MigratoryCoconuts

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About MigratoryCoconuts

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  1. omg yeah it totally was, im so sorry! and with fireflies, if you put stale/spoiled meats near (about 1.5 turf tiles away from) them, they will slowly eat them and have a chance to spawn a new firefly cluster nearby. this allows you to breed them and make them renewable! this process is slow and vulnerable to RNG for balancing, but can be tuned in config
  2. lmao turns out there was a nasty one that broke mushrooms! so if you use those id suggest an update... thank you so much though <3 <3 im trying to add to it rn but ive hit a bit of a wall
  3. Hi, unfortunately I've lost internet for the next week, so I won't be able to update in that time. in terms of base aesthetics, I've always used fireflies - I think they're a lot prettier haha. I'll add your requested feature anyway though, it's just a little time before I can post it
  4. Hi, i could definitely fix that, however it feels very dishonest to repair one bug relating to the lantern without fixing the other (namely the infinite fuel), especially because the easiest way to do it would be to fix them both! i guess i could make a lightweight mod that does that and pm it to you? i wouldnt want to publish it though. at least the cheats included with this pack are very upfront about being cheats!
  5. done! sorry it took a while, i had to wrestle with the fact that klei runs modinfo.lua in a COMPLETELY empty environment, removing literally every useful util function
  6. I was actually planning to to add that functionality to my mod anyway, what items would you like to avoid picking up? just flowers + evil flowers?
  7. girl haha! i assumed my name made that relatively obvious <3 thank u! it helps me a lot with grass farming haha
  8. The idea with the tooth traps is that, for me, picking up tooth traps that you had set was a huge pain. once i had placed a field of traps, i never (or at least very rarely) wanted to actually pick them up again - i just wanted to reset them if the had sprung. the priority is in place such that a tooth trap this is set on the ground (ie one that is ready to attack a mob) will not be picked up if there is anything else in the players "action" range - the range at which pressing space will pick some grass or pick up a seed etc. This being said, your control-pressing idea is great, and i have now implemented it in this update The 3rd tweak is literally just for modders and cheaters tbh.... it has no gameplay use. but i figured id collate all my mods into one! theyre all very small anyway
  9. Version 2.3.0

    391 downloads

    This mod is simply a collection of minor gameplay/console tweaks that i use. Currently six tweaks are enabled, and i actively update the mod as i add others . All tweaks are togglable in the customisation menu. Compatible with Vanilla DS, RoG, and SW, and available on steam here #1: Machetes for faster picking/harvesting Adds machetes to vanilla/RoG games, crafted exactly the same as SW. if you pick something (like grass, reeds, berries, etc) you can slice it with the machete instead, dramatically decreasing the amount of time it takes. machetes in SW games also have this functionality added, however they otherwise behave exactly as normal. The animation for slicing is pretty rudimentary at the moment, and im planning to beautify it. Config: the amount of durability lost when slicing #2: Colder Snow Chester snow chester now chills enemies that attack him, slowly freezing them! this makes him tougher to kill, so you're less likely to need to get your hands on another 9 blue gems if something (probably giant related) goes wrong Config: The amount that chester freezes his attackers with each hit #3: Renewable fireflies Fireflies are now renewable! fireflies will munch on rotten meat left near them, and have a baby if it fills them up (no, this isn't at all how it works in nature). it's as easy as that! Config: The fertility of fireflies, i.e. how quickly they eat + how likely they are to reproduce after eating #4: Use spacebar on traps pressing the action button (spacebar) near sprung tooth traps now resets them! This tweak is made SIGNIFICANTLY more useful if you set "set trap collection" to deprioritise or disable (see tweak #4) - this makes the use and resetting of large fields of tooth traps much more streamlined, so you dont have to worry about RMB-ing every single trap #5: Spacebar avoids flowers (etc) Several items (currently normal/evil flowers, set traps, and lit lanterns. comment/pm me if you want others! theyre easy to add) now have the behaviour changed when you press space near them. instead of just picking them up as normal, they will either be picked up if there is nothing else the player can interact with around, or just be ignored entirely. this behaviour an be over-ridden at will by holding the CTRL key when pressing space Config: Each individual item can be set to be collected as usual by a spacebar press (Default), collected only if there is nothing else around (Deprioritise), or ignored entirely (Disable). these all default to deprioritise. #6: More console commands adds a bunch of console commands for if you want to cheat. theres nothing balanced about these, theyre just there for if you want to ruin the game for yourself. I know i sure sometimes do! documentation for added commands under the cut, or type c_flohelp() into the console I'm not great at art so none of these tweaks have visual components, but with that in mind, if you have a tweak or additional command you would like to see implemented comment below! i tried to keep things fairly balanced <3
  10. yeah, thank you to both of you! you've been extremely helpful i'll admit DeathDisciple's advice on single spawns went over my head a bit, but with some mucking round i should be able to figure some stuff out
  11. haha ok i probably should have done a little more of my own experimentation before asking that - turns out that yes, if you use a tile index that would be out of range for the tiles.png file provided, dont starve will still accept and place it. my next question, which i believe was asked and unresolved by somebody else in another thread, is how would one ensure only a single of their custom set pieces spawned in each world? as awesome as your code is, it spawn an extremely large amount of the pieces.... im trying to mod an item similar to chester's bone or glommer's statue into the world. thank you very much for any help!!
  12. thanks! in that case, is downloading/referencing tiles.png,as seen on this line in mysetpiece.lua, even required? image = "../../../layout_source/dont_starve/tiles.png", because if all that's needed is the index of the ground type i want, why bother referencing an external .png anyway? as far as i can see, the 11 64x64 tiles in the tiles.png file provided with this tut don't have the same texture as their in-game counterparts anyway, so what does referencing them actually do? any help with increasing my understanding of all this is greatly, greatly appreciated
  13. sorry, that appeared twice for some reason....... i cant find the edit button anywhere either, i probably need to have posted more to unlock it?