging and dropping your mod into the mods folder, and not the extended template.
  15. Well....what ive learned is, you can alter "where " those ponytails are by just moving the drawing inside the layer. In Gimp, you can select all, then select float...then move it around. use the spriter to see your changes, until you get it it lined up to where you want it. run the game and see if that worked, Got my toon up and running, trying to figure out how to make him a follower. But being I'm very new to coding anything, I'm having a tough time. I want to add him a follower (it's flapjack, im trying to make knuckles atm for him) that can be, at this point a container, kinda like a permanent chester. But Im only at the research part of knowing how to do that. But I'm determined, in a week or so i'll have figured it out, speaking of, anyone know a good program that can make sound files or clips.....preferably free? OH CRIMMINY! THANK YOU SO MUCH FOR THE TUTORIAL!!!! IM PAYING IN IMAGINARY DOLLARS OF LOVE! (THERES MILLIONS)
  16. I'm thinking you just take this example, and swap your files with your stuff. I'm going to use the extended charecter template for reference and try it,
  17. So my character is pretty much done, but I need to align some parts, I can pretty much use spriter to do that if I wanted to can't I? If I do, are there any repercussions I should worry about?