K1NGT1GER609

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Files posted by K1NGT1GER609

  1. Whaler

    Warning this mod uses some language and graphic quotes, if you do not approve then don't download.

    You play as the whaler from dishonored (after the events anyway) who's taking a chance to make as much gold as he can before his powers fade away forever. More lore here that's being overlooked and you really just want to just jump to his stats and abilities (jeeze I spent over a month working on this man).

    Supernatural Powers:
    +You have access to 8 different powers that give you the edge over your enemies and frankly your fellow players.
    ~Many powers require the Prestihatitator for the first tier of upgrades and the shadow manipulator for the second tier
    -Your powers run off of sanity, so once you reach below 100 sanity you can't use them anymore

    Assassin:
    -You start off with 100 hitpoints and won't last long in combat
    -HUGE DISADVANTAGE: You prefer to be lightweight and fast, thus you reject many armors, weapons, headwear, and statue parts to carry or wield. Limiting your choices severely! (Its recommended to be experienced in order to survive)
    The End:
    -You didn't get here by normal means, and the (dst) world knows that. Once you die the world will get rid of you and return you the character select screen without the whaler being an option. Your mission is a high reward and high risk afterall, you could restart the server and rollback but if you die a lot this disadvantage will get to you. (This disadvantage also makes death meaningful again).

    Stats:
    Health: 100 -> max 140
    Hunger: 150
    Sanity: 300 -> max 360
    Notes: The mod will conflict with anything trying to tell health of mobs as the summoned assassin's aren't in their recorded lists. Strangely the game crashes upon closing it down but there's no error in the report, whether this is concerning is unknown as the game has no problems starting up and loading the character.
    it is recommended to add this mod for maximum use of all items:
    https://steamcommunity.com/workshop/filedetails/?id=375850593
    Updates: Unknown at this time.
    Refer to the discussions links below for more info:
    https://steamcommunity.com/workshop/filedetails/discussion/1440494809/3596571824763129940/
    https://steamcommunity.com/workshop/filedetails/discussion/1440494809/3596571824763089941/
    https://steamcommunity.com/workshop/filedetails/discussion/1440494809/3596571824763072720/

    Will this mod be on don...*covers your mouth* Let me make it clear that I'm not going to waste my time on the single player due to the pushback on the stalker mod and quite frankly that game's player base is dwindling more and more. I could say more negative reasons but I'll hold back.

    Also checkout Mindmaster's mod:
    http://steamcommunity.com/sharedfiles/filedetails/?id=451724205

    My other work:
    http://steamcommunity.com/sharedfiles/filedetails/?id=371705488

    http://steamcommunity.com/sharedfiles/filedetails/?id=520571095

    http://steamcommunity.com/sharedfiles/filedetails/?id=640715176

    Special thanks once more to mr Saval for the artwork, mindmaster for ai experimentation, Arkane Studios for the character and music, and thanks from the musha mod that inspired some of the code.

    525 downloads

    3 comments

    Updated

  2. S.T.A.L.K.E.R. Faction pack

    Warning this mod uses strong language (bad words) and use of "alcohol", if you do not approve of this don't download and the saying goes "Get out of here stalker!".

    If not " I said come in don't stand there!".

    This mod was mainly made for dst since some the mechanics was made for dst by putting some challenge into cooperation.

    This mod contains twenty-four playable stalkers that come from different factions: Loners, Duty, Freedom, clearsky, bandits, military, mercenary, ecologist and Monolith.Most of which contain a suit that is REPAIRABLE by GOLD NUGGETS. You can start off as the new recruit for your choosen faction, or become the dreadnought of the faction known as the exoskeleton or just play as your favorite suit. Read on about each factions advantages and disadvantages and decide which faction you feel comfortable to play as.

    Loner:

    Zone experience:
    +90% negative sanity drain

    Prey:
    -You're commonly targeted by the military and bandits and lose sanity being next to them

    Duty:

    Military Trained:
    +75% negative sanity drain
    +75% night sanity drain

    Anti-freedom:
    -Your rival Freedom drains your sanity at a good rate being next to each other due to different ideology and your war with them.

    Anti-Mutant:
    -Your code is to protect the world from the mutants that threaten the outside world, making you uneasy in cooperating with pigmen, bunnymen, and the pig king as they drain your sanity (even if you befriend them!)
    +Fighting mutants is your speciality so you get 10% extra damage against pigmen, bunnymen, giants, and other monsters.

    Freedom:

    Zone Trained:
    +80% negative sanity drain

    Light Exoskeleton:
    +10% faster movement than all the other factions
    -10% faster hunger rate

    Anarchist:
    -You fight for free access to the zone and conflict with the military and duty because of this. You lose sanity being next to military and duty.

