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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.


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Klei Bug Tracker

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Everything posted by CommandoDude

  1. How are you suppose to do that when the game literally forces you to rush through rooms as fast as possible so that taking advantage of stealth is so hard, and necessitates KOing guards because they are watching the door you need to get through because the level lay out often provides such limited corridors to the elevator and objective?
  2. This game is absolutely brutal. The best I EVER did, was get to mission #5. And you know what? I was so close to pulling it off without any hitch. (Extraction mission, was at Alarm lvl 3, had delt with 3 guards and had them down good for many rounds) and then, in ONE enemy turn, I got fucked by a guard (who came out of no where, spawned somewhere but I had got no info, didn't even know there was a door where he came out of!) who saw all my agents, and downed one on the same turn without me even getting a chance for cover. He then called a 2 extra guards nearby on me, and another 2 nearby finally woke up, lost my second agent, I had my 3rd running around trying to get back to them to use my 2 Medkits, but by the time I was able to get back to them and all the rest of the guards had FINALLY left, the alert level was 6, and I actually managed to get both guards back up, and I was literally about to get away, and again, another guard popped into the room and I got dogpiled again and finally died. It was insane, like, wtf could I not get a fkin break? Balance complaints- Dekard and Shalam are both non-competative, Internationale and Banks (god especially Banks) are just way, way better. Power Drip and Lockpick suck compared to Fusion and Parasite. Fusion just hands down is better than Power Drip, Lockpick at least has the advantage over Parasite in that if you need to crack stuff fast, it can do that (although you can always get Dagger). Gameplay complaints- The Taser's cooldown is too long. There are countless times I got dogpiled by guards because my tasers were on cooldown and there were too many too fast, this is especially true given how quickly guards get back up. (2 turn cooldown would be much better) Guards wakeup cooldown is too short. Being able to pin them barely solves anything, keeping guards down long enough to get away/do something is an epic juggling act. This is why Banks is so OP, because she can put down 1 guard for much longer due to her item. The only way to divert guards is through Ping or getting seen/***** with a door. It wouldn't be so bad if Ping's cooldown wasn't so bad, but god once you have 4 guards prowling around your agents it's impossible to clear a mission without some major luck. Turrets are fairly useless when you hack them. It takes 2 turns just to get them to shoot something, and there have been plenty of times when I needed to kill a guard but because of wierd positioning it wouldn't shoot back. Turrets should immediately kill guards when you turn them on. Guards who can shoot your agents on the same enemy turn they spot your agents need to be removed, or only spawn at Alarm level 5 or 6. They are simply unfair. Minor pet peeves- The alarm level begins at 1 instead of 0, I would like that extra turn please. Also, mission objectives either need to be displayed on the map, or we should get double the time before the security cameras come up, because I am sick of getting screwed by maps getting generated with false leads that take me 2 Alarm levels to find the elevator or vault room. Agents can't move through other agents spaces. Plenty of times I have fked myself for a turn because I moved an agent to a door and only realized after that said agent was out of movement and I couldn't get a second agent through the same door. Equipment from stores is too limited in choice. Frankly, you should be able to buy at least basic equipment inbetween missions. Terminals should have reduced price items. Also, there should be a damned confirm option to sell stuff, because I screwed myself once by accidentally clicking something I just bought (and it was expensive) Ammo shouldn't take a slot. The fact that it does makes ranged weapons suck compared to upgraded tasers. Anarchy lvl2 is lame, I never use the ability because any guard I steal from I take down. Rarely do guards have patrol patterns easy enough to circumvent to allow them to stay where they are. A lot of times when I peek into rooms, I can see that the floor is being watched by a camera, but I can't actually see the camera. That's bogus.