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      Rhymes with Play 152 - Oxygen Not Included: Outbreak Upgrade   08/17/2017

      Join us this Thursday, August 17th as we show off new features (and more) as well as discuss the upcoming Outbreak Upgrade for Oxygen Not Included. As always, the stream will be going live at 3:30 PM Pacific (10:30 PM UTC) only on the Rhymes with Play Dev Cast on Twitch. Where is it?
      On our official Twitch Channel: https://www.twitch.tv/kleientertainment When is it?
      Show date: Thursday, August 17, 2017 3:30 PM PDT (Pacific)
      10:30 PM UTC (Coordinated Universal Time) Here is a handy tool you can use to figure out what time that means for you. Check out the stream announce thread for discussions!


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Don't Starve Together
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  1. Gaze upon our works, ye mighty, and despair...for the forums seem to be dying as I type this. What happened to our forums and great game that caused a great amount of inactivity on both ends? I've always assumed that the focus was shifted to Klei's newer games, causing Don't Starve to be put on hiatus, but I'm not sure. But personally speaking, I rather enjoyed the days when our activity and updates were at their peak. Maybe they all moved to Reddit...oh well. Enough complaining from me. I have to go do something over there.
  2. Bug - Seaworthy crash!

    Simply put, this notorious bug has been wrecking havoc on save files by putting the game into a continuous crash state, and is caused rarely by going through the Seaworthy. As of now, there's no known way to fix it once it happens. We're either forced to delete the save or wait until it's eventually fixed one day. I, for one, am waiting for the latter, as I've gone through 6 characters and 1,300+ days on my first linked file. I patiently await the day I can finish my Webber run and make the switch. Please, someone, Klei, anyone...look into this and see if there's a way to fix it! We need not lose files on account of these silly bugs! I'm including the log files, but as I don't know which ones would be important, I've included everything in the nice post. My apologies. Seems a bit messed up. Maybe I require some sort of script extender?
  3. Seaworthy Crash

    I know I've already replied to this topic, but this just happened to me. Now I fear my SW/RoG world that I went through with 7 different characters will have to be deleted.
  4. Is survival a breeze for you? Do you butcher every giant thing that gets in your way? Are the Ruins about as threatening as a hound attack? Most importantly, do you long for an actual challenge? If you've answered yes to all of these, then I introduce you to Don't Starve: Hard Mode! Gone were the days when survival was too boring! Now, you can use all the skills you picked up from playing the game hardcore! The prerequisites are simple. Either die or teleportato with 1000 days or more completed, and this harsher take on survival will be unlocked permanently! With this mode activated on a new file, you'll experience the harshest of challenges to overcome, designed to break the weak and leave only the truly strong! With such a challenge, you may expect the following. -Your world customization is limited to Default or Lights Out! -Resources are set to Less, mobs are turned to More! -A sleep and water meter will be added, with penalties to maximum sanity and health if not upkept! Drink from the pond or the sea to restore your water, but be prepared to lose some sanity! Get a canteen going as soon as possible and purify that water! -Hound and Depth Worm attacks will be set to their peak intensity from the get go! -Giants will be set to More, and will spawn right after the first warning! -The health and attack power of all aggressive mobs will be doubled! -Cold and Heat damage will reduce maximum health, which will regenerate over time! -The sanity threshold for a shadow creature attack is increased, making them attack you at medium sanity levels, as well as ignoring a portion of your armor! -Touch stones are a thing of the past! If you wish to revive yourself, build a Meat Effigy or a Life Giving Amulet to keep going! But don't depend on them too much...they become inert for 100 days after one use! -Imprisoned Birds are unable to be fed eggs, and will die if either overfed or underfed! -Speaking of overeating, remember all those times you ate food for other benefits at full hunger? Well, that's not going to end well for you here! Overeating food anywhere over maximum hunger will damage your health for half of what that food restores from hunger! Eating that Meaty Stew from 100/150 hunger? You'll restore 50 hunger, but lose 50 health from the remaining 100! -Low sanity? You'll never be alone! Shadow Hands will give you a hand in the dark and lower the durability of your light items! -Thinking fireflies or bioluminescence will be your go-to non-spoiling light source? Think again! Both of them will now starve after 2 days if not fed meat items! -Are you a jerky fiend for all that sweet sanity? I doubt you'll be into it much when it starts lowering your water meter! That's right, the hunger you gain from Jerky will remove the same amount from your water meter! -Do you partake in the consumption of stale and spoiled foods sometimes? Well, now you can enjoy it more with HALVED stat gains! -Have you been using fires to block larger foes from reaching you? Well, no more! Every last one of them can destroy fires, or in the case of the Dragonfly, fly right over them! Go show them who's the better fighter! -Do you hunt hard for your health restoration foods? Well, now you can enjoy doing it more! Frogs, Butterflies, and Birchnut Trees now have a halved chance of dropping their delicious items! -Are you the type to nom on Monster Meat in times of crisis? Well, now there's a bonus to eating it! Upon eating any version of it, you'll now begin to gradually lose health over the next day! Don't you feel accomplished? -Are you a hoarder in secret? Do you fill your pack to the brim and use nothing else? Well, now you can enjoy hoarding longer! For each slot filled, your speed will be reduced by 2.5%! -Do you stuff your crock pot with poison food to magically cook edible food? Well, we've got a better food! Just one monster food will be enough to make that delicious lasagna! -Do you think that suit of seashells or that helmet with horns will protect you from poison? Do you long for a little more challenge? Well, here you go! Both of them now only offer 50% poison protection! That means a half chance that you'll be poisoned when bitten by those spiders and snakes! Is this challenge just right for you? Do you have any ideas to make this harsh challenge even harder? Were you simply looking for something to read? Post down below!
  5. Idea for Shipwrecked

