Files posted by Dragon Wolf Leo
A character mod template for Don't Starve and Don't Starve Together.
There are multiple versions.
V1.0.4 - Don't Starve and Don't Starve Reign of Giants
V1.2.6 - Don't Starve Together
V1.3.1 - Don't Starve Shipwrecked
The full tutorial can be found here.
Basic coding for a character mod All sprites and symbols to build a character Extended drawing areas for custom art Reign of Giants, Shipwrecked, and Don't Starve Together versions This requires Don't Starve Mod Tools to autocompile .png files that are modified.
The .scml is built in a way that you can use Spriter (included with Don't Starve Mod Tools) to preview the changes you make. The .scml file is not intended to be changed itself, and changes may not correctly reflect how it appears in-game.
A folder of cleared sprites has been included to easily remove unwanted parts from your character.
Also on Github
This mod adds Zinnia as a playable character. She comes with her own hammer, and has custom dialogue.
Current Base/RoG/Shipwrecked Version: 1.4
Current DST Version: 1.5
- Hunger: 200
- Sanity: 75
- Health: 150
Zinnia is an insane, energy-consuming fennec fox from a mechanical world. She loves to destroy and gains sanity when breaking structures. She can make her own hammer, called the Dismantler. It can break structures faster than a regular hammer. It also can mine rocks and chop trees, but not as effective as a pickaxe and axe. The dismantler is also very effective against clockwork monsters and rock lobsters.
When Zinnia is insane (less than 25 sanity), she has a chance to accidentally break chests, ice boxes, crock pots, and other objects when interacting with them. This will still increase her sanity as though she breaks it intentionally.
Zinnia dislikes a lot of sharp things. She has a slight sanity drain when holding an axe, pickaxe, spear, or any other pointy tool. To avoid sanity drain, try to keep these things put away whenever not using them. Additionally, Zinnia can lose sanity using sewing kits and booster shots, attacking with blow darts, picking spiky bushes, and getting stung by bees.
Zinnia loves glowing things. She gains sanity and health from eating fireflies, light bulbs, glow berries, and bioluminescence. These are very useful for restoring stats while in the caves. Also, miner hat, lantern, morning star, and dwarf star gives sanity.
This mod adds Rakky as a playable character for base Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together. He has custom dialogue and a custom voice.
Version 1.4.2 is for Don't Starve
Version 1.5.1 is for Don't Starve Together
- Hunger: 200
- Health: 150
- Sanity: 200
Rakky is an adventurous kangarcoon that is good with boomerangs. He is able to catch boomerangs automatically. He can also craft his own special boomerangs.
Recipe: Hound's Tooth x2, Log x3 Durability: 100 Rakky's basic boomerang. Does spear damage and last much longer than a regular boomerang. Featherang
Requires Science Machine Recipe: Stinger x4, Crimson Feather x4, Jet Feather x4 Durability: 150 Faster than a regular boomerang. Carrotrang
Requires Alchemy Engine Recipe: Carrot x4, Rope, Honey x4 Perish Time: 10 Days This boomerang has a perishing time instead of a durability. Slumberang
Requires Prestihatitor Recipe: Azure Feather x4, Silk x4, Gold Nugget x2 Durability: 50 Makes targets fall asleep. Batarang
Requires Shadow Manipulator Recipe (DS/RoG): Batwing x4, Living Log x2, Tentacle Spots Recipe (SW): Monster Jerky x4, Living Log x2, Snakeskin x2 Durability: 150 Absorbs health from targets. Catastrorang
Requires Ancient Altar (DS/RoG); Requires Shadow Manipulator (SW) Recipe (DS/RoG): Thulecite Medalion, Walrus Tusk x2, Nightmare Fuel x4 Recipe (SW): Hound's Tooth x4, Purple Gem, Nightmare Fuel x4 Durability: 300 (DS/RoG); 150 (SW) Indicates when a hound or giant attack is about to happen. It is strongest in times of danger. Shipwrecked Boomerangs
Requires Science Machine Recipe: Bamboo x2, Petals x5, Palm Leaf x2 Perish Time: 4.5 Days Gives minor sanity increase, water resistance, and summer insulation. Brainerang
Requires Alchemy Engine Recipe: Brainy Matter, Seashell x10, Electrical Doodad x3 Durability: 75 Hits multiple times automatically. ---------------------
Rakky is part raccoon and prefers food stale for some reason. Fresh food is now considered unripe. Unripe food has stale food effects on hunger (66%) and health (33%), and spoiled food effects on sanity (-10 if sanity value > 0).
Stale food has a 1.2x multiplier on hunger and 1.5x multiplier on health.
Rakky is too focused on adventure, so he is unobservant to incoming threats. Rakky will not get a warning of hounds, giants, krampus, or Charlie.
As Rakky, you'll likely will have prepare food ahead of time. Since Rakky doesn't gain sanity from eating unripe food, keeping sane could be a challenge. Sleeping becomes useful for recovering sanity if you have lots of food.
Berries and vegetables spoil faster if cooked. Meats spoil faster when raw, though meats other than fish damage sanity when eaten raw. Raw fish is very useful (especially in Shipwrecked) since it spoils fast and is safe to eat. Additionally, food spoils faster when placed on the ground, though you would have to watch out for other mobs taking it.
For Don't Starve, Reign of Giants, and Don't Starve Together.
This mod adds music tracks for dusk and night for each season. You can also configure whether you want music to play continuously or only when working.
"I've saved a friend from death, but at what cost? I can no longer be with him without endangering his life."
This mod adds Nedelya as a playable character for Reign of Giants, Shipwrecked, and Don't Starve Together. She has custom dialogue and a custom voice.
