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Maxwell Memes: The Sequel
Atsumame replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
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Maxwell Memes: The Sequel
Atsumame replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
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Maxwell Memes: The Sequel
Atsumame replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
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Any unknown mechanic to share?
Atsumame replied to DelroyBM's topic in [Don't Starve Together] General Discussion
Was it mentioned in this thread that you can use manure to extinguish smolders without taking damage? It's barely known since rog came out for DS years ago and I see absolutely nobody use this feature ever.- 1373 replies
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Maxwell Memes: The Sequel
Atsumame replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
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Maxwell Memes: The Sequel
Atsumame replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
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It work just fine if it's in the same room.
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In the chessjunk lua file there is this loot table: inst:AddComponent("lootdropper") inst.components.lootdropper:SetLoot({"trinket_6"}) -- frazzled wires inst.components.lootdropper:AddRandomLoot("trinket_6" , 0.55) inst.components.lootdropper:AddRandomLoot("gears" , 0.25) inst.components.lootdropper:AddRandomLoot("trinket_1" , 0.25) -- marbles inst.components.lootdropper:AddRandomLoot("redgem" , 0.05) inst.components.lootdropper:AddRandomLoot("greengem" , 0.05) inst.components.lootdropper:AddRandomLoot("yellowgem" , 0.05) inst.components.lootdropper:AddRandomLoot("purplegem" , 0.05) inst.components.lootdropper:AddRandomLoot("orangegem" , 0.05) if GetWorld() and GetWorld():IsCave() and GetWorld().topology.level_number == 2 then -- ruins inst.components.lootdropper:AddRandomLoot("thulecite" , 0.01) However broken clockwork piles only drop the guaranteed frazzled wires. None of the other items on this loot table actually drop. So if you break a total of 100 broken clockwork piles you will get exactly 100 frazzled wires and nothing else.
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There was invisible spots on the map that prevented building things on top of them. And it was everywhere.
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I know the key to the city working is intentional. But is merged crafting intentional or a bug? I do not want to make bug reports that turn out to be working as intended. Thank you so much for this update by the way.