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About makar5000

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  1. How to disable "STORE" action?

    You should look into golum mod.
  2. Island system was made by me and it's only for our server.
  3. We were closed for fixing bugs and crashes. Also we made our site!
  4. Hello everyone! I'm trying to make a mod, that'll use real time to change something. It should look like this: local RealTime = smthing inst:DoPeriodicTask(1,function(inst) if RealTime == 19:30 then DoSomeThing end end) So my question is how to find RealTime? I saw in logs that it usually writes time when the game started: [00:00:00]: Current time: Tue Aug 22 14:10:26 2017 So where can I find it? Thanks everyone for your replies! I can give yo some skins, if I'll got answered!
  5. Yeah. I Changed it, and installed.
  6. Welcome to our server! No bans and no kicks. Do whatever your heart desires. Each player on the server is the judge and the king for himself! You can build bases and destroy them, cooperate in teams or be a lonely assassin in the wild expanses of the world. About the server. Are you tired of the fact that during the battle the player leaves, if he just feels that it's not in his favor? On the server, an anti-leave system is organized: after you leave, you’ll remain in the game for 25 seconds. So let's leave the game while PvP. This will help you A LOT, you will remember until the end of your life. Running out of food? Don’t starve! You can not only eat berries and carrots, but also pieces of your enemies, friends, and sometimes yourself. Mmmm! By the way, the server has bleeding system! But do not think that everything is so bad. Only today (and tomorrow, and the day after tomorrow, and generally 24/7) for you will be special comfort: 1. Tired of collecting a bunch of loot from opponents? Now loot automatically stacks! 2. Are you afraid to go to the server in the winter / summer due to lack of resources? Do not worry, because there is a start inventory pack for every player: play when your heart desires! 3. Do you want to have your own safe corner with a base where you’ll be able todrink tea with lemon? Meet your new friend and fellow: The Shopkeeper! Exchange your useless tokens for the bell that can create portals to your own island! Note that any player can jump into the portals! On the server there are 3 worlds (and soon there will be 4) - Classic forest and caves (5 sinkholes), as well as a new third world (5 stairs) with treasures and traps! Kill enemies, beware of traps, find treasures, and get incredible riches (or die)! By the way, about PvP: now it's even better! Now, from the sound of the flute, not only the enemies fall asleep, but you yourself! The only way to escape this is by wearing earmuffs! When you eat mushrooms you will be a little muddied. And in general, I do not advise you to abuse mushrooms, both in life and in the game ;). Also, we have slightly altered the characters for your convenience, for example, Wilson enjoys shaves more than before, or that Abigail is stronger now, and WX-78 is just the opposite. It became much more difficult for Wickerbottom to write books, and Wolfgang became much hungrier and stronger, and so on. Now everyone is equal to your choice! Coming soon 1. Ornaments for bases for your moral satisfaction. 2. Competitions and prizes! Who has the most beautiful base? Who will unearth most of all treasure most quickly? Hungry games, prizes for which you get in this server, and much more! 3. Did you get bored of easy survival and lying on a bright sun? The new fourth world is just for you! Dangers, surprises, fear and very unusual bonuses. And also all that will come to our mind during the development of what is higher. All this you will find in this server! Join, the server is open to you 24/7
  7. I've made my own treasure mod, and I used maprevaelable components. But It shows icon to every player. local function SpawnChest(inst) local chest = SpawnPrefab("treasurechest") local fx = SpawnPrefab("maxwell_smoke") if chest ~= nil then chest:AddComponent("scenariorunner") chest.components.scenariorunner:SetScript("chest_treasures") chest.components.scenariorunner:Run() chest:AddComponent("timer") chest.components.timer:StartTimer("RemoveChest", TUNING.WHEN_REMOVE_CHEST*.5) chest:ListenForEvent("timerdone",function(inst) local oldonfinish = inst.components.workable.onfinish oldonfinish(inst) end) chest.Transform:SetPosition(inst.Transform:GetWorldPosition()) end if fx ~= nil then fx.Transform:SetPosition(inst.Transform:GetWorldPosition()) end inst:PushEvent("RemoveSpot") end local function OnDig(inst) local fx = SpawnPrefab("groundpound_fx") if fx ~= nil then fx.Transform:SetPosition(inst.Transform:GetWorldPosition()) fx.Transform:SetScale(.65, .65, .65) end end local function init(inst) if inst.icon == nil then inst.icon = SpawnPrefab("globalmapicon") --inst.icon.MiniMapEntity:SetIsFogRevealer(true) inst.icon:TrackEntity(inst) end end local function treaure_spot() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddMiniMapEntity() inst.entity:AddNetwork() inst.MiniMapEntity:SetIcon("treasure_cross.tex") inst.MiniMapEntity:SetCanUseCache(false) inst.MiniMapEntity:SetDrawOverFogOfWar(true) inst:AddTag("structure") inst:AddTag("maprevealer") inst.AnimState:SetBank("x_marks_spot") inst.AnimState:SetBuild("x_marks_spot") inst.AnimState:PlayAnimation("anim") inst.AnimState:SetLayer(LAYER_BACKGROUND) inst.AnimState:SetSortOrder(3) inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("inspectable") inst:AddComponent("workable") inst.components.workable:SetWorkAction(ACTIONS.DIG) inst.components.workable:SetWorkLeft(5) inst.components.workable:SetOnFinishCallback(SpawnChest) inst.components.workable:SetOnWorkCallback(OnDig) inst:DoTaskInTime(0, init) inst:ListenForEvent("RemoveSpot", function(inst) inst:Remove() if inst.icon ~= nil then inst.icon:Remove() inst.icon = nil end end) inst:ListenForEvent("timerdone", function(inst, data) if data and == "RemoveSpot" then inst:Remove() if inst.icon ~= nil then inst.icon:Remove() inst.icon = nil end end end) return inst end
  8. Can someone explain me what "Vector3" is for? I see it like in lots of scripts, but I can't understand what it's for. I usually use local x,y,z = inst.Trasnform:GetWorldPosition()
  9. Client's wilson sg

