Foxrai

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Everything posted by Foxrai

  1. Look at it for longer time. Dupes will come to collect algae. Like Risu said - It will only show produced number for a second. Notice the animation as well - the drawer from smaller part of it will open for the time they collect it.
  2. When I first downloaded the game, after trying to start the new game I saw a message about missing "Microsoft Visual C++ 2015". There was a link to straight download of the file "vc_redist.x64.exe". I downloaded it (even if my computer said I already had it), uninstalled and installed it again. But that didn't fix the problem - the window about missing thing still pop up during start of the game. I fixed the problem, but the info given by the "game" itself was incomplete. I've downloaded both files, available at Microsoft website, for Video C++ Redistributable for Visual Studio 2015. so: vc_redist.x64.exe AND vc_redist.x86.exe (while Klei only leaded to one of them before). Unistalled both. Installed again. Restarted computer. Game works. Here is the link to them: https://www.microsoft.com/en-US/download/details.aspx?id=48145
  3. Exaclty same issue here. If you manage to solve it somehow, please share the information!
  4. So as I assume your mod works fine on Don't Starve (or ROG) but not on DS Together. That's normal. DS and DST aren't literraly the same. Suggesting searching forums for differences between DS and DST codes. Or - also handy way - download a mod of someone else which has version for DS and DST. And compare differences in the code. For example: in DS you put recipe in character.lua. In DST you put recipes in modmain.lua. See?
  5. Are you sure? Because I'am playing DS/ROG using Wakkari/Wayrra and everything works just fine. Are you playing DS or DST? (note that DST version if different file than this one)
  6. Sortkeys I'm using are similar to -998231 numbers. Because they have to be hmm.. unique, ye? So they don't argue with any other mod-sortkeys?
  7. I went the shorter way Worked fine! Thank you guys! All FIXED with: Recipe(<name>, {<ingredients>}, <tab>, <level>, nil, nil, nil, nil, "<name>_builder")
  8. Um... So I add it for example after this? local require = GLOBAL.requirelocal STRINGS = GLOBAL.STRINGSlocal Recipe = GLOBAL.Recipelocal RECIPETABS = GLOBAL.RECIPETABSlocal TECH = GLOBAL.TECHlocal resolvefilepath = GLOBAL.resolvefilepathand on the end adding line: (?) GLOBAL.require("widgets/widgetutil") and deleting at all this: if not GLOBAL.TheNet:IsDedicated() then local OldIsRecipeValid = GLOBAL.IsRecipeValid local function IsRecipeValid(recipe) return OldIsRecipeValid(recipe) and ((GLOBAL.ThePlayer and GLOBAL.ThePlayer:HasTag(recipe.name.."_builder")) or not recipe.tagneeded) end GLOBAL.IsRecipeValid = IsRecipeValidend Or what else? Sorry guys I'm kinda clueless if it comes to coding :/
  9. line 75 is: local OldIsRecipeValid = GLOBAL.IsRecipeValid
  10. Here is the error I encountered today. Note that YESTERDAY (!?) everything was working just fine. None of the files or codes have been changed. Just... suddenly an error came. Seems to be about these in the modmain: if not GLOBAL.TheNet:IsDedicated() then local OldIsRecipeValid = GLOBAL.IsRecipeValid local function IsRecipeValid(recipe) return OldIsRecipeValid(recipe) and ((GLOBAL.ThePlayer and GLOBAL.ThePlayer:HasTag(recipe.name.."_builder")) or not recipe.tagneeded) end GLOBAL.IsRecipeValid = IsRecipeValidend Error from the log: [string "../mods/workshop-389385830/modmain.lua"]:75: variable 'IsRecipeValid' is not declaredLUA ERROR stack traceback: In character I have tag of "something_builder". So the purpouse is to not let other people obtain this recipe (unless thet play the same character of course). So... Question is:Why it just stopped working if it was working just fine?How to fix it and how to avoid it in future?
  11. Since everything seems to work fine let me introduce: Wakkari the Red Fox and Wayrra the Arctic Fox for DST Wakkari is a member of south fox tribe from far away lands. One feral day he get's dragged to Maxwell's world, during tribal event - Festival of Ancient Spirits, together with Wayrra the Arctic Fox of northern tribe. WAKKARI HP: 200, Hunger: 150, Sanity: 170 *Runs a bit faster *Can eat monster meat and spoiled meat *Can build up hound mound (which can be disadvatage is used uncarefully) *Eats only meat *Beefalo's hates him (probably for eating them...) WAYRRA HP: 140, Hunger: 150, Sanity: 210 *Freezes slower during winter *Can eat monster meat and spoiled meat *Can build create Sanity Orb, which increases sanity for fixed period of time *Eats only meat *Beefalos hate her *Has her own weapon - Orb Staff *Loves spiders... for dinner (gains a tiny amount of sanity by killing them) __________________________________ Note: both Wakkari and Wayrra arts are my own creations, not based on any other art/cartoons/books/movies etc. Since there have been few questions - I would like to NOT see their art beeing used for different character mods here, mainly because they are part of bigger projects, not related with Don't Starve game series. Thank you for understanding and for all those positiveness they got from you yet! Enjoy ____________________________ LINKS you might like: Wayrra the Arctic Fox DS,ROG: http://forums.kleien...the-arctic-fox/ Wakkari the Red Fox DS,ROG: http://forums.kleien...ri-the-red-fox/ Wayrra the Arctic Fox DST: http://forums.kleien...arctic-fox-dst/ Wakkari the Red Fox DST: http://forums.kleien...he-red-fox-dst/
  12. Hound mound is a home for hounds (pile of bones at all...) And yes - hounds attack him. Since it would be too easy if they didn't thats all. In future... ow well.. for future he will have feature special for hounds. btw - update to 1.0.3 - fix the revive bug (loosing the speed)
  13. Version 1.0.3

