Calix

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About Calix

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  1. I didnt had this problem. Check out Your mods, maybe it just has been disabled.
  2. Which item? You need to craft hat or something to make it work xD it works perfectly, because i use it every day.
  3. Yeah, that's the next thing which i'll do, julz1981.
  4. I am not sure, but i bet that it already boosts ALL spears. There are no diffrent function to change specific spear, there's just "SPEAR_USES"
  5. Yeah, it affects all axes and pickaxes. If You want to disable it, just ad "--" without " before that line, it will outcomment that line
  6. Version 0.9

    3006 downloads

    Hello! If You are bored of creating new armor/hat/amulet every few days in Don't Starve, if You think that items just disappears too fast, this mod is for You! This mod changes durability of all armors, hats and amulets in game. If You think that this mod is too OP, or it breaks game - just don't download it. But if You need less 'OP' version, You can easily configure it. Default multipliers are: Armors x3 Amulets x3 Hats x3 To reconfigure it, after download open folder with mod and go to modmain.lua. Open it with notepad, look for local multiplier_amulet/hat/armor and change value after "=" to that what You want. Then just save it and it's ready for use.
  7. Updated Should work fine for now (it worked anyway, just it said that its out of date)
  8. Version 1.0.1

    1081 downloads

    Tools Durability with lower multipliers for more balanced gameplay. Mod changes durability of: Axes x3 Hammer x3 Shovel x3 Pitchfork x3 Pickaxe x3 Bugnet x1.5 Spear x1.5 Spike x1.5 Fishingrod x3 Trap x3 Boomerang x1.5 Nightsword x1.5 Icestaff x1.5 Firestaff x1.5 Telestaff x1.5 Hambat x1.5 Bat x1.5 Multitool x1.5 Ruins bat x1.5 Multiplier works also for gold items. This is my first modification, it's very simply but it's working. It should be compatibile with RoG, because of simplify of script. If You want to use it in mod pack or share it, please add notification about author Thanks! MORE DURABILITY version: http://forums.kleientertainment.com/files/file/601-tools-durability-tools-x5-weaponsstaffs-x2/
  9. Sure, thanks for Your opinion. I'll make less 'easy' version today But i have the same feeling that x5 is too big advantage. I was also thinking about changing resource gain for gold items, so they could be just better. But we'll see. I'll update.
  10. Version 1.0.1

    3754 downloads

    Tools Durability is changing durability of tools and weapons. If you don't like to make new tool every 5 minutes, this mod is for you For sure it gives a little advantage in resources, but i created it for myself. Mod changes durability of: Axes x5 Hammer x5 Shovel x5 Pitchfork x5 Pickaxe x5 Bugnet x2 Spear x2 Spike x2 Fishingrod x5 Trap x5 Boomerang x2 Nightsword x2 Icestaff x2 Firestaff x2 Telestaff x2 Hambat x2 Bat x2 Multitool x2 Ruins bat x2 For example: If pickaxe breaks after 9 mined rocks, now it breaks after 45 mined rocks. Same with trees, if axe breaks after 25 trees, now it breaks after 125 trees. Multiplier works also for gold items. This is my first modification, it's very simply but it's working. I am not sure if this is working on RoG. You can try it by yourself. If You want to use it in mod pack or share it, please add notification about author Thanks! Less durability version: http://forums.kleientertainment.com/files/file/602-tools-durability-low-tools-x3-weapons-x15/