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Posts posted by Mday

  1. On 5/26/2019 at 11:12 PM, GetNerfedOn said:

    The best method to farm Krampus via Wicker's books:

    1. Set up a large Tooth trap field on a truf patch that also spawns red birds/ snow birds.

    2. Prepare armor, a Boomerang, and a melee weapon

    3. prepare Birds of the World and Sleepytime Stories

    4. prepare some heals and sanity regen

    5. REad Birds of the world

    6. Read STS

    7. Start whacking the birds

    8. When the birds start to wake up and the krampii haven't spawned yet, stop moving, then read BIrds of the World and STS ASAP so they don't fly off

    9. When the Krampii arrive, aggro them with the boomerang if the drops in the tooth trap field do not entice them

    10. repeat as desired


    Read REad Birds of the world x 2 + Sleepytime Stories x 1 *before the night falls*. Birds and krampus stay asleep during night time. Unless it is summer you should have enough time to kill all the birds and krampus alone.

    17 minutes ago, ShadowDuelist said:

    I think you can also do it by placing a bunch of fireflies sticked to each bee hive, the bees will consider the glow enough light to come out, although I haven't done this in a long time and im not sure if it was patched.

    I tested this just now. I am not sure if I have done anything wrong on this thou.

    Looks like the bee will come out, get to a flower, then realize it is dark outside and get back to the bee box right away. So no honey produced.

    I think to make this work you will need to put down some fireflies on top of each flowers as well?

    • Like 1
    • Thanks 1

  2. How to make beebox produce honey underground where there are not ceiling light.

    1) Use star staff  to get some lights.

    2) Plant some flowers.

    3) Turn flowers into evil flowers (haunt). Evil flowers don't wither even when there are no lights.

    4) place a bee box nearby


    5) bring some homeless bees down there as well. Homeless bees will help planting more flowers around the area. May sure you put down some scaled flooring to fire proof the area. Otherwise if a newly spawned flower near a star can catch fire and spread to the surrounding area.

    7) may as well build some pig house nearby. Pigs will come out during daytime.

    Before you ask, no you cannot spawn butterfly underground with this method.

    (Last I check this trick doesn't work with moon staff. Things may have changed thou)

    • Like 2

  3. 19 hours ago, bizziboi said:

    I am unable to repro this, I spawned both in a Hamlet compatible world and I can hear them both move.

    It is some kind of sound audio shattering issue, which only happens after the update.

    With the moleworm, I was working on a moleworm farm. When say 10+ moleworms are tunneling I start getting audio shattering issue.

    With the Rabid Beetles, it happens when there are say 20+ of them chasing you deep in the forest. At first it is shattering, then lost of all audio including BGM music, weapon attack, getting hit and etc. Only gets better as bettles die and number reduced.

    Normally I would make a video to better explaining the issue, however since I am using on board graphic atm I am not sure I can record anything.

  4. On 11/21/2018 at 3:04 AM, Jason said:

    Bug Fixes

    • Reduced the odd items that get collected at 0,0,0


    View full update


    I think this bug remains in Hamlet enabled SW world. In this case I have 1 x fish and 8 x gun powders. (I had a Blunderbuss made from Hamlet, fired 8 times in this world, then I found 8 gun powders here. Also some monkey I killed with the blunderbuss stolen some fish before so that may be related too)


  5. 10 hours ago, Zeklo said:

    Basically my only qualm for Klaus is the lack of AoE (I understand it's to not hit the deer). The deer minions do make an aoe field per player, but it isn't Klaus' main source of damage at all. You'll take 2 ticks of freezing or overheating damage if you're actively walking out of it. You have plenty of time to exit it before they go off. The fact that you can have 1 person be taking all of Klaus' hits while the others wail on him seems kinda cheesy y'know?

    Klaus' spell can cast multiple aoe spell at once that targets other mobs/players on within range.

