k2trix

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About k2trix

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  1. Using the "shard configuration mod" makes the world linking way easier you should have a look to this topic --> Spaming new entraces isn't necessary, 10 for each world is far enought if you want to make a maze :D, just link them to each other: -unidirectional portals leads to florid posterns (portal[0]) no way back, -bidirectional portals leads to each other (portal[1-10] to portal[1-10], -with this mod you can use the command c_migrateto(shard_id,portal_id) teleporting you anywhere you need. ex : c_migrateto(2,0) [only admin cmd] teleports yourself to the florid postern of shard 2... enjoy !
  2. i noticed the console wrote that , so i guess it means that the seasonmanager has some kind of "anti-override" due to loading parameters from mastershard ... Do you know witch kind of file do i have i to rewrite ?
  3. Hello everybody, Thanks to the shard configuration mod, i finally linked 6 different worlds, configurated by two way, worldgenoverride.lua and threw line commands : - Master shard 1 is CLASSIC (worldgenoverride.lua) return { override_enabled = true, misc = { autumn = "verylongseason", day = "longday", season_start = "autumn", spring = "verylongseason", summer = "veryshortseason", touchstone = "rare", winter = "veryshortseason", }, } - Slave 1 shard 2 is CAVE CLASSIC - Slave 2 shard 3 is All WINTER (line command example) TheWorld:PushEvent("ms_setclocksegs", {day=6,dusk=5,night=5}) TheWorld:PushEvent("ms_setseasonlength", {season="spring", length=3}) TheWorld:PushEvent("ms_setseasonlength", {season="summer", length=4}) TheWorld:PushEvent("ms_setseasonlength", {season="autumn", length=3}) TheWorld:PushEvent("ms_setseasonlength", {season="winter", length=60}) TheWorld:PushEvent("ms_setseason", "winter") - Slave 3 shard 4 is All SUMMER - Slave 4 shard 6 is ONLYDUSK LOTS - Slave 5 shard 7 is ONLYNIGHT FEW Everything is connected threw these rules in modoverrives.lua ["workshop-595764362"] = { enabled = true, configuration_options = { ["DeleteUnused"] = false, ["SyncFromMaster"] = true, ["Connections"] = { ["1"] = { "2", "2", "2", "2", "2"}, ["2"] = { "3", "3", "3"}, ["3"] = { "4", "4"}, ["4"] = { "6"}, ["6"] = { "7"}, }, ["OneWayConnections"] = { ["3"] = { "2", "2", "2", "1", "1"}, ["4"] = { "3", "3", "3", "2", "2", "1", "1"}, ["6"] = { "4", "4", "4", "3", "3", "3", "2", "1"}, ["7"] = { "6", "6", "6", "6", "6", "6", "6", "6", "1"}, }, } }, I wanted this to behave like some adventure mode.. and it works perfectly... BUT i encounter some huge problems with day segments and season segment synchronisation. All my slaves servers are loading every new day the timeclock and seasonclock from masterserver's. Do someone here knows how can i make it asyncronous ? It would be lovely