Version 1.3 for Don't Starve Reign of Giants and Shipwrecked.
Version 1.4 for Don't Starve Together.
- Hunger: 150
- Health: 200
- Sanity: 200
- Normal/Cold: 0.75
- Warm: 1.25
- Hot: 2
- Normal: 0.8x spear damage (x0.75 normal damage multiplier)
- Warm: 2x spear damage (x1.25 warm damage multiplier)
- Hot: 3x spear damage (x2 hot damage multiplier)
- Cold: 4x spear damage (x0.75 normal damage multiplier)
Nedelya is a wolf inflicted with a condition called "fireblood". She has an increased temperature (50 degrees higher), and can overheat in spring, summer, and autumn. This also prevents her from freezing in the winter.
Heat and cold sources affect Nedelya 50% more, and also insulation slows down Nedelya's temperature rate 50% longer. Additionally, she can cool down by expelling the fires from her body. This is done by either attacking with her fist or Conductor Blade, setting the target on fire. Also, being attacked while not wearing armor will work.
Rain is also helpful. Rain lowers Nedelya's temperature, and also gives summer insulation. She also doesn't lose sanity from wetness.
In Shipwrecked, the temperature rate has been slowed when sailing the seas. Boosting on waves will also decrease Nedelya's temperature. Wind will also lower her temperature.
Nedelya's damage multiplier changes with heat. She is strongest when she is hot.
The Conductor Blade is Nedelya's special weapon, which also gets stronger when hotter. When warm or hot, the blade provides light. It also sets the target on fire, which immediately cools Nedelya down. It also gets stronger when cold, which freezes its target.
This time I've given the character an actual story of how she ended up in the world of Don't Starve.
- If starting in spring, summer, or autumn, it's a good idea to craft a straw hat and pretty parasol as soon as possible.
- Players have extra summer insulation at dusk and night, and also extra insulation in caves. This is a normal Don't Starve mechanic.
- More tips on dealing with overheating: http://dont-starve-game.wikia.com/wiki/Overheating
"I'm a squirrel! Just a normal, fluffy squirrel. But...why do I have these memories of being something else?"
Version 1.1 Don't Starve Vanilla, Reign of Giants, and Shipwrecked
Version 1.2 Don't Starve Together
This mod adds Ron as a playable character for Don't Starve and Don't Starve Together.
Hunger: 150 Health: 250 Health Absorption: 50% Sanity: 100 JINX
The mod adds a jinxing mechanic to the game, in which completing various tasks, such as mining a boulder or picking a berry bush, can trigger a hostile creature spawn, or even an ambush event. Most jinx effects will result in the player taking damage easier. However, Ron has increased health and defense to balance this out.
The jinx can also affect nearby players and entities that are not protected with luck-giving items. The jinx itself can be hindered if the victim is protected by luck.
The jinx also changes and adds new behaviors to the game. The most common effect is hostile mobs having a preference to the victim over other entities, along with having an increased targeting range. Spawners are also affected. For instance, spider dens have a tendency to spawn a tougher variant of the spider, the spider warrior. Also, meteors will target the victim, accompanied with aggressive frogs.
Ron can also build a doll of himself, called the Jinxed Doll, that retains his jinxing effects. Its usage includes being an alternative target for hostile mobs, or allowing characters other than Ron to experience the jinx's effects.
Clovers are the main way of combating Ron's jinx. Ron has an increased chance to find clovers over other characters, making him efficient at clover hunting.
A number of luck giving items have been added to the game, most, if not all, requiring clovers as crafting ingredients. These items have the ability to prevent the jinx.
Ron-specific recipe Recipe: Beefalo Wool x4, Catcoon Tail, Wet Goop x4 Gives bad luck when held in inventory. Prefered target to hostile mobs. Clover
Found randomly picking flowers, cave ferns, and tumble weeds, and chopping trees. Clover amulet increases chance of finding. Increased chance to be found by Ron. Increased chance to be picked in rain or spring. Increased chance to be picked every seventh day. Prevents jinx when held in inventory. Olives
Found randomly picking berry bushes and tumble weeds, and chopping trees. Clovers increase chance of finding. Increased chance to be found by Ron. Increased chance to be picked in summer. Potted Clover
Requires Science Machine Recipe: Cut Stone, Clover Protects an area from jinx. Marble Clover (Don't Starve)
Requires Alchemy Engine Recipe: Marble, Clover Protects an area from jinx. Fireproof. Obsidian Clover (Don't Starve Shipwrecked)
Requires Alchemy Engine Recipe: Obsidian x3, Clover Protects an area from jinx and volcanic meteors. Moonrock Clover (Don't Starve Together)
Requires Alchemy Engine Recipe: Moon Rock x3, Clover Protects an area from jinx and meteors. Clover Amulet
Requires Prestihatitor Recipe: Gold Nugget x3, Clover Prevents jinx when worn. Increases chance to find clovers and olives. Guardian Amulet
Requires Prestihatitor Recipe: Gold Nugget x3, Clover x3, Moon Rock Transfers damage of nearby players, followers, and companions to wearer. 40% damage absorption. Wearer becomes a prefered target to hostile mobs. Peace Amulet
Requires Prestihatitor Recipe: Gold Nugget x3, Clover x3, Olives x3 20% damage absorption. Wearer becomes less targeted by hostile mobs. Wearer's damage reduced by 50%. Leprechaun Hat
Requires Prestihatitor Recipe: Gold Nugget, Clover x4, Silk x4 Prevents jinx. Gives chance to randomly find gold nuggets.