  6. 6 hours ago, Sinister_Fang said:

    Anyone else feel like Klaus giving various drops from other bosses (including blueprints) feels like it kinda defeats the purpose of the other bosses a bit? I think at the very least the blueprints are a bit too much.

    If you play solo, it is harder to kill toad, but then you don't always get the toad stuff from this Klaus either. For scales you can farm Dfly using bunny. If you kite you can kill Dfly too. For any other boss items (eyebrella and etc), it is just easier to kill those boss for the loot. So In a way it is the otherway around, that Klaus loot aren't special so players don't have that special need to challenge the boss. Klaus isn't that hard to kill, poss very little risk if a fight with Klaus gone bad. Hence I think the boss gift bundle kinda reflects the risk and reward.

    In public server, players will kill this Klaus for the additional boss items. Doesn't mean that players will leave the other boss alone thou. More eyebrella for everyone is always a good thing.


  7. 6 minutes ago, Aquaterion said:

    I don't know if this is accurate, as he seems to have immunity times, as well as health regeneration. My values were way smaller

    try this:

    1) Host game

    2) c_spawn("klaus",1)

    3) c_spawn("shadowmeteor", 100) <-- do this 15 times. Put 10 x n times more meteors in if klaus isn't dead after 1500 meteors

    Then, try this

    1) Host game

    2) c_godmode(1)

    3) c_spawn("klaus",1)

    4) c_give("nightsword", 12)

    5) kill klaus with darksword, then count how many sword you have left.


    Both have very similar result. It may have been some kind of damage resistance causing this but the damage required is somewhere close to 75000 damage.


    Also try 

    1) Host game

    2) c_spawn("klaus",1)

    3) c_spawn("shadowmeteor", 1500) Put 10 x n times more meteors in if klaus isn't dead after 1500 meteors

    • Like 1

  8. I don't really know what you guys have in mind for the term "late game", so I will just speak for myself.

    For me, late game means "chilling by the campfire, got nothing else to do".

    1) Kill the giants and raid boss, done.

    2) Build base, farms and automatized production, done.

    3) Stock up piles and piles of resource, done.

    If there aren't anything else to do, I start a new save. Why? Because chilling by the campfire is boring.

    So from my point of view, any new stuff added to the game that are actually meaningful, that can delay the arrival of late game phase, is all that I needed. So far, pretty much everything they have added to the game during the ANG update has meet the requirement, except the No-Eyed deer. That thing is totally irrelevant to my gameplay as there is no reason at all for me to go after them. Toad, yea it is a good activity and I will do it again and again for as long as I am still missing afew blueprint. Mushroom planter, I don't find it very useful for the cost but I will make a few of those in my base. Bee queen, sure the hat is nice and it is pretty much the only renewable source of honeycomb so I will kill it as often as I can, get the comb and ditch the royal jelly.

  9. Quote

    "everything is out to kill you".

    See this is where I don't really get it. Since when the game is ALL ABOUT "everything is out to kill you"?

    Lets get to wiki and have an overview on the list of mobs we have in the game:

    So just by looking at it, I can tell that the hounds, depthworm and the four giants, are the main mobs that are designed to spawn upon player's location and wreck player's base. Any other mobs, be it hostile neutral or friendly, you pretty much always have a choice to avoid fighting them entirely. Even the hounds the depthworms and the giants, you can ditch them somewhere in the wild or de-aggro them in some other way, and that will be it for you if you choose not to fight them. So really I don't know why some of you have this "everything is out to kill you"? concept in your mind. From my point of view, the game has always have a sense of balance in the design, in which rewards are given to players who choose to deal with challenges. And quite frankly the game is actually much harder if you choose to not fight some of the mobs in the game. Avoid killing any spiders alike at all and you limit your access to silk. Avoid killing any pigs and you dont get pig skin. There are challenges and rewards to be explored and you the player get prepared for whatever is out there that may kill you. That is how the game has always been. Sure if you aren't prepared, the cold the heat the hounds and the frog rain may kill you, if you are indeed that new to the game, but that is about it, really.

    • Like 2