
Toonic
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Everything posted by Toonic
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Transforming into Goose Moose....
Toonic replied to Toonic's topic in [Don't Starve Together] Mods and Tools
Thanks @DarkXero and @DrSmugleaf for the help! I ended up getting it all working! Hopefully the last character I need to make I won't have anymore questions at that point. After that its just artwork. -
Transforming into Goose Moose....
Toonic replied to Toonic's topic in [Don't Starve Together] Mods and Tools
That's what I assumed and was about to check, but then I got distracted attempting to get a full moon checker working. (Pulling from Woodies) I tried to throw it into my day/night checker, but that didn't work so I ended up re-writing a few things. -
Transforming into Goose Moose....
Toonic replied to Toonic's topic in [Don't Starve Together] Mods and Tools
I actually came across that and was looking into it. I pulled the SGmooseplayer from it for the time being. However I believe on death its making a call to drop random items (Similar to that of regular mobs) So now I'm looking into this. -
Transforming into Goose Moose....
Toonic replied to Toonic's topic in [Don't Starve Together] Mods and Tools
I ended up getting something working, however when the player dies as Goose, they don't turn back into human/ghost and the game just crashes. -
Transforming into Goose Moose....
Toonic replied to Toonic's topic in [Don't Starve Together] Mods and Tools
In the end of things, thats fine. Its more so as a cosmetic thing thats for fun and thats also what I had working. -
Hey again! I decided to make a different topic. I'm trying to give my friend a "Hidden Perk" based on his username (Which contains the word Goose...) so I want to turn him into the Goose/Goose during full moons. I know how to do the night check/full moon check. However its the transforming part that is bothersome.I used to have it working, but I had like.. a stategraph? And a bunch of other stuff that I feel like was probably unneeded. The main goal is to just turn him into the Goose/Goose for the night, make him small, and thats really about it. Just something fun/silly. The small, speed, and so forth I can handle, its just the transforming part that I'm slightly confused on. Thanks in advance for all your help!
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Swapped Sanity (Increase Night, Lower Day)
Toonic replied to Toonic's topic in [Don't Starve Together] Mods and Tools
Ah, that makes since. I'm only just getting started with modding in Don't Starve, so I'm still trying to wrap my head around everything. Thanks for that! -
Swapped Sanity (Increase Night, Lower Day)
Toonic replied to Toonic's topic in [Don't Starve Together] Mods and Tools
Thanks for all of that! I'll definitely look into it a bit more. I knew what I was aiming for but just wasn't 100% sure on how to go about doing it. The way you proposed it makes it seem a lot better than the way I was doing it so thanks for that. However as for the the aura to make a character act as a science machine (Including for other players) I don't see how that works. Unless Prototyper.trees has something to do with that. As for the builder.science_bonus = 1, I knew about that and had that currently setup for the character. -
Hey everyone! New to the DST modding community. I'm trying to create a mod based off of me and my friends characters from another game, however the problem that I'm currently having is that I want to swap the Sanity gain during daytime/night time. As of right now I think I have things working semi-correctly but I'm not 100% sure on the matter. This is currently what it looks like. inst.components.sanity.custom_rate_fn= function(inst) local dapperness = 0 local lightval = inst.LightWatcher:GetLightValue() local day = TheWorld.state.isday and not TheWorld:HasTag("cave") if day then dapperness = TUNING.SANITY_NIGHT_DARK * 0.2 else local lowval = TUNING.SANITY_LOW_LIGHT if lightval <= lowval then dapperness = TUNING.SANITY_NIGHT_DARK dapperness = -1 * dapperness else dapperness = 0; end end return dapperness end It feels a bit off however. Throughout the day, Sanity drops to about 150-160 (From 200) and during the night it ends up back at around 170? I feel like in the winter nights this might be a bit too much. I was also hoping to make it so that during "Dusk" time no Sanity gain or decrees would happen, however that doesn't appear to work. Any help would be highly appreciated! ----- One other side note, I'm trying to also add an aura to another Character that gives +1 science to everyone around you in a radius (Similar to that of the Science machine) however I had no luck there either.