    Monolith:

    Decayed mind:
    +0% negative sanity drain
    -100 max sanity making nights your main concern
    +Ignore food spoilage and monster meat penalty

    Spider Allies:
    +Your mind is partially connected to the Noosphere thus being able to connect with spiders to fight with you
    ~You are also neutral to merms unless you provoke them

    Bad reputation:
    -Due to your stories told by stalkers about hostilility to all factions and your code to fight to the death, all nearby players will lose a lot of sanity being near you. This makes cooperation difficult without driving them mad.
    -Your tagged as a monster, making catcoons, pigmen, and bunnymen target you for your reputation.

    Military:

    Military Trained:
    +75% negative sanity drain
    +75% night sanity drain

    Corrupt:
    -You've attacked stalkers that tried to enter the zone, you're peers low morale gives you a bad reputation amongst the stalkers and thus most stalkers lose sanity being near you. On the bright side your previous dealing with duty has earned you neutrality towards them, after all most of their equipment comes from you.

    Clearsky:

    Zone experience:
    +90% negative sanity drain

    Prey:
    -You're commonly targeted by the military and bandits and lose sanity being next to them

    CS2:
    +Your unique suit was well designed and does the following: reduces building costs by 50%, 65% damage protection, medium rain protection and insulation that changes in the summers like the seva suits, 50% fire protection, and small sanity recovery.

    Bandits:
    Robber:
    -You rob everyone in the zone regardless of faction. You'll lose sanity to most factions. Working in the black market and underground world earns you neutrality towards the mercenaries

    Bandit jacket/suit:
    ~Your jacket inherits 25% damage protection and a small amount of winter insulation. The suit how ever gives 30% damage protection and stacks with armor you wear over it.

    Ecologist:
    Scientist:
    -You're a thinker not a fighter, -20% damage and larger sanity pool.
    +No radiation damage, you've had your fair share of artifact handling and research to find out how to by pass the radiation.

    Ssp suit:
    +Just like a seva suit but with nightvision and 50% building cost reduction

    Good reputation:
    +You're neutral to most stalkers making it easy to cooperate with them.
    +You can recruit most neutral stalkers besides clearsky companions.
    -Monolith and bandit faction are your only enemies

    Mercenaries:
    Military training:
    +75% negative and night sanity drain, your exmilitary after all.

    Unpredictable:
    -Military and duty consider you a threat to their operations and drain your sanity being next to you

    Killer:
    +gain sanity through killing enemies, the larger the kill the more sanity restored.
    -lose sanity from: getting hit and miss hitting your target.
    NOTE: Your suits can be destroyed and isn't replaceable thus keep your suits repaired at all times!
    Do you have no friends loner? Then download the stalker loner edition today you AI buddies will follow you indefinitely and help out with combat, get out of sticky situations and follow you down in to the caves. The weapons and ammo is now available to purchase in the shop tab while standing next to the alchemy machine just know guns aren't cheap, same goes for the ammo.
    Updates: just bug fixes and such.
    Refer to the discussion threads for more info about the mod.
    With all perks laid out will you cooperate with your rivals? Even though you'll be driving each other insane! Or will your ideologies and differences get the best of you?
    You can configure this mod at the beginning to disable any of the factions you don't want available in your game and keep the ones you do want.
    Will this mod be made for don't starve? Go check out the port it should work for the most part.
    The Meaning of S.T.A.L.K.E.R:
    Scavenger.Trespasser.Adventurer.Loner.Killer.Explorer.Robber
    Exoskeleton character guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/152390648098289899/
    Weapons guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/365163686037504929/
    AI guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/276237094316329266/
    SEVA and SSP guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/357284131786777612/
    Artifacts guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/451851477876528386/
    Character expansion 3 guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/152390648081951322/
    Character expansion 4 guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/2183537632750532617/
    Sunrise suit guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/2183537632750503727/
    Consumables guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/2549465882916894374/
     
    HOW TO DOWNLOAD DST VERSION:
    Download stalker1 and stalker2 (same goes for loneredition(1-2)) and extract both of them. Place the anim file (from stalker2) into the stalker folder (from stalker1) and your set.

    Special thanks to a Dragon wolf leo for the repairable armour and more, sw1tchbl4de once again for the artwork, Mindmaster for ai experimentation, youtuber ZoranAustralia(For Užičko Kolo video) for the bandit voice, and GSC game world for the character and their music that was used for their voices.

