Blueberrys

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File Comments posted by Blueberrys


  1. Please tell me there is a DST version or this is DST compatible.

    Sorry, I don't think so. You're free to try it, but it wasn't made with DST compatibility in mind.

     

    I might make a DST version some time later though.

    • Like 1

  2. @Blueberrys Yeah I know about that mod. It's just that that option would fit perfectly in your mod, regardless of whether it's already been done or not. Just tossing a suggestion.

    See you around !

     

    Ahh.. probably. But I really doubt I'd top simplex's code, and I don't want to just copy his code into mine, haha. I've already made it so that his No Warnings mod will be enabled along side this one (if you have it installed), so I can put an option to enable that one too, if you'd like.

     

    Thank you for the suggestions btw, I appreciate it.

    • Like 1

  3. Oh man, this mod is really handy. Have you considered adding an option to turn off the auto-sync with the workshop ?

     

    Thank you, glad you like it!

    I have not. But isn't there a mod that already does that? I'll see if I can find the link.

     

    Edit: This?


  4. @Prince143 Yes, most likely. The Health, Hunger, and Sanity options are set through components, so they will definitely work. The Hunger Resistance and Damage (with hands) will work if the character mod uses the corresponding tuning value. Everything else should be functional as normal, because it doesn't relate to the player directly.


  5. I don't think the medium setting sets it to the correct value.

     

    From tuning.lua :

    local seg_time = 30local total_day_time = seg_time*16local calories_per_day = 75WILSON_HUNGER_RATE = calories_per_day/total_day_time, --calories burnt per day

    Default hunger rate = 75 / (30 * 16) = 75 / 480 = 0.156~

     

    The medium setting is 1, which is ~10x more than normal.

    • Like 1

  6. @Sethyboy0 Yup, I'll include the spider queen and add an option spinner for chester in the next update. Thanks for the feedback, again!

     

    Edit: I just checked, spider queens don't have the code to attack walls to begin with, haha.

    Chester's options are still coming, though.

     

    Edit 2: Andd.. spiders already don't attack chester when the spiders and chester are following you in RoG.

    Regardless, the option is now available and defaults to off. Enjoy!


  7. @Prince143, it works with either mouse button, so when you perform an action, don't let go of whichever button you used to start the action. Example:

    If you used the left mouse button to cook food on fire, keep holding left mouse button until you're done.

    If you used the right mouse button to eat food, keep holding right mouse button.

     

    @BlackFlagGeek welcome!

    For steam workshop, yes, very likely. But not any time soon.


  8. @BlackFlagGeek Sure, I'll add an option for it in the next update. I thought of using that when making it, but I figured it would be easier for the player to just let it work on it's own, so I didn't implement it.

     

    Edit: The "Hold to Repeat" option has been implemented. See the mod config to enable it.


  9. Crashed, here's the relevant log.

     


    QueryServerComplete no callback

    ...04670 with DLC/data/../mods/stickyrecipe/modmain.lua:23: attempt to index field 'stickyrecipepopup' (a nil value)

    LUA ERROR stack traceback:

            C:/Users/Blueberry/Desktop/Blueberry/Games/Other/Don't Starve/Dont Starve v1.104670 with DLC/data/../mods/stickyrecipe/modmain.lua(23,1) in function 'Refresh'

            C:/Users/Blueberry/Desktop/Blueberry/Games/Other/Don't Starve/Dont Starve v1.104670 with DLC/data/scripts/widgets/recipepopup.lua(297,1) in function 'SetRecipe'

            C:/Users/Blueberry/Desktop/Blueberry/Games/Other/Don't Starve/Dont Starve v1.104670 with DLC/data/scripts/widgets/controllercrafting.lua(126,1) in function 'SelectRecipe'

            C:/Users/Blueberry/Desktop/Blueberry/Games/Other/Don't Starve/Dont Starve v1.104670 with DLC/data/scripts/widgets/controllercrafting.lua(190,1) in function 'OpenRecipeTab'

            C:/Users/Blueberry/Desktop/Blueberry/Games/Other/Don't Starve/Dont Starve v1.104670 with DLC/data/scripts/widgets/controllercrafting.lua(263,1) in function 'OnUpdate'

            C:/Users/Blueberry/Desktop/Blueberry/Games/Other/Don't Starve/Dont Starve v1.104670 with DLC/data/scripts/frontend.lua(538,1) in function 'Update'

            C:/Users/Blueberry/Desktop/Blueberry/Games/Other/Don't Starve/Dont Starve v1.104670 with DLC/data/scripts/update.lua(46,1)

    scripts/frontend.lua(723,1) SCRIPT ERROR! Showing error screen


     

    I think it's cause "Refresh" was called before it got a chance to add stickyrecipepopup to the controls.

  10. Thanks for the feedback, guys!

     

     

    The mod does not help me, am I not active

     

    Sorry, I was unable to understand your issue. Do you mean the concept of the mod is useless to you, or that you are unable to make it work right? If you can't get it to work, please check these things:

    • You have the mod in your mod folder.
    • You have activated this mod from the mod menu in-game.
    • Inside the mod-specific settings, your drops are set to what number you want them.
    • You don't have any other mods activated which change the trees or their drops.