    Kinda makes sense, really. Water Beefalo can easily walk in shallow water and they're not even that large. Honestly, it would make more sense for us to wade through the water at a slow pace.
  6. So, fun idea I got from seeing plenty of useless Beefalo Horns. Why not add a new item we can craft with them to make a ceremonial horn that provokes a giant to attack soon after using it? Basically, the idea comes from giants that decide they aren't going to spawn that season, but experienced players like myself may find their drops to be beneficial. This item would allow us to issue a challenge to them and force them to spawn. Sometimes, it might call hounds instead, making this a little risky. Crafting recipe is sort of important for these sort of threads, so the recipe is simple. 1 Beefalo Horn, 10 Gold, and 1 Purple Gem. Prototype it in the Magic tab with a Shadow Manipulator. It has 2 uses, and has a 25% chance of provoking a hound attack. Alrighty, that's all from me. I might have another thing going, but it's more of compiling a list of the little fixes and sorting it all out. For now, you simply get to reply to this thread. Cheers!
  7. Help with Beefalo invasion please!

    I think you can use a Beefalo Horn to lure them away to another area. Another solution would have been not basing so near them.
  8. Meatballs tweak

    I suppose increasing the meat value requirement to 1.5 may solve it, but by that point, the recipe may be pointless. You'd be 2 eggs away from making Bacon & Eggs. Besides, our server noobs would simply resort to wasting other materials for other simple recipes. The second option could be a bit more fun, really. In the time that they're wasting food, we could start teaching them better recipes. And on that note, never forget to teach the newcomers! Put the food in the crock pot and ask them to check it for the recipe. Little typing required.
  9. My quest to try them all

