Mephy

  • Content count

    17
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Mephy

  • Rank
    Junior Member
  1. In my opinion it is a bad idea to add saves. There are many things you need to learn about this game (items, chars, strats etc.). And the best way to learn them is by doing mistakes and/or permadeath. If the game has saves many people will reload quickly if something goes wrong and then they won't even try to make the best of it. I did so many mistakes during my first runs and later i did some endless runs. After i tried different items, chars and incognita progarms i played a story mode run and it was pure fun. There were 2 situations many would consider as impossibel, but the most important thing i learned was to be prepared for every situation (cloak, gun, emp) and i had a lot of fun to solves these problems. Thtas why i think saves are contraproductive and the difficulty of the game is great. In my opinion it is a bad idea to add saves. There are many things you need to learn about this game (items, chars, strats etc.). And the best way to learn them is by doing mistakes and/or permadeath. If the game has saves many people will reload quickly if something goes wrong and then they won't even try to make the best of it. I did so many mistakes during my first runs and later i did some endless runs. After i tried different items, chars and incognita progarms i played a story mode run and it was pure fun. There were 2 situations many would consider as impossibel, but the most important thing i learned was to be prepared for every situation (cloak, gun, emp) and i had a lot of fun to solves these problems. Thas why i think saves are contraproductive and the difficulty of the game is great.
  2. I found my 4th agent in a endless game after 12 days. In every story game i had only 2 agents because the detention center was too well guarded for me or i had to sacrafice the new agent to keep my well equipped agents . Everytime i have a nice detetion center run it is only a prisoner.
  3. Bug Submission: Category: Graphics Platform: PC Issue Title: Detentioncenter: Cellwall visible at start Issue Description: During every mission with a detention center, the part (2 tiles wall) of a cellwall next to the agentspwanroom was visible at the beginning. Steps to Reproduce: Find maps with detentioncenter bordering the agentspawnroom.