Foxrai

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  1. @Kzisor, Ow I coudln't check it yesterday but I will check it today (connection problems). Editing this post when I do
  2. @Kzisor, Here goes: character.lua is the same as post above... (hope the upload worked - didn't let me upload .rar second ago.) wakkari.zip
  3. I tried changing them tho.. but it's no difference at all... looks like this : attaching log as well.. (from client position) and new prefabs but as i said with old ones it was exaclty the same... (corrected double minimap in prefabs, and changed commons/master) NOTE: THERE IS NO DEAD PLAYER on map! World is fresh generated, just the two of us who are on the screen. So the ghost icon is a bug as well... -.- HOST works fine NOTE2: the item works fine after Your modification log.txt wakkari.lua
  4. @Kzisor, I guess with character it wasnt that issue o.o for free time - i donno if it's the item causing it thats why keeping in this thread - Item seems to be fine. Ow wait.. If I have master postinit then it means it's only for HOST ye? So only person hosting server gets that? And under that there are character statistics.. Shouldn't I change master to common for DST? that's in wakkari.lua 'cause atm character run by guest doesnt have any stats (hunger, sanity etc) nothing. And all of these are under "master"
  5. Indeed there is many of the tutorials and stuff but none really explains WHAT DOES WHAT in the mods... Only like: Make it that way! Why? Because! Some things are simple to figure out by looking on original DS items, but not everything...Like for example I'm fighting with "Light" add now. It will come and it's satisfaction when you made it.. but still. Nice of you to make such introduction to mods ^^
  6. Ok I see o_o Thank you for having patience to me in the first place... Is really a noob if it comes to coding :/ even with reading forums tutorials and original ds files xP It just hates me.
  7. @Kzisor, In those files Tag is not moved yet. I didn't have opportunity to test it yet tho... :/ waiting for some1 to come online..
  8. @Kzisor ok. Not touching the character then. Gonna be testing it soon then looks like this now (skipping assets lines): local prefabs = {} local function fn() local function OnEquip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_bellstaff", "swap_bellstaff") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") end local function OnUnequip(inst, owner) owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") end local inst = CreateEntity() local inst.entity:AddNetwork() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) anim:SetBank("bellstaff") anim:SetBuild("bellstaff") anim:PlayAnimation("idle") if not TheWorld.ismastersim thenreturn instend inst:AddComponent("inspectable") inst:AddTag("sharp") (...) > weapon stuff blablabla inst:AddComponent("equippable") inst.components.equippable:SetOnEquip( OnEquip ) inst.components.equippable:SetOnUnequip( OnUnequip ) return instendreturn Prefab("common/inventory/bellstaff", fn, assets, prefabs)
  9. Finished reading the sticky twice before posting previous post. Now took a peek again too... And I swear I had those in mod o.o maybe I added too much of stuff... looks like this now: local inst = CreateEntity() local inst.entity:AddNetwork()local trans = inst.entity:AddTransform()local anim = inst.entity:AddAnimState()local sound = inst.entity:AddSoundEmitter()MakeInventoryPhysics(inst) and before ANY components the other lines stands. I also had: inst.entity:SetPristine() <<< such line Donno where from tho.. I probably read somewhere to add that -.-' Hmmm does that mean the same goes for the characters itself?
  10. Well I tried asking in other thread but they seem dead.. So I'll let myself post a new one. If I have working handslot item in Don't Starve, what I need to do to make it work in Don't Starve Together? The Item is character specific, comes with the beggining of the game and is not craftable (no recipe!) Yet no addictional functions, it's just plain like spear - sharp/weapon tags. When I start the DST server only the host gets the item. Also somehow the HP,Hunger and Sanity of my char are messed up. I think it's ok without the item added (the issues ONLY FOR GUESTS) Host always works fine. I guess it's some small line missing but I can't figure out what and where :/ So basicly: what is the difference between DST and DS hand gear mods? What to add? :/ Sorry if its stupid question.
  11. cierpliwości Like I said - when I have time, I will update Wayrra too.. But now polishing Wakkari Speech strings and little trouble with DS Together (testing now)
  12. Hello there! I checked all the links you gave there. Still doesn't solve my problem. I have made a hand-slot item working correclty.. but can't figure out how to make placer one. Like campfire, science machine etc.... So there are the things about the item: *has sanity/insanity aura - this I know how to do... *It's placable (like capfire) *It has light aura (little of light, like willow's lighter) - NO idea how to make the light as well D: I checked all campfires, torches, lantern and other DS luas... None of combination works.. I know I need myitem.lua prefab and connected with it - myitemfire.lua prefab right? Item I made is based on hand-slot one a bit. It doesn't crash the game BUT it doesn't work as well.. It looks like this: I can't PLACE the item on the ground. When i DROP it it starts to fly away - just moving to the top of screen... Sorry for the lenght but I just have no idea what to add :/ guess my coding skills suck...
  13. dbspeer - crashes on what? DS or DS Together? Shotgun - yes, I will update it for DST just got one issue with the weapon. When I find some time it will be fixed and updated for sure
  14. Thank you and sorry I really searched but didn't find anything closer to what I need and thought of asking the smarter person
  15. Think a follower is kinda far ahead of my coding "skills" xD And from what I read on forums it causes bugs often :/ I guess it's a no then. But I have skillset planned for Wayrra so I prefer her to be separate character Until just a follower for decoration... It is some idea
  16. Mmmm ye. Staff is his like by default (like willow lighter, abigail flower etc.) Though more like making him befriend hound by using the staff (like feeding meat to pigs etc). Staff is called "Bell Staff" so let's say he could be some kind of hound-whisperer, using the sound of bells. Ideas, ideas... but will see Yet I hope there won't be too many bugs
  17. Mhmm im thinking of it. Yet he has custom item - staff which YET works like a spear but in future I want the staff to be the item for befriending few hounds. Don't wanna make it too easy tho (so hounds won't be just friendly to him AT ALL by basics). Now he is working fine Currently working on his speech lines. And on other character which is close to be done - Wayrra the Arctic Fox. Then of course will be some time for polishing both ^^ Quicker update will be making him DST compatible I guess.
  18. You right if we mean it literally But the species name of "orange" fox is "red fox" (Vulpes Vulpes). It's like with silver fox - which is almost black in real...
  19. Version 1.0.4

