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About Mobbstar

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  1. Hello there, I've looked through your older "Introduction to some Components" forum post, and besides understanding some other useful information, I didn't quite find the one I was looking for. The post is archived so I couldn't comment, but maybe you can help me out on how the "amphibious" component works out, or how I can trigger it.

    1. Mobbstar


      I have not worked with the amphibious component very thoroughly before, but it is relatively new to DST and requires stategraph work alongside itself to function. Refer to the hounds for an example. The component triggers the "jumping" state if necessary, but the actual swimming and such are your problem, the component merely sets the "swimming" tag and lets you SetEnterWaterFn and SetExitWaterFn and does not do anything else in this regard.