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Everything posted by RedRock911

  1. Starting to work tonight on some work for a collaboration mod. Making a Death Pig faction of pigs, and starting with Pig King. This is including custom animations walking, death animation (should I make a different one for each faction? that would make it appear less cookie cutter right?) summoning loop, and talking loops.

    1. Show previous comments  1 more
    2. NoobModder


      This will take a lot of work. I love it. So, what can I do? Write the code for the pigs to build bases?

    3. RedRock911


      im going to send you a pm ^^

    4. NoobModder
  2. Trying to figure out how to make a head that when he faces left is one face, and when he faces right is that set 4 faced? and does it have anythng to do with the head pieces?

    1. Mobbstar


      Right is left but mirrored :p

      Or was it the other way 'round? I don't remember.

    2. RedRock911


      lol i dont know, I thought I saw a post at some point about how to do it. but my search abilities are failing me. Your response reminded me that I still want to make an Alice in wonderland mod with a cheshire cat event in some shape or form. Thought it'd be cool to have a follower that is a shadow until sanity drops to a certain %. Or heck, even possibly make a cheshire cat playable charecter

    3. Mobbstar


      Well you could try to make a second animation with the other head, and only play that when facing that direction. I have no idea how to do that though.

  3. Holy crap it's a profile feed! Well cool......back to not making my mod work!

  4. example of a hat
  5. First and foremost, thank you for making this tutorial, I have used this as a guide over the last 6-8 months to create many items for quite a few mods I am soon going to be publishing. BUT I had a few questions. Mostly based on mistakes that have cost me months of trying to figure out. 1. Which is the BANK for animations and which is the BUILD? And have you ever seen the folders switched in other item mods? For instance, hats? The confusion for me was where in the ground folder, the tutorial states that that's where we name our build, which is different then the swap folder, which is the build....right? But I could swear some items have the ground folder as the BUILD and the swap folder as the animation BANK. 2. Adding animations: can we add on top of an already completed tutorial file? or does that mess things up? reason I am asking, before I get into error troubleshooting from my other mistakes, I don't want to sit and try to problem solve something that I may have caused, because I tried to add something the game wont recognize. That includes art for the animations as well. Or is it as simple as making sure the artwork is put in the BUILD and Bank folders? I know these are pretty simple questions, But I wanted to make sure I knew the right answer. Thank you again for making such a helpful tutorial. I couldn't of done half the projects I made without your help.
  6. To clarify, I can't just take this out of the box, rename the folder and scml files, and corrosponding script files for it to work can i?
  7. awsome, wanted to know a bit more about this as well for a mod i intend to work on in the future
  8. Ok, so I'm making an edible food type, as far as making the build, its relatively the same steps, except instead of a swap_item file, we just essentially have one file for the ground? (this item isnt going to be on a drying rack or a crockpot recipe)
  9. it will be once i finish up another WIP, Flapjack, I need to add murielle and eustace as well. Once they are in I plan on porting the mod to DST
  10. A good way to tell is to put a cigerette burn ( a dot) on one of the faces while testing. It's what i used to do when I had that problem. Some of the latter faces are hard to tell what they are, but the first few are teh default and blink animations, then side profile, i believe speech is next, and then a bunch of on hit faces, But trial and errors, (and a small dot) are going to be your best friends on this one.
  11. you mean size wise? you may have to shrink up the artwork
  12. Oh she's active, she has been working on a collab. This mod is amazing for alot of reasons.
  13. Did you delete the .tex and .xml files like it says to do in the tutorial? AND did you delete the original layer of the body parts?
  14. Version 1.0


    Courage the Cowardly Dog! Abandoned when he was a pup, raised my Murielle and Eustace Bagge on a small country house in a town called NoWhere. His adventures have made him tough, however he goes insane rather quickly, being that he is afraid of everything! Stats: Health: 300 Hunger:150 Sanity:100 To Do List! 1. Add other qualities to Courage dealing with sanity gain and drain 2. Add Murielle follower and Eustace events 3.upgrade artwork A big thanks the folks at Klei, the forum guru's and of course John R, Dilworth for creating courage in the first place! Thanks everyone!
  15. I love Gimp. I can practically do anything I need to do artistically in it. As to the face problem, it's super easy to put a colored dot in the eye to see what face it is in game. Dot comes up, that's the face you want. It's really that simple. But your not lacking in your desire to know. I faced the problem when I started creating characters. That's how I found out (specifically, which one was the idle face, how crazy is that!) Drag and drop works well in gimp too. On investigation, I made a face 31. When I wasn't sure if this particular face-12.png was, I dropped my alt face in, found it, and replaced it with the associated face. So there's two ways to do it, colored cigarette burns, or alt smiley face. Either works great on trying to figure it out.
  16. What I do, while modding, is I put a color coded dot somewhere in the .png and then make a list. (example: red = face-01, yellow = face-02 etc.) not sure if its the best way, but I never had too many examples except for THIS tutorial by DanaAdams ( which is extremely helpful in so many ways) But to figure some stuff out, little color coded dots help you get somewhat of a starting point, while in the creation process.
  17. Remember to save the project in spriter, or it will just put the previous image back in.
  18. HA! I solved someone else's problem for once! feels pretty cool So. you had Don't Starve set in your modmain as false, i'm not sure if that was a reason it was failing or not, you had some color coded line in your script that was calling for a false value. AND Spriter couldn't find your images. you may have made a change to something and forgotten to save the project. here is your fixed file.
  19. One sec, I think you made the same mistake I did, give me about 45 minutes
  20. What are your images saved as in your files? Are they not .pngs?
  21. Does anyone know, If you can use another body type, as long as you use the anim files attached to it? for instance, If I wanted to play as a walrus, I would just need their bank,build, and related scripts?