    2355 downloads

    Wakkari the Red Fox - Don't Starve and Don't Starve ROG Wakkari is a member of south fox tribe from far away lands. One feral day he get's dragged to Maxwell's world, during tribal event - Festival of Ancient Spirits, together with Wayrra the Arctic Fox of northern tribe. Did you want version for Don't Starve TOGETHER? http://forums.kleientertainment.com/files/file/1085-wakkari-the-red-fox-dst/ HP: 200, Hunger: 150, Sanity: 170 *Runs a bit faster *Can eat monster meat and spoiled meat *Can build up hound mound (which can be disadvatage is used uncarefully) *Eats only meat *Beefalo's hates him (probably for eating them...) NOTE: *Mod seems to be compatible with everything. But since I'm not BIG fan of mods I didn't test it with many of them. UPDATE INFO: v 1.0.4 *fixed crashing by building houndmound __________________ LINKS you might like: Wayrra the Arctic Fox DS,ROG: http://forums.kleien...the-arctic-fox/ Wakkari the Red Fox DS,ROG: http://forums.kleien...ri-the-red-fox/ Wayrra the Arctic Fox DST: http://forums.kleien...arctic-fox-dst/ Wakkari the Red Fox DST: http://forums.kleien...he-red-fox-dst/ ALSO AVAILABLE THROUGH STEAM!
  20. Malacath, I'm wondering if you maybe know how it looks like with placer-items? Like campfire, walls, science machine, chests? Anything you can place on the ground. Trying to figure it out and can't -.-'
  21. Hello, I wanted to ask two questions: 1 Are there any tutorials of making placable item? (like science machine, campfire, walls, chest etc. etc.) 2. If I have mod for Don't Starve ready, what changes are crucial to make it work in DS Together? -mainly for ITEM because my character seems working fine! I've been trying to compare mods, seeking forums.. but really found an answer :/ I would be really glad if anyone find some time for me q.q
  22. In any free time - here goes my DS log :/ Things NOT working: 1.houndmoundcraft.xml (hound mound picture in Recipes Tab) > mod has CRAFTING (works) and craft tab pic (never worked). But there is no item itself - not like modded item works - it's just a recipe added.. 2. I sticked "bellstaff" item with "wakkari" character mods.. Then DS started to crash on start up, during making world. Separetly - they worked fine. 3. "Eater" part: monster meat eating + spoilage ignore + only meat eating works. When I add "no sanity penalty from raw meat" then: monster meat eating without penalty stops to work.. I really have no idea if it's anywhere in the log... Thats for the free time of any of you who are smarter than me with this Also once again thank you very much Dleo for this beefalo part ^^ You made my day with it. log.txt