mathem99

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Posts posted by mathem99


  1. I don't know if someone has already posted the animations for the unimplemented rookboat and bishopboat, but here they are:

    Rookboat:

    Spoiler

    boatrook_idle_side.thumb.gif.e6aa661ab51b75c4f31b68904ee30997.gif

     

     

     

    boatrook_paw_loop_side.thumb.gif.d761e3fe809c57496d0412ae4ec1bc50.gif

    boatrook_gore_side.thumb.gif.e9ca0e6b50f28c6b1e15628a9881080e.gif

    boatrook_death.thumb.gif.f84c68078a533ed74160be97793a8a21.gif

    Bishopboat:

    Spoiler

    bishopboat_idle_side.thumb.gif.f1094d3fb4ef97fabe23f1a81b3604cc.gif

    bishopboat_walk_side.thumb.gif.15af71e35d428a04df7de7d41b372ccc.gif

    bishopboat_atk_side.thumb.gif.2b3ab510afbaf1333bec9a37d9a335a9.gif

    bishopboat_death.thumb.gif.b4bae5f186298862769672b2db7ca444.gif

    Here are also a player animation called "dodgejump", it looks similar to the animation used when jumping in a wormhole:

    Spoiler

    warbucks_dodgejump_down.thumb.gif.13f20464367e5d2baa2522f3d25a3900.gif

    warbucks_dodgejump_side.thumb.gif.d6902bcdc18ca4ae9b32c85a856827ad.gif

    warbucks_dodgejump_up.gif.15924830d55ecaa5cbed4e83a4168989.gif

    Also an unused animation called player_sneaky:

    Spoiler

    warbucks_player_sneaky.gif.1a0121f21c9830b4d789b0b57144438d.gif

    And last, another animation called "player_tornado", I have no idea what this is:

    Spoiler

    warbucks_player_tornado.gif.9822213cdfb71b52308266d51cb41cae.gif

     

     

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  2. Are you talking about Dark Tatters? (Code: ancient_remnant)

    If you're looking for the anim file it should be in:

    steamapps > common > dont_starve > data > DLC0003 > anim > ancient_remant

    If you're looking for the prefab file it should be in:

    steamapps > common > dont_starve > data > DLC0003 > scripts > prefabs > herald_tatters.lua

    • Like 1

  3. 7 minutes ago, QuartzBeam said:

    Technically, it doesn't. Cause I did the math wrong back then. :P

    The good news: It's actually less than that.

    Plants need to spend 10% or more of each growth stage on wet soil. It doesn't matter how wet the soil is, so long as it's not completely dry. So if a particular growth stage lasts, for example, 1 day = 8 minutes = 480 seconds, the soil needs to be wet AKA not completely dry for more than 48 of those seconds.

    If you have 10 plants or fewer in the same tile, watering exactly once per stage should more than do the trick.

    Wow, crops need that little time on wet soil for them to be satisfied? Interesting.

    That means that Watermelons and Toma Roots need to spend 10% on each stage on wet soil, but on the plant registry those two crops have three water droplets on their "Water Consumption" does this just mean that these crops dry the ground moisture faster than any other crop, or does it play some other role with the ground moisture?


  4. On 11/28/2020 at 7:16 PM, QuartzBeam said:

    In regards to watering: Water each tile once in the seed stage, twice in the sprout stage, once in the small stage and once in the medium stage.

    I know I'm asking this from you months later, but does this stand for any kind of crops you grow? Because I usually water each tile up to 4 times so they are 100% full of water and that tends to empty my watering cans fast.

    If you don't need to water each tile so much [up to 100%] then how does the watering mechanic work for the crops? (If you have time to explain or direct me to another post you've already made explaining it)

    P.S. Do you have to water them more during Summer? Because I thought water dries faster during summer, requiring you to water them more often than any other season, and the exact opposite for Winter, but if I'm wrong then I haven't understood how the watering mechanic works.


  5. Two things I'm curious about is:

    1) Did Wagstaff come in the constant by his own volition or did he strike a deal with Maxwell? Similarly to how Wilson and Wigfrid were tricked by Maxwell and what role does his creation (WX-78) play in his whole plan?

    2) If I recall correctly Wheeler crashed her hot air balloon and became lost in The Constant, does that mean there are other ways for one to find themselves in The Constant that doesn't require a portal or striking a deal with Maxwell (Like Wigfrid does in her short)? if somebody theorizes that how she ended up in the constant is similar to The Wonderful Wizard of Oz and she got sucked into a cyclone which resulted in her ending up in The Constant only raises more questions: are natural disasters capable of teleporting people into The Constant, if so to what extent? (Unless this "cyclone" wasn't natural but artificially made by Maxwell, if even possible, though we have no proof that he has that kinda power, other than projecting his face in the clouds like we see in Wilson's short). If the Wizard of Oz theory doesn't seem plausible at all then how she crashed her hot air balloon in The Constant still remains a mystery.

    If these questions seems out-of-place with the original author's post inform me so I can remove it and *maybe* make a new topic to ask.


  6. 31 minutes ago, gaymime said:

    These really are just wibbly doodles, maybe if i can stop being lazy i can post proper medium-quality stuff but for sure these are just quick just-for-fun bits and bobs.

    I think they look very nice, especially the second one, the style reminded me of Tintin for some odd reason...

    31 minutes ago, gaymime said:

    [..]if you have any suggestions[..]

    I hope I am not being too bothersome but how about Wes hugging Chester? That'd be cute.

    • Like 1