Mday

  • Content count

    690
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Downloads

Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by Mday

  1. Has anyone found a may to mass produce those little light bulb glowing on the tree? Or can they be refueled? Looking at the durability drop from 100% to 99% just by sitting on the ground, makes me go from > > >
  2. If you play solo, it is harder to kill toad, but then you don't always get the toad stuff from this Klaus either. For scales you can farm Dfly using bunny. If you kite you can kill Dfly too. For any other boss items (eyebrella and etc), it is just easier to kill those boss for the loot. So In a way it is the otherway around, that Klaus loot aren't special so players don't have that special need to challenge the boss. Klaus isn't that hard to kill, poss very little risk if a fight with Klaus gone bad. Hence I think the boss gift bundle kinda reflects the risk and reward. In public server, players will kill this Klaus for the additional boss items. Doesn't mean that players will leave the other boss alone thou. More eyebrella for everyone is always a good thing. #SAVETHEGIANTS, #BADATROLLING
  3. I bet once some of the angry kids find out how to kill it with 2~3 darkswords, they are gona cry too easy again:C
  4. try this: 1) Host game 2) c_spawn("klaus",1) 3) c_spawn("shadowmeteor", 100) <-- do this 15 times. Put 10 x n times more meteors in if klaus isn't dead after 1500 meteors Then, try this 1) Host game 2) c_godmode(1) 3) c_spawn("klaus",1) 4) c_give("nightsword", 12) 5) kill klaus with darksword, then count how many sword you have left. Both have very similar result. It may have been some kind of damage resistance causing this but the damage required is somewhere close to 75000 damage. Edit: Also try 1) Host game 2) c_spawn("klaus",1) 3) c_spawn("shadowmeteor", 1500) Put 10 x n times more meteors in if klaus isn't dead after 1500 meteors
  5. I think I have finially meet my profile pic. Mind if I use it?
  6. If you kill the deers, klaus get about 75000 HP(1500 shadow meteors damage) for its first life, and then another 30k HP for second life (750~800 shadowmeteors).
  7. I have. It is hard to say if the dev will eventually put that assets into use thou. There were many example in the past that assets found in game files were left aside and never touch again.
  8. I don't really know what you guys have in mind for the term "late game", so I will just speak for myself. For me, late game means "chilling by the campfire, got nothing else to do". 1) Kill the giants and raid boss, done. 2) Build base, farms and automatized production, done. 3) Stock up piles and piles of resource, done. If there aren't anything else to do, I start a new save. Why? Because chilling by the campfire is boring. So from my point of view, any new stuff added to the game that are actually meaningful, that can delay the arrival of late game phase, is all that I needed. So far, pretty much everything they have added to the game during the ANG update has meet the requirement, except the No-Eyed deer. That thing is totally irrelevant to my gameplay as there is no reason at all for me to go after them. Toad, yea it is a good activity and I will do it again and again for as long as I am still missing afew blueprint. Mushroom planter, I don't find it very useful for the cost but I will make a few of those in my base. Bee queen, sure the hat is nice and it is pretty much the only renewable source of honeycomb so I will kill it as often as I can, get the comb and ditch the royal jelly.
  9. place an item right next to a minisign first.
  10. See this is where I don't really get it. Since when the game is ALL ABOUT "everything is out to kill you"? Lets get to wiki and have an overview on the list of mobs we have in the game: http://dontstarve.wikia.com/wiki/Mobs So just by looking at it, I can tell that the hounds, depthworm and the four giants, are the main mobs that are designed to spawn upon player's location and wreck player's base. Any other mobs, be it hostile neutral or friendly, you pretty much always have a choice to avoid fighting them entirely. Even the hounds the depthworms and the giants, you can ditch them somewhere in the wild or de-aggro them in some other way, and that will be it for you if you choose not to fight them. So really I don't know why some of you have this "everything is out to kill you"? concept in your mind. From my point of view, the game has always have a sense of balance in the design, in which rewards are given to players who choose to deal with challenges. And quite frankly the game is actually much harder if you choose to not fight some of the mobs in the game. Avoid killing any spiders alike at all and you limit your access to silk. Avoid killing any pigs and you dont get pig skin. There are challenges and rewards to be explored and you the player get prepared for whatever is out there that may kill you. That is how the game has always been. Sure if you aren't prepared, the cold the heat the hounds and the frog rain may kill you, if you are indeed that new to the game, but that is about it, really.
  11. No temp, for a short period of time ginger had a 3rd server. It use a different sets of world gen rules that makes the server "hardcore". Then not long ago Art rehost it again for about 2~3 weeks before it was taken away again.
  12. There should be an official preset, where dragonfly and toad will visit players base and won't de-spawn on its own. Hope it can make people happy.
  13. You have to ask these players. Do they play on public and avoid soloing DF, or do they play elsewhere and find DF too easy to solo.
  14. Funny how some people keep asking for challenge. Ginger host a hardcore server, noone play on it. Art host it again, still noone show up. DF can't be cheesed, noone go kite it on pub. DF can be cheesed, everyone rush to cheese it to death. I guess 99.99% players aren't really going for the challenge anyway.
  15. Looks like you cannot hammer a mini sign. You can use a deconstruction staff to do the job thou. Am I missing something?
  16. Exectly. Which is why we need a bit of everything in the game. So instead of keep rebalancing what is already up there, why not just move forward and make more content? Jelly beans 5HP/2s too OP? Make a new boss that will require that much of constant healthing. Dfly get cheesed to death? Leave that AI alone and go make a new boss that can't be cheese. Make ALL boss raid boss, make ALL boss kite only/ tank only, make All items useful, you make 1 group of players happy and many others sad.
  17. Boss that can be kited: Boring. Hit and dodge all the way again. Boss that can't be kited: Boring. Tanking all the way. Boss that can only be killed in teams: Boring. I play solo Boss that can be soloed: Boring. This is don't starve together. Pets that actually do something: Boring, it is too OP Pets that does absolutely nothing: Boring, it is useless. Items that are useful: Boring, it is too OP Items get nerfed: Boring, it is completely useless now. Pretty much sums up 99.99% of the feedback form players, whenever something new comes out. Please give me the old DF AI, the OP marble and jelly bean back. I think its more interesting that way.
  18. dedi server crashes [New Reign]

    Sever crashed 5 times a day. The latest crash happened after the latest hot fix. Please fix asap. We need more DST. MORE DST PLEASE.
  19. He was telling you that:"If you have time to post a random comment, why not go update (something which he had not specifically point)" He wasn't saying it in anyway mean thou.
  20. Doesn't looks like that big of an update to me.
  21. Vote kick: 1) Many FPS game have vote kick. The "grief gang issue" doesn't happens a lot as far as I know. 2) Let the server host to decide whether to enable this vote kick or not. Vote Rollback: 1) Again, let the server host to decide. 2) If you have 50~100% players agree on a rollback and if it complies with server rule, I think a rollback is acceptable. Let the server host to decide in what situation a rollback is permitted.
  22. I am not sure if your argument stands since the decays can be prevented. I can also say that it is a book so it make sense to store it in chest or else it can be damaged over time laying on the ground in the wilderness of DST.
  23. Codex Umbra no longer decays when left on the ground. Books can now be used as fuel for Fire. These changes seems like a bad one to me. Before the update all that the player need to do is to keep the codex umbra in a chest to prevent it from decays. I don't think giving everyone the choice to burn Maxwell's book is a good idea.
  24. Not moded. Rev.179016 Glitched krampus become invincible and idle. It can be attacked but will not respond to the attacker. It can be frozen/unfrozen. I have a screen shot here