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About Atsumame

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  1. Was it mentioned in this thread that you can use manure to extinguish smolders without taking damage? It's barely known since rog came out for DS years ago and I see absolutely nobody use this feature ever.
  2. I'm also one of those people that got every single one of those timed skins ect. I do not care at all at them being available again or being easier to get in general. I would NOT want to be locked out of being able to build certain cool stuff just because I wasn't there for a skin drop.
  3. I don't think it's really a reference despite being almost the same quote. In DST case it's a literal menagerie while In that movie it's meant as an insult. Obviously I could be totally wrong on it not being a reference.
  4. Sounds like good plans! I don't play the console versions of DS but I'm really glad that they are finally being looked into!
  5. I never noticed the sprite in your banner! It's really cute!

  6. While in the previous patch it was mentioned that you could trade doydoy feathers to the pig beautician However no prompt to trade or give doydoy feathers happen when attempting to give them to the beautician.
  7. As the bug tittle suggest, it is impossible to deconstruct allow into it's components since there is no proper crafting recipe for alloy. The reason for this is because alloy is made via the smelter
  8. It work just fine if it's in the same room.
  9. Can confirm this happen even after today hotfix patch. This also happens in RoG too.
  10. In the chessjunk lua file there is this loot table: inst:AddComponent("lootdropper") inst.components.lootdropper:SetLoot({"trinket_6"}) -- frazzled wires inst.components.lootdropper:AddRandomLoot("trinket_6" , 0.55) inst.components.lootdropper:AddRandomLoot("gears" , 0.25) inst.components.lootdropper:AddRandomLoot("trinket_1" , 0.25) -- marbles inst.components.lootdropper:AddRandomLoot("redgem" , 0.05) inst.components.lootdropper:AddRandomLoot("greengem" , 0.05) inst.components.lootdropper:AddRandomLoot("yellowgem" , 0.05) inst.components.lootdropper:AddRandomLoot("purplegem" , 0.05) inst.components.lootdropper:AddRandomLoot("orangegem" , 0.05) if GetWorld() and GetWorld():IsCave() and GetWorld().topology.level_number == 2 then -- ruins inst.components.lootdropper:AddRandomLoot("thulecite" , 0.01) However broken clockwork piles only drop the guaranteed frazzled wires. None of the other items on this loot table actually drop. So if you break a total of 100 broken clockwork piles you will get exactly 100 frazzled wires and nothing else.