    Oh, and I wanted to ask something. In SGwilson_client I found two new options: Ontimeout and onupdate. When do they trigger, and what they are suppose to do?
  10. Client's wilson sg

    Yeah, I came up with idea: I'l just coppy the same SG, and'll change some animations.
  11. Client's wilson sg

    My code: shadow_hands = State { name = "shadow_hands_teleport", tags = {"busy"}, onenter = function(inst) inst.AnimState:PlayAnimation("teleport") -- player won't cancel it if inst.components.locomotor ~= nil then inst.components.locomotor:StopMoving() end if inst.components.playercontroller ~= nil then inst.components.playercontroller:RemotePausePrediction() end if then end inst:ShowHUD(false) inst:SetCameraDistance(12) end, timeline = { TimeEvent(0, function(inst) inst.SoundEmitter:PlaySound("dontstarve/common/teleportato/teleportato_pulled") end), TimeEvent(82 * FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/common/teleportato/teleportato_under") end), }, events = { EventHandler("animqueueover", function(inst) if then end inst:SnapCamera() inst:ScreenFade(true, 4) inst:Hide() inst.DynamicShadow:Enable(false) inst:DoTaskInTime(2.15,function() a,a1,a2 = inst.Transform:GetWorldPosition() local fx = SpawnPrefab("spawn_fx_small_high") fx.Transform:SetScale(2,2,2) fx.Transform:SetPosition(a,-4,a2)"wakeup") inst:Show() inst:ShowHUD(true) inst.DynamicShadow:Enable(true) inst:DoTaskInTime(.5,function() inst:SetCameraDistance() end) end) end), }, } AddStategraphState("wilson", shadow_hands) AddStategraphState("wilson_client", shadow_hands)
  12. Thenks! Give me your trde link, so I'll be able to give you a gift
  13. Hey everyone! I'm trying to add my own sg state to Wilson. It works nicely on non-dedicated servers but on dedicated servers something wrong becames with client side :/. So what am I trying to ask... How properly should I add state on client side? I've tried to add to client same state as on server, but it fixed nothing, only added problems. Any help?
  14. I want to make a custom animation with my own symbol