Xthiago93

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About Xthiago93

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  1. I want to thank, thank you very much for your attention, the game is already working 100%! Thank you!
  2. My graphics card is onboard, but I never had problem with Don't Starve! Will someone help us?
  3. If I put in the game folder, the Swiftshader 2.0, he opens, but it is very lag, and everything on the map is invisible!
  4. Friend, I do not speak english, I'm using google translator, so sorry! I play the steam version, I'll post you asked me if I'm wrong, you tell me! Starting upDon't Starve: 100880 WIN32_STEAMBuild Date: 2014-04-30_15-55-18THREAD - started 'GAClient' (30544)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeRestoreWindowPosition Saved Client Pos (0 x 22) Adjusted Window Pos (-8 x -8)EnsureWindowOnScreen All good.GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (IntelĀ® G33/G31 Express Chipset Family)GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)OpenGL extensions (15, 15):GL_ANGLE_framebuffer_blitGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_MAX_TEXTURE_SIZE = 2048GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 2048GL_MAX_VIEWPORT_DIMS = 2048, 2048GL_MAX_VARYING_VECTORS = 8GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0GL_MAX_FRAGMENT_UNIFORM_VECTORS = 294 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3THREAD - started 'WindowsInputManager' (30552)Compiled shader postprocessdistort: (68,6): error X5608: Compiled shader code uses too many arithmetic instruction slots (66). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.(68,6): error X5608: Compiled shader code uses too many arithmetic instruction slots (66). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.(68,6): error X5608: Compiled shader code uses too many arithmetic instruction slots (66). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with prefer flow control flags.Assert failure 'result == GL_TRUE' at ..\source\renderlib\OpenGL\HWEffect.cpp(185): Trace follows...
  5. The new update ( "Where There's a Wilson..." Patch Notes - April 30, 2014) is with this problem, my game does not go! Help me please! I'm sorry for bad english!