Warpspeed10

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Everything posted by Warpspeed10

  1. Horticulture should not be buffed. She should get more interesting books in her rework instead. One book I think would work really well is: Forgotten Knowledge: 5 uses - Place on the ground when crafting an item to mark the book. The book then allows you to craft that item wherever the book is until it runs out of uses. This works best on recipes from immobile crafting stations like Ancient Pseudoscience and Lunar. It also has niche use as a portable Cartography Table/Think Tank, and to share normal science recipes with players who have not prototyped the item yet.
  2. I would still like some more variety, but currently boat patches and bramble traps are a sink for stingers, blow darts and tooth traps are a sink for teeth, and steel wool and walrus tusk are used in beefalo taming.
  3. Wes is really boring to play. He is no longer the most difficult to survive with, and he does not have any interesting mechanics. He is just really bland.
  4. I would like some more infrequent world changes that occur after the first year.
  5. I think some experiments from the Mad Science Lab would fit Wilson thematically. It fits the trend of being able to craft character exclusive items to aid your friends like with Winowna and Wigfrid.
  6. I think bosses and rare loot tables should drop records that can be played on a Gramaphone constructed in base. It would add one more fun reward to seek from a variety of rare sources. Hopefully Maxwell won't be too bothered by Ragtime though.
  7. Once you have 2 flint from spawn, make a pickaxe and go mine a rock. Taking all the flint makes it really hard for new players to get going.
  8. Maybe Wilson will finally find the knowledge that he sought when he built that blasted device in the first place.
  9. Webber's biggest problem is that his greatest mechanical strengths do not match his character thematically. He is supposed to be the friend of spiders, but what he mostly ends up doing is starting spider wars to farm the three spider drops. That's not a very good friend if you ask me.
  10. Catcoons attack butterflies, but do not eat the wings or the butter. Cage one in a field of flowers for some passive butter farming.
  11. I'd really like the Fleshy Bulb to become a weed. It fits in line with the other weeds by being unwanted if too close to your crops (cause it eats them), but providing a useful product if you let them grow.
  12. It's like a zombie, this thread keep rising from the grave.
  13. The command to return a player to the character select screen is the same as deleting an entity. Simply hover your mouse over the player you wish to reset and enter: TheInput:GetWorldEntityUnderMouse():Remove()‚Äč Note that this deletes all the items in the player's inventory and their research progression, just like starting a fresh character would.
  14. While some pessimism can be generated over agravating bugs, it is important to stay optemistic about the game as a whole. This is what OP is doing, I hope you understand.
  15. I can deffinitly see games of "Capture the Chester" becoming a thing. Even whole servers and maps dedicated to it.