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Klei Bug Tracker

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Everything posted by Yokhen

  1. Does this mean that even if we deconstruct a pipe, the liquids/gases will drip (thus now vents are rendered useless)? Why is "reconnecting" included in this sentence (i.e. how would reconnecting a pipe stop a network from working?)? I am a bit confused.
  2. Pretty sure it just means the pumped gas will not cease to exist (unless correctly consumed like hydrogen to a hydrogen generator), pretty sure the generators are still prone to breaking if given the wrong substance.
  3. So I played a game all the way through cycle 151, which by then I had about 10 cool vests, so I assigned them to my people, however when I realized I had played wrong, I reloaded back to cycle 145 and now as the picture shows, I have 1 cool vest but somehow about half of my dupes have a cool vest assigned. I don't know if they still enjoy the effects of the clothing (the dupe stats and other information is extremely difficult to discern) but oh well.
  4. Yeah so did I, but then it only took about 20 cycles to reduce it to half of what it used to be, and boy it was a lot, even now it still is destroying my walls due to water pressure.
  5. WTF. I am running out of polluted water super fast as it is, and haven't even began purifying.
  6. Might be a slightly different case, but in mine, when issuing the construction order of replacing regular gas pipes with insulated gas pipes, it crashes 100% of the time too. Find my save file uploaded. The Starving Spacejunk.sav
  7. Without further information on the issue, I am not sure if mine is the same case or even in the same branch, however, I have noticed that buildings that require materials delivered (which have a priority setting in them), will not be deconstructed unless its priority setting is set to the highest number (or higher than any other building/action/etc.), otherwise it will just sit there forever or until its priority number becomes the highest priority. The list of such buildings that I have observed so far include but not limited to: Compost Algae Terrarium Air Deodorizer Personally, I enjoy deconstruction being always prioritized without having to set a number to it, so this creates an issue that tends to go unnoticed since I assume by default that all deconstruction orders will be immediately executed with the highest priority. On that same note (although this is more of a suggestion), it would be good if construction orders had its own queue within the highest priority setting that currently deconstruction has, this way it still executes above everything else (on the same level as deconstruction) but you can still choose which construction order executes before other construction orders. I guess I will post this on the suggestion forum...
  8. I got a similar bug where I can't deconstruct Air Deodorizers, Algae Terrariums and Compost(s). Essentially, somehow, the game at one point decides to ignore the deconstruct instruction for a/some specific type of item(s) indefinitely. It's happened with something at every game I've played for more than 8 hours. I will upload my latest save file so you can try deconstructing yourself. No matter how many times I restart my computer and close/run the game, the bug won't stop. Pigpen.sav