    I stuck with the Belt of Hunger and pre-made Bacon & Eggs, Honey Ham, and Pierogis. The portable crock pot was really handy in the ruins, but I tended not to stay for long, because after being in many sets of ruins, it got a little too boring for my tastes. Snow Chester was so handy for holding my foods and ruins supplies, but it took 2 or 3 ruins trips to stop leaving Chester to die to depth worms. As for my general strategy, I try to find the ruins entrance as soon as possible after entering the caves. Miners Hat is good enough for the Caves, but the Ruins are abundant with Depth Worms, so I switch to Moggles for that. In the Ruins, I go for making a thulesuit or two, mining all the thulecite, maybe make a fishing rod from the occasional dead spiders, defeating the ancient guardian, and visiting the wilds for bananas. From the Caves, you can usually find ingredients for Meatballs and Fist Full of Jam if you're really desperate, and in the Ruins, ingredients for Meatballs, Fishsticks, Ratatouille, Unagi, and Fruit Medley are somewhat easy to come by. The general strategy I used was preparation beforehand, so I wouldn't be starving by the time I got out.
  10. So, with the addition of Shipwrecked, I finally have a way of preserving a world while still being able to switch characters, and I've done so gladly. Thought I may as well type up what I've been doing with the linked worlds. So, I started out as Maxwell in a Shipwrecked world. I got pretty far, but then I was getting a bit bored. Went for the Seaworthy for a new challenge. I get to the new world, but panic teleportato in RoG due to hound attacks reaching their peak. Turns out the transition from SW to RoG doesn't give you a fresh start day-wise when you first do it. Just then, it hit me...I can switch characters when I do that and still be able to access my Shipwrecked world. I then challenged myself to try every single character and go for 3 Houndius Shootius each time before switching again, all the way back around to Maxwell. After the transfer of those handy shooters, I would head back to RoG and teleportato again. Just to make this short and sweet, I'll list the characters I've already completed this small challenge with in order. Maxwell WX-78 Wolfgang Wilbur Warly Webber (Current) All in all, this has allowed me to start using all the characters and get used to their attributes for the future, as well as hone my skills for the overall game. I'm somewhere around Day 1360 on my Shipwrecked world and am planning on making a mass base on my base island, after completing my Houndius Shootius collection. Give this challenge a try! It gives a good reason to learn about everyone even more! EDIT: I'm currently suffering from the Seaworthy crash. My file is currently stuck on the Loading screen before crashing, so I won't be able to update this until it gets fixed. In a few years, because Klei seems preoccupied with other games right now.
  11. Simply put, adding an official setting for Lights Out in the world generation settings. Starting items in the chest listed below to ensure every character gets a fair start in the dark on their island. -5 cut grass -2 twigs -3 logs -1 gold The primary reasons why no one other than Walani and Wickerbottom simply aren't viable is due to lack of gold on the starting island. Walani can hold a torch while surfing and Wickerbottom can already craft a Row Boat and Thatch Sail for hands free sailing. All others run the risk of hitting too many waves while sailing in the dark and stopping to hold their torch, causing them to likely sink. This simplistic start will finally allow players to take on this harsh challenge normally, without waking in the dark. Enjoy it, readers!
  12. no puppet man that's illegal
  13. Woodie needs to be upgrade

    If you're suggesting that his transformation could be controlled, I could agree. One of the things DST has is the Log Meter for Woodie. It's pretty handy, and I've seen some good Woodie players use it rather well. Personally, I've been rotating characters in my merged world by resetting only the RoG side for 3 more Houndius Shootius. Woodie is the only one I may skip over due to the annoying werebeaver form draining all of his stats after reverting.
  14. Have another fun character idea! Waffles is a dog who was drawn into the Don't Starve world along with his master, and he's been searching for him ever since, but even if he saw him, he likely wouldn't recognize him anymore. Expect some perks related to being a lovable dog! =Stats= Health: 175 Hunger: 250 Sanity: 75 =Special Powers= Pros -Natural faster run speed, set at 9 -Tracks have twice the chance to end in a Koalefant -Stronger unarmed attack, in the form of a bite that deals 25 damage -In Shipwrecked, he can swim at the speed of a bamboo raft and doesn't drown, at the cost of 2x hunger drain. Both perks are forfeit at 75 hunger or lower. Cons -Is unable to use certain items, as he grips them in his mouth. Walking Cane, Umbrella, and Fishing Rods are some things. -Takes 3x the time to craft, as he has no opposable thumbs -Loses 4.4 sanity in the rain and 20 sanity when lightning strikes near him All in all, I thought of another animal character that could be fun to use, because who doesn't like a derpy dog? Feel free to throw your opinions out now!
  15. EDIT: No longer available

    Sure. We're super desperate right now. Will send you details for Discord in a private message.