tetrified

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Everything posted by tetrified

  1. You couldn't find any clockworks, because they were disabled on that map for testing and I never got around to re-enabling them. I'd be interested in hearing more suggestions about that map via pm, it's really not well balanced.
  2. honestly I really like removing the burning sensations, and including dehydration in some way, shape, or form. EDIT: I mean how many places on earth can you think of where things randomly catch fire in the summer? I've only got one in my head, but I can think of a ton of places where you can freeze to death in winter in half a day (24h) if you're not wearing winter clothes. I'm not asking for absolute realism here, but dehydration would make a ton more sense than stuff randomly catching fire and the heat killing you as much as it does. (plus, I would actually leave my tiny camp in the summer if stuff didn't just randomly catch fire when I left, as it stands, the punishment for leaving in the summer is just too great and I can just sleep through it)
  3. I can see it now I lock my door, thinking I'll be safe when a willow comes along with a hammer/lighter and just hammers the wall segment next to the door, or lights the whole place on fire.
  4. New playable character. It's definitely a new playable character.
  5. I definitely know that feeling. All we really need for a completely renewable world, though (well renewable enough, anyway) is tufts, saplings, and reeds. Everything else (that wasn't going to be slowly depleted in the base game anyway) is possible to regenerate from almost nothing, but with those two, there's no way to get 'em back once they're burned. Flowers and acorns would be nice too, but since they're pretty much impossible to completely get rid of, and you can regenerate them from almost nothing, they don't really need to me made "more renewable". That's my opinion, anyway.
  6. Yeah... it all kinda falls under the category of "renewable farming" though. I wouldn't have brought up the other topics if I had known you wanted this to be exclusively about trees
  7. Sorry about that, I didn't get the notification! But it just occurred to me what your issue might be! This is the DST page! The base game page is thataway! I've tried this before, but didn't really get anywhere with it, the worldgen really likes to break off (like you see in a default map). I'll see if I can make more progress than I did last time though, I've learned a few new tricks.
  8. Wish granted, now nobody can understand anyone else, because we all just sound like whatever wigfrid is voiced by. I wish for infinite wishes with no terrible side-effects. Oh the power of self referencing.
  9. True dat. Sometimes I just wish people wouldn't go around picking up every flower and burning every sapling and grass tuft they see, though. Whenever I play, I focus, almost to a fault, on making sure what I'm doing is renewable. I was like this even when I first started. I mean, I realize that homeless bees and planting butterflies isn't exactly common sense, but shouldn't it be common sense that bees can't make honey without flowers? I just wish there were a way to prevent griefers on dedicated servers without limiting the survival aspect. I like that my grass can catch fire if someone who is trying to do good does something stupid, but I don't want the power to ruin my day to be in the hands of every willow with a lighter and a hammer. There's no way to prevent it though. It's just sad. I wish there were some way to detect someone's intentions before they logged in, and kick them preemptively. Intentions are all I really care about. If someone wants to help, but screws up, that's okay, it's just the people that log in with the sole purpose of ruining someone else's day that I don't want joining. Bad players are fine. Bad people, however...
  10. I've got a problem that's similar now. I've taken to playing on the dedicated servers, and I find that there are only a few flowers here and there. I managed to get 40 flowers going, but when I logged back on today, apparently people had picked every single flower and didn't replace any. Why do people always pick every single flower? Don't they know that the homeless bees I left there will repopulate them if you just leave six? All the grass and saplings I had left there are gone now too. A griefer probably burned them all for a quick laugh. I hate people.
  11. Don't Starve Together Beta\data\scripts\components\sewing.lua Don't Starve Together Beta\data\scripts\prefabs\sewingkit.lua These two should get you started. If you find something and you're wondering where it gets declared, notepad++'s find in files feature works wonders, just set it to Don't Starve Together Beta\data\scripts\ and let it work its magic.
  12. A lot of people seem to use them for fuel in their campfires. Others seem to just never pick them up.
  13. two things real quick why would you ever make meatballs with that recipe when you can use 3 veggies and a morsel or monster meat? Also, when left in crockpots, things keep forever. Crockpots are cheap to make Therefore, make a dozen meaty stews and eat them once every two days, if you have the materials to do so. I mean why not?
  14. I always replant, (and only chop a forest once ~80% of the trees are max size) but I burn the stumps instead of digging them up. Nobody really seems to care about renewable farming (a funny parallel to real life, no?)
  15. Oh, forgot one of my best tips for this. Never eat anything that hasn't been cooked in a crockpot. Never. Like, seriously, crockpots are the best. Even cooking four rabbits to make meatballs is better than just eating the morsels. This advice only applies until you really know what you're doing because some foods (certain mushrooms come to mind) are better on their own.
  16. Honestly I find the best strategies involve as few pieces as possible. find beefalo, they'll be next to rabbits, trap the rabbits plant spider eggs close enough to fight in the winter, but far enough that they won't bother you much at night use crockpotsA single crockpot is enough to survive the winter, as long as you keep checking those traps and run to the beefalo whenever there are hounds That's what I find is the easiest strategy for newer players. optional pieces are: pigsbeesfarmsbirdcagethese things can be helpful, but really aren't necessary if all you want to do is survive winters. Seriously, all you need is monster meat, morsels, and a crockpot, a few friends can live on just that. I find that berry bushes are generally a waste of time and resources.
  17. you asked for official settings, I gave you official settings. Once again, no need for swearing. I'm not sure why I bothered replying to you in the first place, this is probably just a troll account. Does Klei do IP bans, or just account bans?
  18. Default is the official "easy" setting. Default plus is the official "medium" setting. Lights out is the official "hard" setting. I could write you a mod that changes the names of the settings if you want. There's no need to swear over this.
  19. yeeeah, midway through that post, I thought I had hit something that made it really nicely moddable, but then I realized I was still replacing it. Guess that's what I get for jumping the gun there.
  20. subscribing on steam is basically the same as installing it, you just subscribe and it'll show up in your mods It confused me at first too
  21. Hmm, flint is possible to get in ROG, because of mole worms, but only after you've made your first gold shovel. I dunno about the character, maybe WX or Wickerbottom?
  22. There's ALWAYS gold in the graveyard, and there are ALWAYS rocks on the ground, so if you were to find an axe or four wood somewhere before day 20, you'd be able to survive like normal (albeit never being able to use a spear or razor, but still fairly normal)