    2553 downloads

    Wayrra the Arctic Fox - Don't Starve Together Wayrra is a member of north fox tribe from far away lands. One feral day she get's dragged to Maxwell's world, during tribal event - Festival of Ancient Spirits, together with Wakkari the Red Fox of southern tribe. Mod made by: Base, graphics and general idea: Foxrai Hard coding and bugs fixing: Ysovuka http://steamcommunity.com/id/kzisor/myworkshopfiles/?appid=322330 (If You want to enjoy Your game even more - visit Yvo's page for marvellous mods!) Did you want version for DS or ROG? http://forums.kleientertainment.com/files/file/1095-wayrra-the-arctic-fox/ HP: 140, Hunger: 150, Sanity: 210 *Freezes slower during winter *Can eat monster meat and spoiled meat *Can build create Sanity Orb, which increases sanity for fixed period of time *Eats only meat *Beefalos hate her *Has her own weapon - Orb Staff *Loves spiders... for dinner (gains a tiny amount of sanity by killing them) UPDATE INFO: v 1.0.3 __________________ LINKS you might like: Wayrra the Arctic Fox DS,ROG: http://forums.kleientertainment.com/files/file/1095-wayrra-the-arctic-fox/ Wakkari the Red Fox DS,ROG: http://forums.kleientertainment.com/files/file/1072-wakkari-the-red-fox/ Wayrra the Arctic Fox DST: http://forums.kleientertainment.com/files/file/1103-wayrra-the-arctic-fox-dst/ Wakkari the Red Fox DST: http://forums.kleientertainment.com/files/file/1085-wakkari-the-red-fox-dst/ ALSO AVAILABLE THROUGH STEAM!
  14. @rezecib, ok so I can just use this literally: nst.components.temperature.inherentinsulation = 120 (<<<that's around rabbit earmuffs value if im right...) inst.components.temperature.inherentsummerinsulation = 0 And then I won't freeze SO fast in winter like Wilson, but I will be able to cool down in summer like for example Wendy or Willow? Just making sure
  15. @rezecib, Wait since my problem is about temperature not some other feature, instead of writing whole lines like this: inst:WatchWorldState("startday", function(inst) if TheWorld.state.issummer then inst.components.temperature.inherentinsulation = 0 endend) I can just add it as those simple codes right under stats of Hunger,sanity etc? inst.components.temperature.inherentinsulation = 123456 inst.components.temperature.inherentsummerinsulation = 123456 (and it's like: 1 - is overheating faster, than for example 100?) Literally what I want to achieve is character which: 1.acts like Wilson WITH beard during WINTER (so is not freezing SO FAST) 2.acts like Wilson WITHOUT beard during SUMMER (so is not overheating faster and can cool down same quick as other characters) While point 1 makes cooling down hard in summer.. This I'm wondering if those simple codes will do it
  16. @Kzisor, really appreciate your patience to myself. Also found this: The events pushed in singleplayer by the Clock and SeasonManager components ("dusktime", "daycomplete", "rainstart", "seasonChange", etc.) no longer exist in multiplayer, having been replaced by world state watching (e.g.inst:WatchWorldState("isdaytime", callback_fn)), but for cross-compatibility the original events were wrapped using wicker, so from the mod perspective they still exist as they do in singleplayer. What wicker does is, if in multiplayer, intercepting theinst:ListenForEvent() calls for these particular events and replacing them with the corresponding inst:WatchWorldState() calls (and doing the reverse analogue forinst:RemoveEventCallback). Thus, at the mod level, usage remains exactly as in singleplayer, including the contents of the data table passed as the second parameter to some event callbacks. Made it more clear. So the code: local function WatchPhase(inst, phase) if phase == "summer" then inst.components.temperature.inherentinsulation = 0end if phase == "winter" then inst.components.temperature.inherentinsulation = 1233456endendinst:WatchWorldState("phase",WatchPhase,TheWorld)Should work in DST. Then If I want to make it work in DS/ROG, the easiest way, is to change inst:WatchWorldState("phase",WatchPhase,TheWorld) into inst:ListenForEvent(...and ye.. what? phase? or winter/summer?). Don't really get what will be the "event" here :/
  17. That's my typo indeed. I meant WatchWorldState. Already know that WatchWorldState is DST only... So I could use a ListenForEvent then, ye? And then - it should work on all 3 - DS,DST and DS ROG? (not really a point of having this for normal NOT-ROGed DS, since you can't overheat but still)
  18. I know DST doesn't have ROG yet, but I want to put this part in the code for both - DS and DST. It's about to fix character freezing during winter, but not overheating during summer (more less like Wilson's beard, which won't kill him in summer ) Goes in char.lua: inst:WatchWorldState("startday", function(inst) if TheWorld.state.issummer then inst.components.temperature.inherentinsulation = 0 endend) inst:WatchWorldState("startday", function(inst) if TheWorld.state.iswinter then inst.components.temperature.inherentinsulation = 125 endend)Game starts. But when character enters the world such error appears, saying that WorldWatchState is a nil value... in everything.. DST and DS and ROG. I more less know what a nil value is, but just no idea how to fix that here :/
  19. Then I must be blind - only seeing MORE Rog characters... And nothing like you mentioned before in there I added sanityorbbuilder tag to my character.. Just can't seem to figure out how to connect it with the recipe... I guess it needs something like "if has tag, then can build.." sorry in advance
  20. Ow. ok silly me then... trying with Your mod. And - don`t edit your post. Let it stay there since it`s recipe related. Someone might still find it
  21. @Decy, It will be DST when I find out how to fix bug with recipes :/ (all the people on the server can craft her recipe.. not only her :/ atm.. )