Cybernatics Lab – Agents randomly hoping for a upgrade and fainting after, quite liked this one, but adding the augments as items slots is a killer in a serious run if you can’t remove them. The gamble dice roll I like, but in item slots are a problem. Give Augments A Separate Slot – Suggestion, Create a new upgradable slot on the agents called ‘Constitution’ (can agent support such a vast bodily change). It can be upgraded like the ‘Stealth’, ‘Hack’, ‘Items’ features but is designed JUST for these mods, freeing the item build up problem. Parasite – Perfect, I feel this is as I hoped it would work out and is an ideal program to have as a starter now! Nailed it. (just update text on its new changes) -- Bugs -- Non resupplied Agent – Bug, As mentioned, a rescued agent in mission, doesn’t re-supply them. I partly like this too… does seem like a nice tweek for the extra challenge, but an option or on a harder mode maybe a nice option for this. Xu Hi-Jack Failure – Bug, Tried out new agent to see what the ability way, on a super nano-fab mission machine, but after attempting to hi-jack it (which worked in animation) it failed to give me access to the shop. Maybe other cases of this, worth a mention. Camera Drone Position – Bug, Parasited a drone, guard spotted agents, guard ran into drones position, drone didn’t come under control on turn when it should have and sat in guards chest cavity. Guard broke laws of mass, matter and space and broke little bit of my heart… ^_^ But all in all this is a REALLY stella update, so thanks for all the hard work!