Mday

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  1. I have notice this ingame for awhile (I remember moment like this back when the game is still in early access). Checking the wiki page about food value, it looks like something is wrong about cooked fish food value? Is this intended? Edit: 1 monster meat + 1 meat + 2 cooked fish= meatball. So I guess the issue is cooked fish is missing the 0.5 meat value.
  2. Good to know. Thou whatever the cause, until this is fixed the game is pretty much unplayable for me.
  3. Whatever is inside chester get duplicated too. It takes forever to get rid of these duplicated chesters and items. It happens even when I don't have the eyebone in my inventory. These duplicated has some really weird AI. Sometime they will head to the fish bone. Sometime they will follow me. Sometime they will head to the eyebone.
  4. The same crash again. This time it happened when I was trying to bomb the DF.
  5. Ok this is how to reproduce the crash: 1) Start the game, play as maxwell. 2) Wear a life giving amulet, get some 10+ obsidian coconades in your inventory and a torch. 3) Spawn in the sealnado. 4) Light as many obsidian coconades as you can, before the first one explodes. The very first obsidian conconade will kill you in 5 secs, but because you are wearing an amulet you will be resurrected soon after. Sealnado will then use his AOE attack and suck all the rest of the obsidian conconade (some are light and some aren't). The resulting explosion may or may not kill it. If it is still alive, repeat step 2~4. When Sealnado die the game crash. Edit: Looks like the game can crash even before Sealnado die to the obsidian coconade. In anycase, I have the crash recorded.
  6. As title suggested. Not sure if it is related to loading/unloading the area. At 0:06 you can see one of the trap on the bottom left corner has been triggered. Then at 0:23 the trap spawned a morsel on screen.
  7. Wobster on fire

    May be the chemistry of the wobster's skin allow it to burn under water? I mean under water fire isn't totally impossible IRL from a chemistry point of view.
  8. [Beta] Missing Ballphins

    I have a similer issue. Looks like they aren't respawning either. I have seen 1 ballphin travel all the way to the edge and disappeared into the fogs. May be they have gone somewhere far.
  9. [beta] Crocodogs incoming no sound

    Sometime I get very small hound wave too. Like in ROG world I get only 1 hound. Or in the SW world I only get 1 crocodog.
  10. Somehow the same glitch happened to my grass farm. about 1/5 of my grass withered even within ice flingomatic range. The ice flingomatic ignore the withered grass. I can fertilize the withered grass, after that it will remain withered for the rest of the summer, and cannot be fertilized again. In autumn the glitched grass recovered by itself
  11. Looks like the fertilized coffee plant didn't save correctly. Quit/enter cave, come back with a withered coffee plant.
  12. [beta] Crocodogs incoming no sound

    Um, I have similar experiences. Thou I am not sure if that was indeed what happened or I just wasn't paying attention to the warning.
  13. I see. Ty for letting me know. That's interesting. Rain coat is also not available in SW, even thou SW has 2 season that rains very heavily. It means in the SW world the only use for tentacle spots is for crafting feather hat.
  14. I once find 20+ rainbow jelly fishes nearby the volcano. They were all moving at the same direction. May be for some reason they all respawned over there at that same spawner? Edit: I just realize, all those jelly fishes were heading to the volcano!
  15. Game crash while sailing

    It is wickerbottom, but not day 1. It should be 30+ days. I have since move on and played for another 20+ days. If it happens again I will upload a new save.
  16. Usually when you sail all the way though the edge of the SW world, you will pop up from the other side of the world. Attached is a save where a CTD happens every time when I try to sail all the way NE though the edge. remote.rar
  17. We use the method demonstrated by the video below to farm slurtles: In our case: 1) 1 Mounds under direct contact with tentacles. 2) 3 Mounds is near the tentacles. 3) 1 Mound is far and usually the slurtle spawned by it will not be affected by the tentacles. The only thing in common is that they have all been set on fire and put away with ice staff. It is unlikly that: 1) Tentacles/ depthworms killed them 2) Any of us leave fire behind and burnt them to dead. We have switched to burning slime( which trigger earthquake) so spawn slurtle. 3) Mounds run out of slurtle and despawn. As the far away mount aren't affected by the tentacle. Is it possible that a mound that has been set on fire once, will despawn after several server restart or after the update? Edit: Just tested it. If a mound was set on fire once, it will disappear after server restart.
  18. The point is your angle of attack relative to the deers and klaus'. If you attack from the side of coz you will hit a deer.
  19. Also the deer's attack animation is actually rather slow, if you would pay attention to them.
  20. that red gem deer can be frozen with 1 shot from blue staff. Will make it abit easier to kill klaus in group fight.
  21. Klaus' spell can cast multiple aoe spell at once that targets other mobs/players on within range.
  22. attached logs from both shard. All I know this is the first time since 2 weeks ago I started hosting. server_log_2016-12-11-10-09-57.txt server_log_2016-12-11-10-09-57.txt