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Maxwell Memes: The Sequel
Atsumame replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
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Maxwell Memes: The Sequel
Atsumame replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
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Maxwell Memes: The Sequel
Atsumame replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
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Any unknown mechanic to share?
Atsumame replied to DelroyBM's topic in [Don't Starve Together] General Discussion
Was it mentioned in this thread that you can use manure to extinguish smolders without taking damage? It's barely known since rog came out for DS years ago and I see absolutely nobody use this feature ever. -
Maxwell Memes: The Sequel
Atsumame replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
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Maxwell Memes: The Sequel
Atsumame replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
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I don't think it's really a reference despite being almost the same quote. In DST case it's a literal menagerie while In that movie it's meant as an insult. Obviously I could be totally wrong on it not being a reference.
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Don't Starve Together Roadmap 2021
Atsumame replied to JoeW's topic in [Don't Starve Together] General Discussion
Sounds like good plans! I don't play the console versions of DS but I'm really glad that they are finally being looked into! -
It work just fine if it's in the same room.
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In the chessjunk lua file there is this loot table: inst:AddComponent("lootdropper") inst.components.lootdropper:SetLoot({"trinket_6"}) -- frazzled wires inst.components.lootdropper:AddRandomLoot("trinket_6" , 0.55) inst.components.lootdropper:AddRandomLoot("gears" , 0.25) inst.components.lootdropper:AddRandomLoot("trinket_1" , 0.25) -- marbles inst.components.lootdropper:AddRandomLoot("redgem" , 0.05) inst.components.lootdropper:AddRandomLoot("greengem" , 0.05) inst.components.lootdropper:AddRandomLoot("yellowgem" , 0.05) inst.components.lootdropper:AddRandomLoot("purplegem" , 0.05) inst.components.lootdropper:AddRandomLoot("orangegem" , 0.05) if GetWorld() and GetWorld():IsCave() and GetWorld().topology.level_number == 2 then -- ruins inst.components.lootdropper:AddRandomLoot("thulecite" , 0.01) However broken clockwork piles only drop the guaranteed frazzled wires. None of the other items on this loot table actually drop. So if you break a total of 100 broken clockwork piles you will get exactly 100 frazzled wires and nothing else.