Duxe

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  1. Reminds me of a manticore. Also... are we to assume the second hand piece attaches to the head?
  2. I was corner tanking Boarrior as Woodie and it knocked me out of the arena with its spinning attack, where I ended up finishing the fight solo... definitely a buggy run. It was the bottom corner of the west gate if the spawn gate is north, if that helps.
  3. Ok ok alright. I'm just playing devils advocate here. I do think it will be a boss too. The reason I brought it up is because SW brought 3 new bosses and there are already basically 3 confirmed bosses for Hamlet, plus two creatures that have very high boss potential and then there still may be a few bosses or mini-bosses in the works potentially. I'm just hoping it's not 3 per version that's it, definitive cut off line. [I mean, there's no way its that, but I just hope there is a chance for the iron goliath or the herald to actually BE bosses.]
  4. That doesn't mean it has to be attacking you in a fight thooo. What if the Roc just flies by you on screen and picks up food for itself and its babies? Maybe it has to attack em first to get the meat.
  5. Class! Let's get back on topic! I have something I've been pondering and since this is a theorizing post... No but seriously. So I know it's theorized that it will be a boss. But so we already have the Mant Queen and Puggles and then we know there are three more beings that can possibly be of the boss tier: the Roc, the Herald, and the Iron Goliath. What if the Roc is just going to be a nuisance that brings you to the 4th island and/or causes houses to get destroyed or renews the ruins from its steps that cause earthquakes? What do you all think?
  6. Title. I know the picture proves nothing, but I swear the setting is on none. They were not spawned in by me nor is it a default world. Pinky promise.
  7. The Sprinkler still has a "Turn On" option when it is completely depleted of fuel. If clicked, it turns on and runs indefinitely without the need to fuel it ever.
  8. Not sure if intended or not. The oscillating fan cannot be charged by anything. It works for a certain period of time, then you have to craft a brand new one.
  9. It is arguably one of the most important buildings and is not in the list of items you can craft with the Key to the City item, when its crafting tab pops up.
  10. It's fan propeller floats when your character bends over to loot anything. I know it's not technically implemented into the game yet, but it is console spawnable!
  11. Not sure if it's a bug or not. I almost would guess its not because its something associated with the tree? But maybe it is and the value is supposed to be set to zero if you mess with the world gen.
  12. I have been tackling these little guys in testing for a bit, I'm really uncertain as to how they work but here's what I have so far: Reproducible: When you pick up a piko that had an item in its mouth from a trap that caught it, you do not get the item back. When you drop a caught piko (that had nothing in it's mouth when you caught it), the stunned piko on the ground graphically shows as a piko with its mouth full and it can still eat another item. Pikos can pick up stunned pikos and other small creatures you can drop in their mouth. (Not sure if this is a bug.) Piko tea trees spawn infinite pikos (Well, as far as I can tell at least.) As in, when you catch one with a trap, another spawns as long as it is daytime. Pikos still run up / use chopped down tea trees if it was where their nest was. I can't reproduce this last one but it has happened once or twice to me: Piko's as well as glowflies seem to stop spawning sometimes. I can't figure out how to recreate this issue though.
  13. I figured that's what Pangoldens were meant to do. Details below: Ya'll better clean your pools. They need to be sparkling.
  14. Shadow hands cant get inside houses, caves, or ruins to the sources of light they are trying to steal.
  15. When you generate a large world, many of the pig set pieces in the cultivated turf biome can overlap. Also, when you generate a large world it rips apart the biomes into smaller chunks scattered all over the place, particularly the lake biomes.
  16. Groundbreaking bug discoveries going on here folks. It's as the title says, the porcupus hide always faces right when placed, regardless of how the sketch is turned for placement.
  17. I was testing some stuff using the console and stumbled upon the blooming tuber item. I'm not sure if this is a bug or not implemented but currently the blooming tubers give the normal tuber item when hacked instead of the blooming tuber food item.
  18. I have also had this bug but I have not been able to reproduce it either, which is why I haven't posted here yet. For me, I had a chest that was full of random junk on my first playthrough when I didn't know anything and a Pog came and started digging the chest. I tried getting into it and just managed to open it really quickly then the Pog continued to empty it. Afterwards if I shift+clicked items to move them between my backpack and normal inventories, it teleported everything I tried to move to said chest. But I have no idea what causes this bug.
  19. Murder some blue parrots. They either give crimson feathers or morsels.
  20. I placed six bird traps and baited them with seeds first, and then fish later hoping maybe they would work on the kingfishers. The only birds caught by these traps seem to be the ones that land by chance on the right spot, they don't seem to be attracting birds at all. One of my playthroughs didn't catch a bird for 20+ days.
  21. It doesn't seem to affect how many birds land at all.
  22. Title says it all. No pig guards get mad, no cost, just pick up all the trinkets for free and walk away.
  23. I stayed overnight at Swinesbury Academy and the shop owner slept at night, but in the morning when he woke, he started running into the right side of the building as if running to get an item, or to run home. At dusk however, he returns to normal behavior. This happens over and over every night I stay inside. This has also happened at other pig owned establishments.
  24. I wasn't sure where to ask this, but I'll throw it in here because melen has been doing a great job extracting images, so maybe melen or someone else could find this for me. What the heck is the respawn timer / respawn condition for the Pugalisk?