    2,611 downloads

    7 comments

    Updated

  3. Dust

    WARNING: This mod has a flashing cloak, if you have had a history of seizures DO NOT download this mod. You have been warned.
    This character is based on the indie game: "Dust: An Elysian Tail". This mod was done in my spare time so give me the errors (via screenshot) and ill see what I can do.
    Meet Dust the hero from falana after the events of his story (little spoilers), he wants to go back home to falana. As dust you must survive the don't starve universe if you ever wants to return home. Most of Dust's quotes will have some reference to his experiences at falana and discover that food isn't preserved. During the beginning of the game he's incredibly vulnerable and won't last long in fights, so avoid conflict until proper armor is available. Dust comes with custom sound from Abadis forest and Sorrowing Meadows sound track from the game itself.
    Stats:
    Health: 100
    Hunger: 100
    Sanity: 100
    Perks:
    Fearless:
    Dust has never feared any foe big or small, and the same applies here. No sanity loss being next to most enemies.
    Dust is comfortable with the darkness, sanity drain at 75%
    Assassin:
    Dust's secret makes him an assassin class that rely's on hit and run. 33% extra damage on most weapons.
    Most Assassins were never meant to tank damage and rely on speed and the element of surprise. Explains the low health.
    Robes of the mithrarin:
    Dust's robes keep him from freezing in the winter.
    Unfortunately his robes are flammable, 50% extra damage from fire.
    Items:
    Dust's Satget- Provides a small sanity recovery rate and covers most of dust's face just like ingame.
    The Blade of Ahrah- The legendary Blade has joined Dust in his journey, Ahrah was created by the moonbloods to be unbreakable but without augments falls behind the dark sword's damage.
    Crafting:
    The Blade of Ahrah augmented- Upgrade ahrah to match the power of the dark sword. By adding a large amount of gold to ahrah dust's speed is decreased by 10%.
    The robes of the mithrarin- Craft Dust's final tier armor that goes underneath his clothes just like in game. It provides a large amount of insulation that makes it a poor choice to use in the summer.
    The ring of sight- provides an unlimited fuel source like a lantern.
    The teleportation stone- similar to the teleport staff this stone doesn't cause lightning that leaves a burn on your world, not cause rain, doesn't drain sanity, and teleports directly to save points. 
    The pendant of wisdom- A fragile defensive necklace that heals the wearer 2 health per 120 seconds, this pendant can also be combined with the robes to double its durability and raise its protection, making dust tankable.
    The battlemaster's pendant- A useful necklace that increases dust's damage output to 2x the damage instead of 1.33x and can be combined with the robes.
    Flameless/Cirelian light: Acts as a portable lantern giving light when dropped, makes nights more pleasant than staring at a campfire. Theres no difference between the two besides your preference of looks and materials to make them.
    Save point: Directs teleportation stones to it and resurrects dust when haunted/activated.
    Dust's house: cut content no further information needed.
    Magma mantle: Designed to withstand high temperatures and be fire resistant, this armor will reduce dust's flammability to 50% and keeps you cool in the summers.
    Blue mushroom: Heals poison in shipwrecked, works as a non perishable food item for other game types.
    Dustdst.rar is DST version
    Dustds.rar is DS/DSROG version
    Also checkout Mindmaster's mod:
    http://steamcommunity.com/sharedfiles/filedetails/?id=424715104&searchtext=
    All rights reserved to Dean Dodrill on this character, rights reserved to HyperDuck SoundWorks for dust's speech, credit to Deo Dragon Wolf leo for the template,  credit to sw1tchbl4de for the artwork and credit to cheerio for the hat template.
    Sw1tchbl4de's DA:
    sw1tchbl4de.deviantart.com/

    8,320 downloads

    10 comments

    Updated

  4. Character custom voice tutorial and custom item sounds

    Note: this file will not run as a independent mod, its more of a toolbox if anything. Also its recommended to have some modding experience as the tutorial isn't beginner friendly.
    This file is a tool box and template for making custom character voices and other item sounds as well. It contains a few common armor, structure, and weapon sounds that the base game uses, along with notes about them that may prove useful. The code is preset to follow the lua files stored inside so its less of a hassle trying to start from scratch. Last this file is subject to updates to keep up with don't starve together adding more types of voices like emotes, pose, and ghost voice.
    Tutorial:
     

    134 downloads

    0 comments

    Updated

  5. The gold crossbow

    The gold crossbow is a range weapon add-on for don't starve and don't starve together, this medieval weapon shoots golden arrows at your foes and if they die the arrow is retrievable. This mod has been abandoned due to other modding interests and other reasons.
    How to craft it:
    The crossbow: It requires 4 gold nuggets, 2 silk, and one boards. It can be crafted in the alchemy engine under the war tab. It'll last 100 shots before breaking and will not do damage without the arrows.
    The gold arrows: The only ammunition the crossbow will accept, it can be crafted from 1 gold nugget, 1 twigs, and 1 jet black feather. The arrow is moderately expensive at the beginning but will be plentiful in the long run, the arrow does 100 damage, stacks up to 40 and 3 arrows are crafted per recipe.
    This mod is a group project that was created by me, dragon wolf leo and an artist who changes his username constantly. This mod is also posted in case if I lose the original file.
    crossbow.zip is the dst version.
    crossbowds.zip is the regular ds version.

    2,263 downloads

    3 comments

    Updated