rezecib

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About rezecib

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Don't Starve Together
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  1. Just here to notify you of a bug with geometric placement, in hope you get an email noification here (while you dont get one on steam). The bug makes Action Queue Reborn dont work properly and maybe more: https://steamcommunity.com/workshop/filedetails/discussion/351325790/620702121669723777/?ctp=8#c1628538707056295524

    1. rezecib

      rezecib

      The memory leak affects action queue? I'm confused, I've been using them together without noticing a problem.

      Memory usage for geometric placement is more or less unavoidable, collision checking is expensive and the game does not optimize for this scenario of checking a grid of collisions. It sounds like GC is working as intended if it cleans up the memory.

    2. Serpens

      Serpens

      I made a dedicated server with no mods and I only had action queue reborn active -> planting pinecones in queue works fine.  But if I also enable geometric placement it was 100% reproducable, that at latest when the character starts planting the second line of plants, they are planted outside of the usual template. I hope you can reproduce it, you will notice when it happens and it happend everytime at my side, it simply wont plant on the template after few plants. This only happens if 'm client, not when I'm host.

      I reported this bug to the author of AQR and he told me he reported a memorey leak at your modpage and that my reported problem might be related.

  2. Combined Status

    But Combined Status doesn't show the stats of items, maybe you're thinking of Display Food Values or the Crockpot Simulator?
  3. Combined Status

    @Zeldicon What do you think could be updated in response to Warly and the food changes?
  4. In scripts/prefabs/veggies.lua, placers were added for each of the veggie seeds in the MakeVeggie function. However, they don't get added to the returned prefab table because only the first three return values are captured. This is also an obstacle for Geometric Placement compatibility, as the placer prefab is missing.
  5. Combined Status

    @legends0356 It needs to be extracted from the zip, so that it goes: mods/CombinedStatus/modinfo.lua; if the modinfo isn't visible at a path like mods/somemodname/modinfo, then the game won't see it.
  6. Combined Status

    I don't maintain the server version so it's up to them to update it
  7. Normally when the Aporkalypse starts, the existing season and its progress is saved, to be resumed later when the Aporkalypse ends. However, seasonmanager_pork.lua doesn't include pre_aporkalypse_season and pre_aporkalypse_percent in its OnSave and OnLoad methods. The aporkalypse component does save/load the current season, but it doesn't pass it back to SeasonManager in EndAporkalypse() (and it also doesn't save the season percent).
  8. When moving around a meteor impact, such as the ones near the Iron Hulk (ancient robot things), they seem to slide over the ground slightly. This is fixed by setting their anim orientation to OnGround: inst.AnimState:SetOrientation(ANIM_ORIENTATION.OnGround) They might need some further adjustment after this (perhaps rotation or something).
  9. Geometric Placement

    @MP98 Let me know if you figure it out, although it may not be something I can solve. It's also possible it's affected by predictive mode (I play with prediction off, and they may have changed the code for it in a way that interferes).
  10. Regardless of the auto-sweeper's orientation, its decor box extends 5 cells to the right (from the center cell of the auto-sweeper), while extending the correct 3 cells in all other directions.
  11. @PeterA Sorry to cause problems with that, I've removed the code that was referring to the old optionsscreen so it should be much safer to remove now (obviously will still crash for anyone stuck on older versions of the mod, but nothing to be done about that).
  12. [DST] Gesture Wheel

    @TheHacker Gesture Wheel is DST-only (10 is the api version for DST). Single-player doesn't have any emotes, so it wouldn't make sense to have the wheel for them (and porting over the emotes themselves is a bit hard, definitely outside of what I want to do with this mod).
  13. Geometric Placement

    @invent1on should also be fixed by updating the game
  14. Combined Status

    @NinjaFairy It doesn't give me that warning on Steam. You're probably not installing it correctly; it should have an icon when you have it installed, with the folder structure like so: mods/CombinedStatus/modmain.lua
  15. Geometric Placement

    Download 2.1.8 instead