I like it, I admire it, but it is much too frustrating in [Invisible, Inc.] General Discussion and Strategies Posted August 27, 2014 Once you understand the cover system, you can use AP to display the trajectory of guards and plan your next move acordingly. You will also get better at the game, make less mistake, and the timer will be less of an issue to the point where it will be merely an annoyance. Once you start having more success on your early missions, you will have more ressources and it will snowball into more success ! There is my point, exactly: I think there are too many occasions where you lose without making a mistake - and that causes frustration. I know about cover mechanics, the pitfalls of taking out guards, how armour works, etc. You can only really make a mistake if you have an alternative option to choose, and often, there simply is none. Like I wasn't running blindly into the room with the drones. I already was in this (empty) room and on the next turn, two drones and one guard entered it from two sides and there had been no "patrolling" indicators (the yellow/red arrows). Unfortunately, I keep forgetting about making screenshots, but the reason why I bring those issues up is really to give some feedback for a work in progress. After all, I want this game to be as good as possible, or I wouldn't have spent the money on it.